Game-modifying mods may not have broken the letter of the rule, but they probably broke the spirit and certainly managed to rile up enough hate<http://forums.steampowered.com/forums/showthread.php?t=3218288>that many players are celebrating this change.
Marty Scherr On Sat, Jan 25, 2014 at 10:52 AM, ics <[email protected]> wrote: > He didn't redirect hate against those communities, i assume you run saigns > of them but you have to admit that plugins that they use modify gameplay. > They don't break the rules of quickplay but for some reason, Valve saw it > fit to separate community servers from the rest of the servers. We can only > guess the reasons since they stay quiet about it. > > Gabe once said to me, these are his exact words from the mail: "we > understand very clearly that we are part of and not separate from the > community, and that that entails a bunch of responsibilities." > > It does seem that we as server operators and community builders are no > longer part of that service model that Valve wants to provide. We can have > our own communities but no longer in the way as before. > > I'm really not happy about this because i've been here since i bought HL2 > back in 2004 and running servers, community, creating maps and such since > to this day. Spending thousands of euros money on their games and server > costs while dedicating free time to do all these extra things to the > players and helping them to build up their playerbase. > > -ics > > > Andreas Grimm kirjoitti: > >> >> Hello, >> >> why are you directing your fingers against NighTeam or Saigns? >> >> To quote the Quickplay FAQ: >> >> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 >> >> /Q: Are there any server side mods that will disqualify me from Quickplay >> since some do not change sv_tags?/ >> >> /A: No, we are not automatically disqualifying servers for server side >> mods. If the mods results in a better or worse player experience, that will >> be reflected in the back-end server score./ >> >> >> Server side mods are officially allowed and these communties don't break >> any rules from valve. >> >> There were x other groups which still hide server tags (fast respawn), >> used fake clients or exploits to get more player traffic from quickplay. >> >> Maybe you should think about that, before you start to judge others >> >> *From:*[email protected] [mailto:hlds-bounces@list. >> valvesoftware.com] *On Behalf Of *Ivan Oštric >> *Sent:* Saturday, January 25, 2014 3:31 PM >> *To:* [email protected] >> *Subject:* Re: [hlds] Mandatory TF2 update released >> >> >> Hello, >> >> sorry if I'm not writing this correctly, this is my first message here, >> and hopefully it'll be long before I have to address a similar topic again. >> >> I'm one of the staff members and administrators on a group with over 100 >> TF2 servers. We have the capacity to host around 3 - 4% of all people >> currently playing TF2 according to the Steam stats page. On a regular day, >> that's just what we do - each server of the 100 in the list has 10 - 15 >> regulars, and the rest is filled with quickplay users. >> >> At this moment we have 35 people in our administrative team. That's 35 >> people who take time out of their days to do Valve's job - removing trolls, >> banning hackers and doing things like that. They do that for $0. They get >> shouted at by the hackers and trolls on a daily basis and some of them >> endured that for years at this point. >> >> At this moment we have 7 people running this whole operation, of which >> one of them is me. Our community manager spent hundreds of hours writing >> plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own >> dollars on servers, he spent thousands of hours making our community what >> it is today. The rest of us also invested a significant amount of time to >> make this operation a success. We end our months in red. We aren't using >> the money we get from donations to buy ourselves golden monocles and then >> give our users privileges which are borderline hacks. >> >> I love my community. We have over 110 members. They all enjoy playing the >> game Valve made, and they all pay regularly for tickets, items, use market, >> whatnot. It's just a drop in the ocean, but it counts for something. With >> this change, it's a matter of months, if not weeks, before we won't be able >> to continue what we're doing and provide great service for thousands of our >> players daily, as well as a friendly and welcoming community which became a >> second family to many of us. It's a bit silly, but it's how it is. >> >> I understand this change. But damn it Valve, if you don't want your new >> users playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME. >> Don't make us, legitimate server hosts, who never did and never will sell >> "privileges" which are virtually hacks suffer from your poor design >> choices. Make Quickplay take into account server changes like that, and >> block those servers from Quickplay. >> >> TF2 is a community oriented game. I don't know why is Valve trying to >> hide that fact so much. Update after update, game after game (point in >> case: CS:GO), communities have been thrown away and disregarded in favor of >> mad consumerism. I've always thought of Valve as a company who cared about >> its players and people who support their game. Maybe that time has came to >> an end. But I'd like to be proven otherwise. >> >> Cheers, >> >> -- Ivan (Steam: Darwin the Paranoid Android). >> >> 2014-01-25 <[email protected] <mailto: >> [email protected]>> >> >> >> On 25/01/2014 5:24 AM, lemon superman wrote: >> > With all this talk about how Valve no longer cares and evidence of that >> > being quite clear, what is keeping all of you in the game? What is >> > keeping you all hosting servers? >> > >> > Serious question. >> > >> > It is clear from what I've read that this game is no longer fun and no >> > longer worth supporting. Every update that is added is not one that >> > favors any of you and normally punishes all of you who feel they are >> > legit server owners/communities, worked hard to stay on the straight and >> > narrow, followed all the rules and didn't abuse anyone playing on your >> > servers intentionally. All of your hard work, time, money, effort, >> > stress, and anything else ends up going to waste and you are constantly >> > getting screwed. You can't run the maps you want to run because your >> > communities would die with them and when you run only the stock maps in >> > the most vanilla way possible and by the rules Valve has imposed to keep >> > the community afloat, you end up hating to play because it really isn't >> > even that fun at all. You're tired of 2fort, tired of badlands, tired of >> > dustbowl, turbine, goldrush/badwater. Tired of 20 second spawn times, >> > tired of having to keep on to of whether or not your server is >> > registered to quickplay, tired of keeping in compliance with rules and >> > policies that Valve clearly does not enforce and uses just as a scare >> > tactic. Tired of the free publicity that these maverick servers who >> > shouldn't be in Quickplay, that break all the rules, and abuse the >> > community get due to dumb things like ads, quickplay placing them on >> > their servers, and how little effort they actually put in to building >> > their servers. What about you? You didn't do that at all to the player >> > base yet you get no mention at all! >> > >> > You're tired of all of it. Tired of each and every update putting this >> > game closer and closer to other games that you hate because you knew >> > that this game was once so much more. It offered so much without being >> > so restricting and the playerbase gave back to it when Valve wasn't busy >> > adding things to help hurt EVERYTHING you came to love about the game. >> > The playerbase can't distinguish between a community server and a Valve >> > server and they only believe that servers are either Valve or shitty >> > ads-ridden hovels of admin abuse and general griefing. You want >> > something new and fresh, something that would have normally >> > re-invigorated the players on your community and else where, but without >> > actually having to change the game from what it is to do so. But if you >> > attempt to go outside of the norm with this game as it is now, you gain >> > nothing but empty servers that you pay all kinds of money for. >> > >> > What is stopping you all from just packing it all up and leaving now? >> > What could possibly be so important that it warrants all this unwanted >> > stress and expense for absolutely nothing? All the emails and >> > badmouthing and outrage in the world will not change Valve's decision on >> > anything they've done and it is quite clear that TF2 is either a testbed >> > for other games to benefit or a cash cow and that is all. From >> > everything I've read in every email chain so far, there is more than >> > enough evidence to support that Valve has summarily turned their backs >> > on you all and they could care less. "Screw you, got mine." is all you >> > see every time you see a new email or update or preview or "feature" >> > that they add to this game. >> > >> > So, I ask you, why do you still bother? >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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