We have hundreds of users across our servers that wilfully open MOTDs with flash content (not ads) every single day.
Not everyone is out for a cash grab, which is why I find the easy way out very disappointing. On Thu, Nov 7, 2013 at 6:51 PM, 1nsane <1nsane...@gmail.com> wrote: > I don't think valve is against Pinion. They aren't blocking it on their > other games and are still partners for CS:GO. > As such I doubt they would mind a single ad that once closed stays closed. > > Why they decided to do it the way they did I'm not sure. > Maybe it was to show that they don't like it being abused this way and to > warn people that the MOTD could go away entirely. > Not that those people would care. If there's some way to abuse it and make > money it will be done. > And then when it's all disabled we can suffer because of them. > > > On Thu, Nov 7, 2013 at 12:32 PM, Doctor McKay <mc...@doctormckay.com>wrote: > >> In my opinion, the best course of action would be to allow a single HTML >> MOTD with Flash/HTML5 fancy features disabled, unload it when the client >> closes it, and then refuse to load any additional MOTDs (not just loading >> them in the background). >> >> >> Dr. McKay >> www.doctormckay.com >> >> >> On Thu, Nov 7, 2013 at 12:08 PM, 1nsane <1nsane...@gmail.com> wrote: >> >>> But if you can load that you can load some other ads as well. Not all >>> ads need flash/video. And if it allows invisible motds again then the >>> original issue comes back. >>> >>> >>> On Thu, Nov 7, 2013 at 12:03 PM, Paul <ubyu....@gmail.com> wrote: >>> >>>> Or back to the drawing board, disallow/filter out Flash and HTML5 >>>> audio/video elements if the person has connected via Quickplay. This would >>>> allow things such as Google Analytics to still work, as they don't impact >>>> the user's experience (e.g. doesn't make sounds). Google Analytics was >>>> useful in seeing who connected from where, and some other statistics for >>>> the curious. I'm sure there are other useful examples that would work under >>>> a similar restriction. >>>> >>>> >>>> On 7 November 2013 16:59, thesupremecommander <thesupremec...@gmail.com >>>> > wrote: >>>> >>>>> There's also another solution that would pretty much completely fix >>>>> every problem - allow an MOTD at initial connect, unload that MOTD, and >>>>> then allow further MOTD windows to be opened up iff the player accepts it. >>>>> >>>>> Seriously, approval-based server redirection has been in the game a >>>>> while and it works well for the purpose. Why couldn't we do the same for >>>>> MOTDs? >>>>> >>>>> >>>>> On Thu, Nov 7, 2013 at 11:54 AM, 1nsane <1nsane...@gmail.com> wrote: >>>>> >>>>>> Well there are better ways of doing it. Like for example why did they >>>>>> make it so the other MOTD windows open up invisible for quickplay players >>>>>> in the first place? >>>>>> It did nothing for ads but broke other legitimate plugins. What was >>>>>> the point of that? Seriously. >>>>>> >>>>>> Why not just do it right and make it so you can only open a MOTD >>>>>> window for quickplay players once and that's it? >>>>>> No more after that, visible or invisible. >>>>>> >>>>>> >>>>>> On Thu, Nov 7, 2013 at 11:50 AM, Daniel Barreiro < >>>>>> smelly.feet.you.h...@gmail.com> wrote: >>>>>> >>>>>>> Wahh! I don't want these servers to hijack quickplay traffic to run >>>>>>> ads! Valve do something! >>>>>>> >>>>>>> *update comes* >>>>>>> >>>>>>> Wahhh! Valve implemented a fix for the problem! I don't care I want >>>>>>> my HTML mods back on quickplay clients! >>>>>>> >>>>>>> Seriously guys, you bitch for them to change it, and then bitch when >>>>>>> they change it. Get over yourselves. If you run a good community, you >>>>>>> should be able to pay via donations. If you don't get enough donations, >>>>>>> just pay for it from your own pocket. If you care about your community >>>>>>> as >>>>>>> much as you guys act like you do, you should be glad to pay out of your >>>>>>> own >>>>>>> pocket. >>>>>>> >>>>>>> >>>>>>> On Thu, Nov 7, 2013 at 11:35 AM, Paul <ubyu....@gmail.com> wrote: >>>>>>> >>>>>>>> I thought this recent update completely eliminated all HTML MOTD's >>>>>>>> from Quickplay connecting clients, not just for when you connect but >>>>>>>> also >>>>>>>> during the game (still only plain text but hidden anyway)? Am I wrong >>>>>>>> in >>>>>>>> that assumption? >>>>>>>> >>>>>>>> >>>>>>>> On 7 November 2013 16:26, ics <i...@ics-base.net> wrote: >>>>>>>> >>>>>>>>> There has been servers before these adds came an "issue". This >>>>>>>>> change was not aimed against any of us, but the people who set up >>>>>>>>> servers >>>>>>>>> to drain quickplay traffic do get advertisements showing. Correct me >>>>>>>>> if i'm >>>>>>>>> wrong but these advertisement abusers can still open window to the >>>>>>>>> background and display adds there & refresh. >>>>>>>>> >>>>>>>>> So, Valve doesn't want to get in the middle and not give advantage >>>>>>>>> to the people who do this, so they disable motd adds from quickplay >>>>>>>>> users, >>>>>>>>> leaving these plugins that open that crap to background in the game >>>>>>>>> and >>>>>>>>> driving off some people that run servers. >>>>>>>>> >>>>>>>>> So now only servers that do not participate in quickplay can >>>>>>>>> benefit from advertisements on the motd and servers that participate >>>>>>>>> in >>>>>>>>> quickplay can benefit from that adds crap in background window. Who >>>>>>>>> was the >>>>>>>>> real winner here? No one. >>>>>>>>> >>>>>>>>> -ics >>>>>>>>> >>>>>>>>> Doctor McKay kirjoitti: >>>>>>>>> >>>>>>>>>> Nobody forces you to go on servers that have ads. I fail to >>>>>>>>>> understand how the fact that some servers might use advertisements >>>>>>>>>> affects >>>>>>>>>> you personally when you can easily ignore them. