Why on earth wouldn't you just fix the broken plugin?

~~~~~
"Their heads are green, and their hands are blue,
      And they went to sea in a Sieve." - Edward Lear


On Fri, Jan 10, 2014 at 9:22 PM, Derek Howard <[email protected]>wrote:

> I wrote a plugin back in April that seems to be effective at fixing that.
> Upon a client leaving the server, all dispensers that belong to him are
> destroyed before the game has a chance to remove his name from the
> dispensers. It was mainly written to address the RTD bug.
>
> http://ddhoward.bitbucket.org/scripting/pdispenserkiller.sp
> http://ddhoward.bitbucket.org/plugins/pdispenserkiller.smx
>
>
> On Fri, Jan 10, 2014 at 12:33 PM, mike bradford <[email protected]> wrote:
>
>> by any chance do you have the RTD plugin installed? it has a roll for
>> dispenser and the default cvar set for it is to keep dispensers after the
>> effect wears off. That allows players to roll for the effect, leave the
>> server, and the dispenser stays with a blank name.
>>
>>
>> On Fri, Jan 10, 2014 at 11:59 AM, Mike Vail <[email protected]>wrote:
>>
>>> I'm curious about something that until yesterday's update, I never saw
>>> before.
>>>
>>> I run a server with the custom map  trade_minecraftworld. After
>>> yesterday's
>>> update, I began seeing multiple dispensers stacked near each other that
>>> had
>>> no player name attached to them. I Initially believed these dispensers
>>> were
>>> possibly  built by players who left the server and their Dispensers
>>> remained
>>> behind, or by players who changed classes with the Dispensers still
>>> active.
>>> I was unable to duplicate either of these scenarios however.
>>>
>>> Has anyone seen this happen as well since yesterday's update?
>>>
>>> Thanks in advance
>>>
>>> -----Original Message-----
>>> From: Eric Smith [mailto:[email protected]]
>>> Sent: Friday, January 10, 2014 9:08 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Maps crashing clients (upward & watchtower)
>>>
>>> We've released a client update that should fix the crash. Thanks.
>>>
>>> -Eric
>>>
>>>
>>>
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Alex Kowald
>>> Sent: Thursday, January 09, 2014 7:17 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: [hlds] Maps crashing clients (upward & watchtower)
>>>
>>> My server causes clients to crash on the map loading screen for the maps
>>> pl_upward and arena_watchtower after today's update. This is on stock
>>> servers with no mods. It seems to affect both windows and linux. Anybody
>>> else seeing this behavior with any maps?
>>>
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>>
>>
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>>
>
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