Which maps are on at that time the crash occurs? Do you have something else, plugins that spawn extra entities? 32 player servers are the first to go over the dynamic entity limit 2047 and then crash.

-ics

E. Olsen kirjoitti:
I'm also see alot of random crashes on previously stable (fully patched) Windows 2008R2 32-player servers with the following error in the crash dumps:

"Engine error: ED_Alloc: no free edicts"


On Thu, Jul 11, 2013 at 11:08 AM, Rory King <[email protected] <mailto:[email protected]>> wrote:

    I have a fix up for the Quickfix Exploit here, till Valve
    officially patch it:
    https://forums.alliedmods.net/showthread.php?t=220506


    On 11 July 2013 05:48, Ross Bemrose <[email protected]
    <mailto:[email protected]>> wrote:

        I've only seen this in videos, but apparently the healing
        effects of the quick-fix uber are not ending if the round
        resets (such as by ending or restart vote).  Meaning that the
        former medic (and their patient?) continually have the quick
        fix effect applied forever, even after they die (i.e. headshot
        or backstab) and respawn.

        This can be exploited easily on the winning team, since they
        can still activate ubers before the end of the round.

        http://www.twitch.tv/ggglygy/b/428663081 has an example at
        around 2:53:00.

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