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Dr. McKay >>>>>>>>>> www.doctormckay.com <http://www.doctormckay.com> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. < >>>>>>>>>> sai...@specialattack.net <mailto:sai...@specialattack.net>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Anything they do to battle them ad’s gets my vote. For all I >>>>>>>>>> care >>>>>>>>>> they disable the HTML functionality all together. >>>>>>>>>> >>>>>>>>>> Back to oldskool community building where one can only >>>>>>>>>> survive on >>>>>>>>>> donations. Donations means your servers are appreciated. >>>>>>>>>> >>>>>>>>>> Saint K. >>>>>>>>>> >>>>>>>>>> *From:*hlds-boun...@list.valvesoftware.com >>>>>>>>>> <mailto:hlds-boun...@list.valvesoftware.com> >>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com >>>>>>>>>> <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of >>>>>>>>>> *1nsane >>>>>>>>>> *Sent:* Thursday, November 07, 2013 3:38 PM >>>>>>>>>> *To:* Paul Lewis; Half-Life dedicated Win32 server mailing >>>>>>>>>> list >>>>>>>>>> *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD >>>>>>>>>> support >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> There wasn't much point to running MvM servers before. Even >>>>>>>>>> less >>>>>>>>>> so now it seems. >>>>>>>>>> >>>>>>>>>> Not like you can make a community around stock MvM. >>>>>>>>>> >>>>>>>>>> On Thu, Nov 7, 2013 at 6:12 AM, Paul <ubyu....@gmail.com >>>>>>>>>> <mailto:ubyu....@gmail.com>> wrote: >>>>>>>>>> >>>>>>>>>> I imagine many communities will close up on using TF2 >>>>>>>>>> Quickplay, whether they will successfully move to a >>>>>>>>>> different >>>>>>>>>> game or game mode is another question though. I'm >>>>>>>>>> switching >>>>>>>>>> from having 23 Mann vs Machine servers to trying Slender >>>>>>>>>> Fortress. If servers switch to being non-reliant on >>>>>>>>>> Quickplay >>>>>>>>>> then in my view that's partly good, as Quickplay from day >>>>>>>>>> one >>>>>>>>>> was a bad idea in my opinion. It doesn't promote or offer >>>>>>>>>> options to join servers which are run in an unofficial way >>>>>>>>>> (e.g. custom gamemodes or custom maps). In the days of >>>>>>>>>> Team >>>>>>>>>> Fortress Classic players had to use the server browser, >>>>>>>>>> and >>>>>>>>>> those days were better in my view. Custom run servers saw >>>>>>>>>> more >>>>>>>>>> players back then than they typically do in TF2 these >>>>>>>>>> days. >>>>>>>>>> >>>>>>>>>> It's impossible to use the MOTD for even simple images and >>>>>>>>>> links, so is practically impossible for a community to >>>>>>>>>> make >>>>>>>>>> links to things such as donation pages to help them cover >>>>>>>>>> costs of their servers. I'm expecting to see the number of >>>>>>>>>> Quickplay servers drop by a reasonable amount, and >>>>>>>>>> possibly >>>>>>>>>> more non-Quickplay servers to open (custom gamemodes >>>>>>>>>> and/or >>>>>>>>>> custom maps). >>>>>>>>>> >>>>>>>>>> On 7 November 2013 11:00, Element <elem...@idle.tf >>>>>>>>>> <mailto:elem...@idle.tf>> wrote: >>>>>>>>>> >>>>>>>>>> I run a group of servers which are funded from MOTD >>>>>>>>>> impressions resulting in my small community of players >>>>>>>>>> being able to play on servers setup the way they >>>>>>>>>> like, for >>>>>>>>>> FREE. >>>>>>>>>> >>>>>>>>>> My servers are in the quickplay pool to help fill the >>>>>>>>>> empty spaces for my community members, generating >>>>>>>>>> mostly >>>>>>>>>> full servers consisting of around a 50-50 mix of >>>>>>>>>> members >>>>>>>>>> and quickplay traffic. >>>>>>>>>> >>>>>>>>>> With my community impressions alone, server costs >>>>>>>>>> weren't >>>>>>>>>> quite being met each month. But when i added them to >>>>>>>>>> the >>>>>>>>>> quickplay pool, i was then able to use the advertising >>>>>>>>>> revenue to fully pay for my servers. >>>>>>>>>> >>>>>>>>>> But now this is not the case, thanks to valves latest >>>>>>>>>> and >>>>>>>>>> greatest idea.... >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> I will NOT pay for these servers out of my own >>>>>>>>>> pocket, nor >>>>>>>>>> will i beg for money from my "free" community.... >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> So thanks valve, you successfully killed my >>>>>>>>>> community, i >>>>>>>>>> guess my members will move to some other community... >>>>>>>>>> the >>>>>>>>>> Skial scum maybe? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>> the >>>>>>>>>> list archives, please visit: >>>>>>>>>> https://list.valvesoftware. >>>>>>>>>> com/cgi-bin/mailman/listinfo/hlds >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>> list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>>>>>>>> hlds >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> thesupremecommander >>>>> (Steam<http://steamcommunity.com/id/thesupremecommander> >>>>> ) >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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