Yep, you are right, all mails anybody on the list receives will have Valve's
mailing list server IP as sender.
>________________________________
> From: Nomaan Ahmad <[email protected]>
>To: Half-Life dedicated Win32 server mailing list
><[email protected]>
>Sent: Monday, 17 June 2013, 2:43
>Subject: Re: [hlds] (no subject)
>
>
>
>Valve's mailing list IP?
>
>
>On 17 June 2013 01:41, Steam Commander <[email protected]> wrote:
>
>speaking of single user multiple accounts. it looks like
>[email protected], [email protected], and [email protected] are coming
>from the same origin ip address. funny how that works out.
>>
>>
>>
>>________________________________
>>From: [email protected]
>>To: [email protected]
>>Date: Sun, 16 Jun 2013 20:28:22 -0400
>>
>>Subject: [hlds] (no subject)
>>
>>
>>make that five accounts
>>
>>
>>________________________________
>>From: [email protected]
>>To: [email protected]
>>Date: Sun, 16 Jun 2013 20:21:06 -0400
>>Subject: [hlds] (no subject)
>>
>>Make that four accounts.
>>
>>
>>
>>________________________________
>> From: [email protected]
>>To: [email protected]
>>Date: Sun, 16
Jun 2013 20:19:06 -0400
>>Subject: [hlds] (no subject)
>>
>>
>>Way to attack people contributing to the list!!
>>
>>What makes you think they are the same person? because
they disagree with your wrong opinion?
>>
>>Which one of those people said anything about "quickplay" at all? do you
actually read what people write or do you just make things up in your head and
respond in kind?
>>
>>A few loud mouths do not reflect the opinions of all.
>>
>> -----
Original Message -----
>>From: Evourr [[email protected]]
>>To: Half-Life dedicated Win32 server mailing list
>>Sent: Sunday, June 16, 2013 8:05 PM
>>Subject: Re: [hlds] TF2 MOTD and
Quickplay
>>
>>
>>
>>The problem is this thread got derailed by one user with
3 subscribed accounts. (Liquid Source, Steam Commander, and Valve
Monkey.)
>>
>>Additional information added to the return of the
"status" command would suit your needs.
>>
>>The problem with your original statement is that you
wanted Valve to implement a restriction on the quickplay clients so the motd
was
completely disabled, but you only wanted it so you could detect quickplay
clients. (That's just bad
practice.)
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>>_______________________________________________
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>>
>>
>
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>
>
>
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