I agree. I know why they're doing it and I get behind that, but this is too
black and white of a solution.



On Thu, Nov 7, 2013 at 5:59 PM, thesupremecommander <
[email protected]> wrote:

> There's also another solution that would pretty much completely fix every
> problem - allow an MOTD at initial connect, unload that MOTD, and then
> allow further MOTD windows to be opened up iff the player accepts it.
>
> Seriously, approval-based server redirection has been in the game a while
> and it works well for the purpose. Why couldn't we do the same for MOTDs?
>
>
> On Thu, Nov 7, 2013 at 11:54 AM, 1nsane <[email protected]> wrote:
>
>> Well there are better ways of doing it. Like for example why did they
>> make it so the other MOTD windows open up invisible for quickplay players
>> in the first place?
>> It did nothing for ads but broke other legitimate plugins. What was the
>> point of that? Seriously.
>>
>> Why not just do it right and make it so you can only open a MOTD window
>> for quickplay players once and that's it?
>> No more after that, visible or invisible.
>>
>>
>> On Thu, Nov 7, 2013 at 11:50 AM, Daniel Barreiro <
>> [email protected]> wrote:
>>
>>> Wahh! I don't want these servers to hijack quickplay traffic to run ads!
>>> Valve do something!
>>>
>>> *update comes*
>>>
>>> Wahhh! Valve implemented a fix for the problem! I don't care I want my
>>> HTML mods back on quickplay clients!
>>>
>>> Seriously guys, you bitch for them to change it, and then bitch when
>>> they change it. Get over yourselves. If you run a good community, you
>>> should be able to pay via donations. If you don't get enough donations,
>>> just pay for it from your own pocket. If you care about your community as
>>> much as you guys act like you do, you should be glad to pay out of your own
>>> pocket.
>>>
>>>
>>> On Thu, Nov 7, 2013 at 11:35 AM, Paul <[email protected]> wrote:
>>>
>>>> I thought this recent update completely eliminated all HTML MOTD's from
>>>> Quickplay connecting clients, not just for when you connect but also during
>>>> the game (still only plain text but hidden anyway)? Am I wrong in that
>>>> assumption?
>>>>
>>>>
>>>> On 7 November 2013 16:26, ics <[email protected]> wrote:
>>>>
>>>>> There has been servers before these adds came an "issue". This change
>>>>> was not aimed against any of us, but the people who set up servers to 
>>>>> drain
>>>>> quickplay traffic do get advertisements showing. Correct me if i'm wrong
>>>>> but these advertisement abusers can still open window to the background 
>>>>> and
>>>>> display adds there & refresh.
>>>>>
>>>>> So, Valve doesn't want to get in the middle and not give advantage to
>>>>> the people who do this, so they disable motd adds from quickplay users,
>>>>> leaving these plugins that open that crap to background in the game and
>>>>> driving off some people that run servers.
>>>>>
>>>>> So now only servers that do not participate in quickplay can benefit
>>>>> from advertisements on the motd and servers that participate in quickplay
>>>>> can benefit from that adds crap in background window. Who was the real
>>>>> winner here? No one.
>>>>>
>>>>> -ics
>>>>>
>>>>> Doctor McKay kirjoitti:
>>>>>
>>>>>> Nobody forces you to go on servers that have ads. I fail to
>>>>>> understand how the fact that some servers might use advertisements 
>>>>>> affects
>>>>>> you personally when you can easily ignore them.
>>>>>>
>>>>>>
>>>>>> Dr. McKay
>>>>>> www.doctormckay.com <http://www.doctormckay.com>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. 
>>>>>> <[email protected]<mailto:
>>>>>> [email protected]>> wrote:
>>>>>>
>>>>>>     Anything they do to battle them ad’s gets my vote. For all I care
>>>>>>     they disable the HTML functionality all together.
>>>>>>
>>>>>>     Back to oldskool community building where one can only survive on
>>>>>>     donations. Donations means your servers are appreciated.
