Amen.

-----Original Message-----
From: "E. Olsen" <[email protected]>
Sent: ‎1/‎24/‎2014 6:17 AM
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Subject: Re: [hlds] Mandatory TF2 update released

Agreed.

It's one thing to make such a drastic change, it's another to re-route
40-50% of all TF2 traffic away from every non-valve server on the planet in
one fell swoop. If this change stands as-is, there's not a single server
operator on the planet that will be able to launch a new vanilla server (or
almost any kind of server, for that matter), because unless a server
already has a following, it will never be able to build up the momentum
when less than half the player base will even be able to find it.

Here's the thing, folks:

It's been proven time and time again that Mods extend the lifetime of a
game (look at what Day Z did last year for Arma 2). The diversity of TF2 is
what has kept it going all these years....yet a change like this actively
steers half (or more) of the current playerbase, and probably the vast
majority of *every* new player AWAY from ever finding a custom map, mod, or
game mode.

If "official valve vanilla" is all you want - then this change is wonderful
for you (and you should have that "option"), but should this remain the
"default" setting that every client is now set to, Valve has hastened along
the death of the very game they are trying to protect.

Why would anyone even bother creating a map for TF2 now? How would it ever
see any kind of significant traffic?

How about custom game modes? We were hosting a "King of the Hill" server
(using custom maps made for that game mode) for over a year BEFORE it
became an official game mode with official maps - think anyone will or
would be able to throw up a new server or game mode under these conditions?

I think we all understand why Valve thinks they had to do this - all the
"Pinion Profiteers" made them think this was necessary - but make no
mistake, these were problems that were CREATED by quickplay in the first
place, so in one fell swoop, Valve has not only created the problem, but
they have used the same system that created it to essentially throw out all
the "good" servers with the bad. Any non-valve server that does not already
have a significant amount of "regulars" will now die on the vine....and
there won't be any new non-valve servers going up to replace them.

It's a shame, folks. This change effectively takes the "community" out of
TF2, and turns it into just another random, casual, anonymous FPS.

It's was a rarity already to have a game that was 7+ years old that still
had new clans and communities forming around it - but a change like this
will make it all but impossible for any new TF2 communities to even get
started.


On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson <[email protected]> wrote:

> I wouldn't had mind the valve only server option, but it shouldn't be the
> default certainly. We're also certainly noticing a decrease of players now,
> and I just feel punished for playing by the rules.
>
>
> On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates <[email protected]>wrote:
>
>> I am not trying to start shit… I am just stating my opinion. Quickplay
>> has been killing our servers for a long time.
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Lyrai
>> *Sent:* Thursday, January 23, 2014 9:25 PM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>>
>>
>> It looks like that community's servers were already shutting down due to
>> admin burnout. Nothing related to this in any way. Maybe just an attempt to
>> start shit.
>>
>>
>>
>> On Thu, Jan 23, 2014 at 6:20 PM, Ragorism <[email protected]> wrote:
>>
>> That's why it's called an 'option', you fucking mongoloid.
>>
>>
>>
>> On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates <[email protected]>
>> wrote:
>>
>> Really?
>>
>>
>> - Add quickplay option to only connect to official Valve servers
>>
>> We have been running Vanilla 24 player servers since the month after the
>> launch of Orangebox. Valve did not seem to have an issue with us when we
>> were helping to build the TF2 community. This should pretty much put an
>> end
>> to new players finding their way to our servers and community.
>>
>> Thanks Valve. Enjoy your cash.
>>
>> We will be closing our community down at the end of this month.
>>
>> Peace out.
>>
>> -SpikerNoob
>>
>>
>>
>>
>>
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>>
>>
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>>
>>
>>
>> --
>> Tee hee hee hee
>>
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>>
>
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