We have hundreds of users across our servers that wilfully open MOTDs with
flash content (not ads) every single day.

Not everyone is out for a cash grab, which is why I find the easy way out
very disappointing.


On Thu, Nov 7, 2013 at 6:51 PM, 1nsane <1nsane...@gmail.com> wrote:

> I don't think valve is against Pinion. They aren't blocking it on their
> other games and are still partners for CS:GO.
> As such I doubt they would mind a single ad that once closed stays closed.
>
> Why they decided to do it the way they did I'm not sure.
> Maybe it was to show that they don't like it being abused this way and to
> warn people that the MOTD could go away entirely.
> Not that those people would care. If there's some way to abuse it and make
> money it will be done.
> And then when it's all disabled we can suffer because of them.
>
>
> On Thu, Nov 7, 2013 at 12:32 PM, Doctor McKay <mc...@doctormckay.com>wrote:
>
>> In my opinion, the best course of action would be to allow a single HTML
>> MOTD with Flash/HTML5 fancy features disabled, unload it when the client
>> closes it, and then refuse to load any additional MOTDs (not just loading
>> them in the background).
>>
>>
>> Dr. McKay
>> www.doctormckay.com
>>
>>
>> On Thu, Nov 7, 2013 at 12:08 PM, 1nsane <1nsane...@gmail.com> wrote:
>>
>>> But if you can load that you can load some other ads as well. Not all
>>> ads need flash/video. And if it allows invisible motds again then the
>>> original issue comes back.
>>>
>>>
>>> On Thu, Nov 7, 2013 at 12:03 PM, Paul <ubyu....@gmail.com> wrote:
>>>
>>>> Or back to the drawing board, disallow/filter out Flash and HTML5
>>>> audio/video elements if the person has connected via Quickplay. This would
>>>> allow things such as Google Analytics to still work, as they don't impact
>>>> the user's experience (e.g. doesn't make sounds). Google Analytics was
>>>> useful in seeing who connected from where, and some other statistics for
>>>> the curious. I'm sure there are other useful examples that would work under
>>>> a similar restriction.
>>>>
>>>>
>>>> On 7 November 2013 16:59, thesupremecommander <thesupremec...@gmail.com
>>>> > wrote:
>>>>
>>>>> There's also another solution that would pretty much completely fix
>>>>> every problem - allow an MOTD at initial connect, unload that MOTD, and
>>>>> then allow further MOTD windows to be opened up iff the player accepts it.
>>>>>
>>>>> Seriously, approval-based server redirection has been in the game a
>>>>> while and it works well for the purpose. Why couldn't we do the same for
>>>>> MOTDs?
>>>>>
>>>>>
>>>>> On Thu, Nov 7, 2013 at 11:54 AM, 1nsane <1nsane...@gmail.com> wrote:
>>>>>
>>>>>> Well there are better ways of doing it. Like for example why did they
>>>>>> make it so the other MOTD windows open up invisible for quickplay players
>>>>>> in the first place?
>>>>>> It did nothing for ads but broke other legitimate plugins. What was
>>>>>> the point of that? Seriously.
>>>>>>
>>>>>> Why not just do it right and make it so you can only open a MOTD
>>>>>> window for quickplay players once and that's it?
>>>>>> No more after that, visible or invisible.
>>>>>>
>>>>>>
>>>>>> On Thu, Nov 7, 2013 at 11:50 AM, Daniel Barreiro <
>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>
>>>>>>> Wahh! I don't want these servers to hijack quickplay traffic to run
>>>>>>> ads! Valve do something!
>>>>>>>
>>>>>>> *update comes*
>>>>>>>
>>>>>>> Wahhh! Valve implemented a fix for the problem! I don't care I want
>>>>>>> my HTML mods back on quickplay clients!
>>>>>>>
>>>>>>> Seriously guys, you bitch for them to change it, and then bitch when
>>>>>>> they change it. Get over yourselves. If you run a good community, you
>>>>>>> should be able to pay via donations. If you don't get enough donations,
>>>>>>> just pay for it from your own pocket. If you care about your community 
>>>>>>> as
>>>>>>> much as you guys act like you do, you should be glad to pay out of your 
>>>>>>> own
>>>>>>> pocket.