>>>>>>
>>>>>>     Saint K.
>>>>>>
>>>>>>     *From:*[email protected]
>>>>>>     <mailto:[email protected]>
>>>>>>     [mailto:[email protected]
>>>>>>     <mailto:[email protected]>] *On Behalf Of
>>>>>> *1nsane
>>>>>>     *Sent:* Thursday, November 07, 2013 3:38 PM
>>>>>>     *To:* Paul Lewis; Half-Life dedicated Win32 server mailing list
>>>>>>     *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support
>>>>>>
>>>>>>
>>>>>>     There wasn't much point to running MvM servers before. Even less
>>>>>>     so now it seems.
>>>>>>
>>>>>>     Not like you can make a community around stock MvM.
>>>>>>
>>>>>>     On Thu, Nov 7, 2013 at 6:12 AM, Paul <[email protected]
>>>>>>     <mailto:[email protected]>> wrote:
>>>>>>
>>>>>>         I imagine many communities will close up on using TF2
>>>>>>         Quickplay, whether they will successfully move to a different
>>>>>>         game or game mode is another question though. I'm switching
>>>>>>         from having 23 Mann vs Machine servers to trying Slender
>>>>>>         Fortress. If servers switch to being non-reliant on Quickplay
>>>>>>         then in my view that's partly good, as Quickplay from day one
>>>>>>         was a bad idea in my opinion. It doesn't promote or offer
>>>>>>         options to join servers which are run in an unofficial way
>>>>>>         (e.g. custom gamemodes or custom maps). In the days of Team
>>>>>>         Fortress Classic players had to use the server browser, and
>>>>>>         those days were better in my view. Custom run servers saw more
>>>>>>         players back then than they typically do in TF2 these days.
>>>>>>
>>>>>>         It's impossible to use the MOTD for even simple images and
>>>>>>         links, so is practically impossible for a community to make
>>>>>>         links to things such as donation pages to help them cover
>>>>>>         costs of their servers. I'm expecting to see the number of
>>>>>>         Quickplay servers drop by a reasonable amount, and possibly
>>>>>>         more non-Quickplay servers to open (custom gamemodes and/or
>>>>>>         custom maps).
>>>>>>
>>>>>>         On 7 November 2013 11:00, Element <[email protected]
>>>>>>         <mailto:[email protected]>> wrote:
>>>>>>
>>>>>>             I run a group of servers which are funded from MOTD
>>>>>>             impressions resulting in my small community of players
>>>>>>             being able to play on servers setup the way they like, for
>>>>>>             FREE.
>>>>>>
>>>>>>             My servers are in the quickplay pool to help fill the
>>>>>>             empty spaces for my community members, generating mostly
>>>>>>             full servers consisting of around a 50-50 mix of members
>>>>>>             and quickplay traffic.
>>>>>>
>>>>>>             With my community impressions alone, server costs weren't
>>>>>>             quite being met each month. But when i added them to the
>>>>>>             quickplay pool, i was then able to use the advertising
>>>>>>             revenue to fully pay for my servers.
>>>>>>
>>>>>>             But now this is not the case, thanks to valves latest and
>>>>>>             greatest idea....
>>>>>>
>>>>>>
>>>>>>             I will NOT pay for these servers out of my own pocket, nor
>>>>>>             will i beg for money from my "free" community....
>>>>>>
>>>>>>
>>>>>>             So thanks valve, you successfully killed my community, i
>>>>>>             guess my members will move to some other community... the
>>>>>>             Skial scum maybe?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>             _______________________________________________
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>>>>>> hlds
>>>>>>
>>>>>>
>>>>>>         _______________________________________________
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>>>>>>
>>>>>>
>>>>>>     _______________________________________________
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>
>>>>
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>>>>
>>>>
>>>
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>>>
>>>
>>
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>>
>>
>
>
> --
> thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander>
> )
>
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