Game-modifying mods may not have broken the letter of the rule, but they
probably broke the spirit and certainly managed to rile up enough
hate<http://forums.steampowered.com/forums/showthread.php?t=3218288>that
many players are celebrating this change.


Marty Scherr


On Sat, Jan 25, 2014 at 10:52 AM, ics <[email protected]> wrote:

> He didn't redirect hate against those communities, i assume you run saigns
> of them but you have to admit that plugins that they use modify gameplay.
> They don't break the rules of quickplay but for some reason, Valve saw it
> fit to separate community servers from the rest of the servers. We can only
> guess the reasons since they stay quiet about it.
>
> Gabe once said to me, these are his exact words from the mail: "we
> understand very clearly that we are part of and not separate from the
> community, and that that entails a bunch of responsibilities."
>
> It does seem that we as server operators and community builders are no
> longer part of that service model that Valve wants to provide. We can have
> our own communities but no longer in the way as before.
>
> I'm really not happy about this because i've been here since i bought HL2
> back in 2004 and running servers, community, creating maps and such since
> to this day. Spending thousands of euros money on their games and server
> costs while dedicating free time to do all these extra things to the
> players and helping them to build up their playerbase.
>
> -ics
>
>
> Andreas Grimm kirjoitti:
>
>>
>> Hello,
>>
>> why are you directing your fingers against NighTeam or Saigns?
>>
>> To quote the Quickplay FAQ:
>>
>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>
>> /Q: Are there any server side mods that will disqualify me from Quickplay
>> since some do not change sv_tags?/
>>
>> /A: No, we are not automatically disqualifying servers for server side
>> mods. If the mods results in a better or worse player experience, that will
>> be reflected in the back-end server score./
>>
>>
>> Server side mods are officially allowed and these communties don't break
>> any rules from valve.
>>
>> There were x other groups which still hide server tags (fast respawn),
>> used fake clients or exploits to get more player traffic from quickplay.
>>
>> Maybe you should think about that, before you start to judge others
>>
>> *From:*[email protected] [mailto:hlds-bounces@list.
>> valvesoftware.com] *On Behalf Of *Ivan Oštric
>> *Sent:* Saturday, January 25, 2014 3:31 PM
>> *To:* [email protected]
>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>>
>> Hello,
>>
>> sorry if I'm not writing this correctly, this is my first message here,
>> and hopefully it'll be long before I have to address a similar topic again.
>>
>> I'm one of the staff members and administrators on a group with over 100
>> TF2 servers. We have the capacity to host around 3 - 4% of all people
>> currently playing TF2 according to the Steam stats page. On a regular day,
>> that's just what we do - each server of the 100 in the list has 10 - 15
>> regulars, and the rest is filled with quickplay users.
>>
>> At this moment we have 35 people in our administrative team. That's 35
>> people who take time out of their days to do Valve's job - removing trolls,
>> banning hackers and doing things like that. They do that for $0. They get
>> shouted at by the hackers and trolls on a daily basis and some of them
>> endured that for years at this point.
>>
>> At this moment we have 7 people running this whole operation, of which
>> one of them is me. Our community manager spent hundreds of hours writing
>> plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own
>> dollars on servers, he spent thousands of hours making our community what
>> it is today. The rest of us also invested a significant amount of time to
>> make this operation a success. We end our months in red. We aren't using
>> the money we get from donations to buy ourselves golden monocles and then
>> give our users privileges which are borderline hacks.
>>
>> I love my community. We have over 110 members. They all enjoy playing the
>> game Valve made, and they all pay regularly for tickets, items, use market,
>> whatnot. It's just a drop in the ocean, but it counts for something. With
>> this change, it's a matter of months, if not weeks, before we won't be able
>> to continue what we're doing and provide great service for thousands of our
>> players daily, as well as a friendly and welcoming community which became a
>> second family to many of us. It's a bit silly, but it's how it is.
>>
>> I understand this change. But damn it Valve, if you don't want your new