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Nov 7, 2013 at 11:35 AM, Paul <ubyu....@gmail.com> wrote:
>>>>>>>
>>>>>>>> I thought this recent update completely eliminated all HTML MOTD's
>>>>>>>> from Quickplay connecting clients, not just for when you connect but 
>>>>>>>> also
>>>>>>>> during the game (still only plain text but hidden anyway)? Am I wrong 
>>>>>>>> in
>>>>>>>> that assumption?
>>>>>>>>
>>>>>>>>
>>>>>>>> On 7 November 2013 16:26, ics <i...@ics-base.net> wrote:
>>>>>>>>
>>>>>>>>> There has been servers before these adds came an "issue". This
>>>>>>>>> change was not aimed against any of us, but the people who set up 
>>>>>>>>> servers
>>>>>>>>> to drain quickplay traffic do get advertisements showing. Correct me 
>>>>>>>>> if i'm
>>>>>>>>> wrong but these advertisement abusers can still open window to the
>>>>>>>>> background and display adds there & refresh.
>>>>>>>>>
>>>>>>>>> So, Valve doesn't want to get in the middle and not give advantage
>>>>>>>>> to the people who do this, so they disable motd adds from quickplay 
>>>>>>>>> users,
>>>>>>>>> leaving these plugins that open that crap to background in the game 
>>>>>>>>> and
>>>>>>>>> driving off some people that run servers.
>>>>>>>>>
>>>>>>>>> So now only servers that do not participate in quickplay can
>>>>>>>>> benefit from advertisements on the motd and servers that participate 
>>>>>>>>> in
>>>>>>>>> quickplay can benefit from that adds crap in background window. Who 
>>>>>>>>> was the
>>>>>>>>> real winner here? No one.
>>>>>>>>>
>>>>>>>>> -ics
>>>>>>>>>
>>>>>>>>> Doctor McKay kirjoitti:
>>>>>>>>>
>>>>>>>>>> Nobody forces you to go on servers that have ads. I fail to
>>>>>>>>>> understand how the fact that some servers might use advertisements 
>>>>>>>>>> affects
>>>>>>>>>> you personally when you can easily ignore them.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Dr. McKay
>>>>>>>>>> www.doctormckay.com <http://www.doctormckay.com>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. <
>>>>>>>>>> sai...@specialattack.net <mailto:sai...@specialattack.net>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>     Anything they do to battle them ad’s gets my vote. For all I
>>>>>>>>>> care
>>>>>>>>>>     they disable the HTML functionality all together.
>>>>>>>>>>
>>>>>>>>>>     Back to oldskool community building where one can only
>>>>>>>>>> survive on
>>>>>>>>>>     donations. Donations means your servers are appreciated.
>>>>>>>>>>
>>>>>>>>>>     Saint K.
>>>>>>>>>>
>>>>>>>>>>     *From:*hlds-boun...@list.valvesoftware.com
>>>>>>>>>>     <mailto:hlds-boun...@list.valvesoftware.com>
>>>>>>>>>>     [mailto:hlds-boun...@list.valvesoftware.com
>>>>>>>>>>     <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of
>>>>>>>>>> *1nsane
>>>>>>>>>>     *Sent:* Thursday, November 07, 2013 3:38 PM
>>>>>>>>>>     *To:* Paul Lewis; Half-Life dedicated Win32 server mailing
>>>>>>>>>> list
>>>>>>>>>>     *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD
>>>>>>>>>> support
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>     There wasn't much point to running MvM servers before. Even
>>>>>>>>>> less
>>>>>>>>>>     so now it seems.
>>>>>>>>>>
>>>>>>>>>>     Not like you can make a community around stock MvM.
