There's also another solution that would pretty much completely fix every
problem - allow an MOTD at initial connect, unload that MOTD, and then
allow further MOTD windows to be opened up iff the player accepts it.

Seriously, approval-based server redirection has been in the game a while
and it works well for the purpose. Why couldn't we do the same for MOTDs?


On Thu, Nov 7, 2013 at 11:54 AM, 1nsane <1nsane...@gmail.com> wrote:

> Well there are better ways of doing it. Like for example why did they make
> it so the other MOTD windows open up invisible for quickplay players in the
> first place?
> It did nothing for ads but broke other legitimate plugins. What was the
> point of that? Seriously.
>
> Why not just do it right and make it so you can only open a MOTD window
> for quickplay players once and that's it?
> No more after that, visible or invisible.
>
>
> On Thu, Nov 7, 2013 at 11:50 AM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Wahh! I don't want these servers to hijack quickplay traffic to run ads!
>> Valve do something!
>>
>> *update comes*
>>
>> Wahhh! Valve implemented a fix for the problem! I don't care I want my
>> HTML mods back on quickplay clients!
>>
>> Seriously guys, you bitch for them to change it, and then bitch when they
>> change it. Get over yourselves. If you run a good community, you should be
>> able to pay via donations. If you don't get enough donations, just pay for
>> it from your own pocket. If you care about your community as much as you
>> guys act like you do, you should be glad to pay out of your own pocket.
>>
>>
>> On Thu, Nov 7, 2013 at 11:35 AM, Paul <ubyu....@gmail.com> wrote:
>>
>>> I thought this recent update completely eliminated all HTML MOTD's from
>>> Quickplay connecting clients, not just for when you connect but also during
>>> the game (still only plain text but hidden anyway)? Am I wrong in that
>>> assumption?
>>>
>>>
>>> On 7 November 2013 16:26, ics <i...@ics-base.net> wrote:
>>>
>>>> There has been servers before these adds came an "issue". This change
>>>> was not aimed against any of us, but the people who set up servers to drain
>>>> quickplay traffic do get advertisements showing. Correct me if i'm wrong
>>>> but these advertisement abusers can still open window to the background and
>>>> display adds there & refresh.
>>>>
>>>> So, Valve doesn't want to get in the middle and not give advantage to
>>>> the people who do this, so they disable motd adds from quickplay users,
>>>> leaving these plugins that open that crap to background in the game and
>>>> driving off some people that run servers.
>>>>
>>>> So now only servers that do not participate in quickplay can benefit
>>>> from advertisements on the motd and servers that participate in quickplay
>>>> can benefit from that adds crap in background window. Who was the real
>>>> winner here? No one.
>>>>
>>>> -ics
>>>>
>>>> Doctor McKay kirjoitti:
>>>>
>>>>> Nobody forces you to go on servers that have ads. I fail to understand
>>>>> how the fact that some servers might use advertisements affects you
>>>>> personally when you can easily ignore them.
>>>>>
>>>>>
>>>>> Dr. McKay
>>>>> www.doctormckay.com <http://www.doctormckay.com>
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. <sai...@specialattack.net<mailto:
>>>>> sai...@specialattack.net>> wrote:
>>>>>
>>>>>     Anything they do to battle them ad’s gets my vote. For all I care
>>>>>     they disable the HTML functionality all together.
>>>>>
>>>>>     Back to oldskool community building where one can only survive on
>>>>>     donations. Donations means your servers are appreciated.
>>>>>
>>>>>     Saint K.
>>>>>
>>>>>     *From:*hlds-boun...@list.valvesoftware.com
>>>>>     <mailto:hlds-boun...@list.valvesoftware.com>
>>>>>     [mailto:hlds-boun...@list.valvesoftware.com
>>>>>     <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of
>>>>> *1nsane
>>>>>     *Sent:* Thursday, November 07, 2013 3:38 PM
>>>>>     *To:* Paul Lewis; Half-Life dedicated Win32 server mailing list
>>>>>     *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support
>>>>>
>>>>>
>>>>>     There wasn't much point to running MvM servers before. Even less
>>>>>     so now it seems.
>>>>>
>>>>>     Not like you can make a community around stock MvM.
>>>>>
>>>>>     On Thu, Nov 7, 2013 at 6:12 AM, Paul <ubyu....@gmail.com
>>>>>     <mailto:ubyu....@gmail.com>> wrote:
>>>>>
>>>>>         I imagine many communities will close up on using TF2
>>>>>         Quickplay, whether they will successfully move to a different
>>>>>         game or game mode is another question though. I'm switching
>>>>>         from having 23 Mann vs Machine servers to trying Slender
>>>>>         Fortress. If servers switch to being non-reliant on Quickplay
>>>>>         then in my view that's partly good, as Quickplay from day one
>>>>>         was a bad idea in my opinion. It doesn't promote or offer
>>>>>         options to join servers which are run in an unofficial way
>>>>>         (e.g. custom gamemodes or custom maps). In the days of Team
>>>>>         Fortress Classic players had to use the server browser, and
>>>>>         those days were better in my view. Custom run servers saw more
>>>>>         players back then than they typically do in TF2 these days.
>>>>>
>>>>>         It's impossible to use the MOTD for even simple images and
>>>>>         links, so is practically impossible for a community to make
>>>>>         links to things such as donation pages to help them cover
>>>>>         costs of their servers. I'm expecting to see the number of
>>>>>         Quickplay servers drop by a reasonable amount, and possibly
>>>>>         more non-Quickplay servers to open (custom gamemodes and/or
>>>>>         custom maps).
>>>>>
>>>>>         On 7 November 2013 11:00, Element <elem...@idle.tf
>>>>>         <mailto:elem...@idle.tf>> wrote:
>>>>>
>>>>>             I run a group of servers which are funded from MOTD
>>>>>             impressions resulting in my small community of players
>>>>>             being able to play on servers setup the way they like, for
>>>>>             FREE.
>>>>>
>>>>>             My servers are in the quickplay pool to help fill the
>>>>>             empty spaces for my community members, generating mostly
>>>>>             full servers consisting of around a 50-50 mix of members
>>>>>             and quickplay traffic.
>>>>>
>>>>>             With my community impressions alone, server costs weren't
>>>>>             quite being met each month. But when i added them to the
>>>>>             quickplay pool, i was then able to use the advertising
>>>>>             revenue to fully pay for my servers.
>>>>>
>>>>>             But now this is not the case, thanks to valves latest and
>>>>>             greatest idea....
>>>>>
>>>>>
>>>>>             I will NOT pay for these servers out of my own pocket, nor
>>>>>             will i beg for money from my "free" community....
>>>>>
>>>>>
>>>>>             So thanks valve, you successfully killed my community, i
>>>>>             guess my members will move to some other community... the
>>>>>             Skial scum maybe?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>             _______________________________________________
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>>>>> hlds
>>>>>
>>>>>
>>>>>         _______________________________________________
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>>>>>         archives, please visit:
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>>>>>
>>>>>
>>>>>     _______________________________________________
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>>>>>     archives, please visit:
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>
>>>
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>>>
>>>
>>
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>>
>
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-- 
thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander>
)
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