>> users playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME.
>> Don't make us, legitimate server hosts, who never did and never will sell
>> "privileges" which are virtually hacks suffer from your poor design
>> choices. Make Quickplay take into account server changes like that, and
>> block those servers from Quickplay.
>>
>> TF2 is a community oriented game. I don't know why is Valve trying to
>> hide that fact so much. Update after update, game after game (point in
>> case: CS:GO), communities have been thrown away and disregarded in favor of
>> mad consumerism. I've always thought of Valve as a company who cared about
>> its players and people who support their game. Maybe that time has came to
>> an end. But I'd like to be proven otherwise.
>>
>> Cheers,
>>
>> -- Ivan (Steam: Darwin the Paranoid Android).
>>
>> 2014-01-25 <[email protected] <mailto:
>> [email protected]>>
>>
>>
>> On 25/01/2014 5:24 AM, lemon superman wrote:
>> > With all this talk about how Valve no longer cares and evidence of that
>> > being quite clear, what is keeping all of you in the game? What is
>> > keeping you all hosting servers?
>> >
>> > Serious question.
>> >
>> > It is clear from what I've read that this game is no longer fun and no
>> > longer worth supporting. Every update that is added is not one that
>> > favors any of you and normally punishes all of you who feel they are
>> > legit server owners/communities, worked hard to stay on the straight and
>> > narrow, followed all the rules and didn't abuse anyone playing on your
>> > servers intentionally. All of your hard work, time, money, effort,
>> > stress, and anything else ends up going to waste and you are constantly
>> > getting screwed. You can't run the maps you want to run because your
>> > communities would die with them and when you run only the stock maps in
>> > the most vanilla way possible and by the rules Valve has imposed to keep
>> > the community afloat, you end up hating to play because it really isn't
>> > even that fun at all. You're tired of 2fort, tired of badlands, tired of
>> > dustbowl, turbine, goldrush/badwater. Tired of 20 second spawn times,
>> > tired of having to keep on to of whether or not your server is
>> > registered to quickplay, tired of keeping in compliance with rules and
>> > policies that Valve clearly does not enforce and uses just as a scare
>> > tactic. Tired of the free publicity that these maverick servers who
>> > shouldn't be in Quickplay, that break all the rules, and abuse the
>> > community get due to dumb things like ads, quickplay placing them on
>> > their servers, and how little effort they actually put in to building
>> > their servers. What about you? You didn't do that at all to the player
>> > base yet you get no mention at all!
>> >
>> > You're tired of all of it. Tired of each and every update putting this
>> > game closer and closer to other games that you hate because you knew
>> > that this game was once so much more. It offered so much without being
>> > so restricting and the playerbase gave back to it when Valve wasn't busy
>> > adding things to help hurt EVERYTHING you came to love about the game.
>> > The playerbase can't distinguish between a community server and a Valve
>> > server and they only believe that servers are either Valve or shitty
>> > ads-ridden hovels of admin abuse and general griefing. You want
>> > something new and fresh, something that would have normally
>> > re-invigorated the players on your community and else where, but without
>> > actually having to change the game from what it is to do so. But if you
>> > attempt to go outside of the norm with this game as it is now, you gain
>> > nothing but empty servers that you pay all kinds of money for.
>> >
>> > What is stopping you all from just packing it all up and leaving now?
>> > What could possibly be so important that it warrants all this unwanted
>> > stress and expense for absolutely nothing? All the emails and
>> > badmouthing and outrage in the world will not change Valve's decision on
>> > anything they've done and it is quite clear that TF2 is either a testbed
>> > for other games to benefit or a cash cow and that is all. From
>> > everything I've read in every email chain so far, there is more than
>> > enough evidence to support that Valve has summarily turned their backs
>> > on you all and they could care less. "Screw you, got mine." is all you
>> > see every time you see a new email or update or preview or "feature"
>> > that they add to this game.
>> >
>> > So, I ask you, why do you still bother?
>>
>>
>>
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