>>>>>>>>>>
>>>>>>>>>>     On Thu, Nov 7, 2013 at 6:12 AM, Paul <ubyu....@gmail.com
>>>>>>>>>>     <mailto:ubyu....@gmail.com>> wrote:
>>>>>>>>>>
>>>>>>>>>>         I imagine many communities will close up on using TF2
>>>>>>>>>>         Quickplay, whether they will successfully move to a
>>>>>>>>>> different
>>>>>>>>>>         game or game mode is another question though. I'm
>>>>>>>>>> switching
>>>>>>>>>>         from having 23 Mann vs Machine servers to trying Slender
>>>>>>>>>>         Fortress. If servers switch to being non-reliant on
>>>>>>>>>> Quickplay
>>>>>>>>>>         then in my view that's partly good, as Quickplay from day
>>>>>>>>>> one
>>>>>>>>>>         was a bad idea in my opinion. It doesn't promote or offer
>>>>>>>>>>         options to join servers which are run in an unofficial way
>>>>>>>>>>         (e.g. custom gamemodes or custom maps). In the days of
>>>>>>>>>> Team
>>>>>>>>>>         Fortress Classic players had to use the server browser,
>>>>>>>>>> and
>>>>>>>>>>         those days were better in my view. Custom run servers saw
>>>>>>>>>> more
>>>>>>>>>>         players back then than they typically do in TF2 these
>>>>>>>>>> days.
>>>>>>>>>>
>>>>>>>>>>         It's impossible to use the MOTD for even simple images and
>>>>>>>>>>         links, so is practically impossible for a community to
>>>>>>>>>> make
>>>>>>>>>>         links to things such as donation pages to help them cover
>>>>>>>>>>         costs of their servers. I'm expecting to see the number of
>>>>>>>>>>         Quickplay servers drop by a reasonable amount, and
>>>>>>>>>> possibly
>>>>>>>>>>         more non-Quickplay servers to open (custom gamemodes
>>>>>>>>>> and/or
>>>>>>>>>>         custom maps).
>>>>>>>>>>
>>>>>>>>>>         On 7 November 2013 11:00, Element <elem...@idle.tf
>>>>>>>>>>         <mailto:elem...@idle.tf>> wrote:
>>>>>>>>>>
>>>>>>>>>>             I run a group of servers which are funded from MOTD
>>>>>>>>>>             impressions resulting in my small community of players
>>>>>>>>>>             being able to play on servers setup the way they
>>>>>>>>>> like, for
>>>>>>>>>>             FREE.
>>>>>>>>>>
>>>>>>>>>>             My servers are in the quickplay pool to help fill the
>>>>>>>>>>             empty spaces for my community members, generating
>>>>>>>>>> mostly
>>>>>>>>>>             full servers consisting of around a 50-50 mix of
>>>>>>>>>> members
>>>>>>>>>>             and quickplay traffic.
>>>>>>>>>>
>>>>>>>>>>             With my community impressions alone, server costs
>>>>>>>>>> weren't
>>>>>>>>>>             quite being met each month. But when i added them to
>>>>>>>>>> the
>>>>>>>>>>             quickplay pool, i was then able to use the advertising
>>>>>>>>>>             revenue to fully pay for my servers.
>>>>>>>>>>
>>>>>>>>>>             But now this is not the case, thanks to valves latest
>>>>>>>>>> and
>>>>>>>>>>             greatest idea....
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>             I will NOT pay for these servers out of my own
>>>>>>>>>> pocket, nor
>>>>>>>>>>             will i beg for money from my "free" community....
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>             So thanks valve, you successfully killed my
>>>>>>>>>> community, i
>>>>>>>>>>             guess my members will move to some other community...
>>>>>>>>>> the
>>>>>>>>>>             Skial scum maybe?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>             _______________________________________________
>>>>>>>>>>             To unsubscribe, edit your list preferences, or view
>>>>>>>>>> the
>>>>>>>>>>             list archives, please visit:
>>>>>>>>>>             https://list.valvesoftware.
>>>>>>>>>> com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>         _______________________________________________
>>>>>>>>>>         To unsubscribe, edit your list preferences, or view the
>>>>>>>>>> list
>>>>>>>>>>         archives, please visit:
>>>>>>>>>>         https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>>>>>>>>>> hlds
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>     _______________________________________________
>>>>>>>>>>     To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>     archives, please visit:
>>>>>>>>>>     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> thesupremecommander 
>>>>> (Steam<http://steamcommunity.com/id/thesupremecommander>
>>>>> )
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
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