By the error you got, you ran out of entities regardless. Could be that entities do not clear out for some reason and servers hit the limit. Within 4 hours now, i've seen 2 other server crash but didn't check the console for errors.

-ics

E. Olsen kirjoitti:
Seeing it on all maps - 2Fort, badwater, dustbowl, etc. The only plugins i use that spawn extra entities have safeguards built in that prevents them from spawning anymore entities if the server gets close to the limit. In light of the fact that they did not cause any crashes on those same servers prior to yesterday's update, I think it's safe to assume that it is the update that is responsible.


On Thu, Jul 11, 2013 at 1:13 PM, ics <[email protected] <mailto:[email protected]>> wrote:

    Which maps are on at that time the crash occurs? Do you have
    something else, plugins that spawn extra entities? 32 player
    servers are the first to go over the dynamic entity limit 2047 and
    then crash.

    -ics

    E. Olsen kirjoitti:

        I'm also see alot of random crashes on previously stable
        (fully patched) Windows 2008R2 32-player servers with the
        following error in the crash dumps:

        "Engine error: ED_Alloc: no free edicts"


        On Thu, Jul 11, 2013 at 11:08 AM, Rory King
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

            I have a fix up for the Quickfix Exploit here, till Valve
            officially patch it:
        https://forums.alliedmods.net/showthread.php?t=220506


            On 11 July 2013 05:48, Ross Bemrose <[email protected]
        <mailto:[email protected]>
            <mailto:[email protected] <mailto:[email protected]>>>
        wrote:

                I've only seen this in videos, but apparently the healing
                effects of the quick-fix uber are not ending if the round
                resets (such as by ending or restart vote).  Meaning
        that the
                former medic (and their patient?) continually have the
        quick
                fix effect applied forever, even after they die (i.e.
        headshot
                or backstab) and respawn.

                This can be exploited easily on the winning team,
        since they
                can still activate ubers before the end of the round.

        http://www.twitch.tv/ggglygy/b/428663081 has an example at
                around 2:53:00.

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