I've had that happen before, a server reboot usually fixes it.
On 8/27/2013 11:44 PM, bl4nk wrote:
Having problems where some props that use to be solid can now be
walked through.
On Tue, Aug 27, 2013 at 11:25 PM, Alex Kowald <[email protected]
<mailto:[email protected]>> wrote:
The ELF header of libtcmalloc_minimal.so.4 is branded Linux(3)
instead of SVR4(0) like the others. My server isn't affected so I
can't test but I forced it to 0 and uploaded here to try:
http://www.sendspace.com/file/6c6q3s If you prefer, you can use a
utility like brandelf and set it for yourself.
On Tue, Aug 27, 2013 at 10:50 PM, Dill Bates <[email protected]
<mailto:[email protected]>> wrote:
I don't mean to gloat... My machines usually tank after
updates. I am on Ubuntu Server if that helps.
Sent from my iPhone
On Aug 27, 2013, at 7:41 PM, Albert Davis
<[email protected] <mailto:[email protected]>> wrote:
That's great for you, for everyone, we need a fix, and
gloating about working, kind of lame.
On Tue, Aug 27, 2013 at 10:39 PM, Dill Bates
<[email protected] <mailto:[email protected]>> wrote:
I'm on Linux and it works great
Sent from my iPhone
On Aug 27, 2013, at 7:35 PM, Seyhan AKDENIZ
<[email protected] <mailto:[email protected]>> wrote:
Should we expect a hot fix for Linux startup fails. Eric?
> From: [email protected] <mailto:[email protected]>
> Date: Tue, 27 Aug 2013 19:19:17 -0700
> To: [email protected]
<mailto:[email protected]>
> CC: [email protected]
<mailto:[email protected]>;
[email protected]
<mailto:[email protected]>;
[email protected]
<mailto:[email protected]>
> Subject: Re: [hlds] Mandatory TF2 update released
>
> Update worked great for me. Thanks Eric!
>
> Sent from my iPhone
>
> On Aug 27, 2013, at 5:18 PM, Eric Smith
<[email protected]
<mailto:[email protected]>> wrote:
>
> > We've released a mandatory update for TF2. The notes
for the update are below. The new version is 1884404.
> >
> > -Eric
> >
> > --------------------------
> >
> > - Added Chemistry Sets as a bonus drop. Chemistry
Sets are recipe items that have varying inputs and
varying outputs. You can complete a Chemistry Set by
fulfilling all of its inputs, which will then give you
the items it has listed in its outputs.
> > - The in-game player status panel has been updated
to show an animated image of your character with their
current loadout
> > - Can be disabled in Advanced Options
> > - Added Romevision sharing: anyone playing Mann vs.
Machine on the same server with an owner of the Hardy
Laurel can now opt-in to Romevision
> > - Manage your Romevision preference in the Advanced
Options dialog
> > - Fixed a bug that would prevent Jarate and Mad Milk
from applying to all targets within range
> > - Fixed a bug that would cause the Marked For Death
icon to stay in the world after the owning player died
> > - Fixed a bug that would allow Spies to exploit the
Kunai's higher overheal limit
> > - Fixed a bug that prevented the Medigun's "Share
Power Ups" upgrade from working correctly in Mann vs.
Machine mode
> > - Fixed a bug that would cause the last few
characters of text to be lost when copying text from
input fields
> > - Fixed a client sv_cheats exploit related to the
commentary dialog
> > - Fixed a problem that would cause the shotgun shell
model to appear incorrectly third-person when using the
Family Business
> > - Improved bot pathing behavior around ramps
> > - Bots can now reflect energy-based projectiles
> > - Fixed incorrect alpha in the backpack images for
the Valley Forge and the Founding Father
> > - The Foppish Physician and the Distinguished Rogue
are now paintable and are team-colored by default
> > - Added server log entries for jarate_attack and
milk_attack when using Jarate, Mad Milk, or the Sydney
Sleeper
> > - Fixed using an incorrect path for downloaded
custom player sounds
> > - Fixed duplicate support/mission icons in the Mann
vs. Machine HUD
> > - Don't allow players without admin access on the
server to use the various entity-creating commands to
create point_servercommand entities
> > - Updated cp_egypt_final
> > - Fixed players building inside of Blu's first spawn
> > - Updated cp_manor_event
> > - Fixed players building in rafters
> > - Updated cp_mountainlab
> > - Fixed clip brush exploit above hallway leading
toward final cap
> > - Fixed exploit where players could be trapped in
small space near final cap using teleporters
> > - Updated plr_hightower
> > - Added nobuild to cliff bottom to prevent engineers
building in the kill volume
> > - Updated the localization files
> >
> >
> > _______________________________________________
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> >
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>
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