Which maps are on at that time the crash occurs? Do you have something
else, plugins that spawn extra entities? 32 player servers are the first
to go over the dynamic entity limit 2047 and then crash.
-ics
E. Olsen kirjoitti:
I'm also see alot of random crashes on previously stable (fully
patched) Windows 2008R2 32-player servers with the following error in
the crash dumps:
"Engine error: ED_Alloc: no free edicts"
On Thu, Jul 11, 2013 at 11:08 AM, Rory King <[email protected]
<mailto:[email protected]>> wrote:
I have a fix up for the Quickfix Exploit here, till Valve
officially patch it:
https://forums.alliedmods.net/showthread.php?t=220506
On 11 July 2013 05:48, Ross Bemrose <[email protected]
<mailto:[email protected]>> wrote:
I've only seen this in videos, but apparently the healing
effects of the quick-fix uber are not ending if the round
resets (such as by ending or restart vote). Meaning that the
former medic (and their patient?) continually have the quick
fix effect applied forever, even after they die (i.e. headshot
or backstab) and respawn.
This can be exploited easily on the winning team, since they
can still activate ubers before the end of the round.
http://www.twitch.tv/ggglygy/b/428663081 has an example at
around 2:53:00.
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