Seeing it on all maps - 2Fort, badwater, dustbowl, etc. The only plugins i
use that spawn extra entities have safeguards built in that prevents them
from spawning anymore entities if the server gets close to the limit. In
light of the fact that they did not cause any crashes on those same servers
prior to yesterday's update, I think it's safe to assume that it is the
update that is responsible.


On Thu, Jul 11, 2013 at 1:13 PM, ics <[email protected]> wrote:

> Which maps are on at that time the crash occurs? Do you have something
> else, plugins that spawn extra entities? 32 player servers are the first to
> go over the dynamic entity limit 2047 and then crash.
>
> -ics
>
> E. Olsen kirjoitti:
>
>> I'm also see alot of random crashes on previously stable (fully patched)
>> Windows 2008R2 32-player servers with the following error in the crash
>> dumps:
>>
>> "Engine error: ED_Alloc: no free edicts"
>>
>>
>> On Thu, Jul 11, 2013 at 11:08 AM, Rory King <[email protected]<mailto:
>> [email protected].**uk <[email protected]>>> wrote:
>>
>>     I have a fix up for the Quickfix Exploit here, till Valve
>>     officially patch it:
>>     
>> https://forums.alliedmods.net/**showthread.php?t=220506<https://forums.alliedmods.net/showthread.php?t=220506>
>>
>>
>>     On 11 July 2013 05:48, Ross Bemrose <[email protected]
>>     <mailto:[email protected]>> wrote:
>>
>>         I've only seen this in videos, but apparently the healing
>>         effects of the quick-fix uber are not ending if the round
>>         resets (such as by ending or restart vote).  Meaning that the
>>         former medic (and their patient?) continually have the quick
>>         fix effect applied forever, even after they die (i.e. headshot
>>         or backstab) and respawn.
>>
>>         This can be exploited easily on the winning team, since they
>>         can still activate ubers before the end of the round.
>>
>>         
>> http://www.twitch.tv/ggglygy/**b/428663081<http://www.twitch.tv/ggglygy/b/428663081>has
>>  an example at
>>         around 2:53:00.
>>
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