Hey Guys, you have forgotten to update your api: http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=730&version=1.21.5.4&format=json Please, please fix it asap.
Thx 2013/1/23 Abdulrahman Abdulkawi <[email protected]>: > Any info in regards to if we can have our own DM server using the new > builtin gamemode? And will it be eligible for matchmaking or judt quickplay. > > Thanks. > > Sent from my iPhone > > On 23 Jan 2013, at 19:51, "Ido Magal" <[email protected]> wrote: > > Patch 1.22.0.2 is now live. thanks. > > > > > > [ MAJOR CHANGES ] > > - A new game mode has been added to matchmaking and offline play: > Deathmatch. > > - Weapon balance and recoil were adjusted with pro community input ( Thanks > to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC ) > > - In addition to global changes that affect all weapons, specific > adjustments have been made to: rifles, pistols, and the P90. > > - Weapon purchasing changes: > > - The AWP's kill reward was increased from $50 to $100. > > - The Glock is now a Terrorist only weapon. > > - The FiveseveN is now a CT only weapon. > > - The Terrorists' molotov price has been reduced to $500. The CT's > incendiary grenade remains $850. > > - Note that the pistol arrangement has changed in the buymenu. > > > > - The messaging system has been converted to protobuf. > > - Demos recorded with previous versions of CS:GO will not be compatible as > of this update. In order to view old demos, set your 'beta' to 'demo_viewer' > in the CS:GO betas property panel, in Steam. Don't forget to set it back to > 'NONE' when you want to play online again. > > - If you are running SourceMod on your server, you will need to update to > the latest version. For details, see: http://www.sourcemod.net/index.php > > > > > > [ MINOR CHANGES ] > > - Added some performance improvements for low-end clients. > > - Fixed some fence materials that were allowing players to see through smoke > grenades. > > - GOTV spectator UI will now correctly show kevlar and helmet information > for players. > > - Avatars will now correctly load for all players when connected to a GOTV > server or when watching a demo. > > - Added support to notify players during servers maintenance downtime. > > - Fixed a dedicated server exploit where community dedicated servers could > masquerade as official and get players searching for official game modes > connected to them (saigns.de) > > - Fixed a rare problem when clients matchmaking for Classic Competitive game > could be stuck on green Accept screen > > - Fixed a rare problem when clients could connect to a Classic Competitive > game and then later be disconnected for failing to accept the match. > > - Improved algorithm pinging whitelisted dedicated servers when searching > for Classic Competitive games, pinging less addresses fixes occasional > problems for some customers where address translation tables on their > routers would fill up and their routers would fail to route required packets > to display the green Accept screen. > > - Added support for mm_dedicated_search_maxping to restrict client's ping > when matchmaking for Classic Competitive games. ( Matchmaking algorithm will > still be prioritizing best servers to minimize ping of all party members. ) > > - Fixed a rare server crash when bots attempted to shoot the bomb defuser. > > - Fixed a client crash when downloading a lot of custom assets from > community servers. > > > > > > [ NOTES TO MAPMAKERS ] > > - DEATHMATCH: > > - Deathmatch uses the nav mesh to create spawn points. Make sure that your > nav is contained within the bounds of your map to ensure that players aren't > spawned outside of it. Use map_showspawnpoints to see where spawn points > were generated. > > - If you want to use mapper-placed spawnpoints instead of the randomly > generated ones, place an info_map_parameters in your map and set > usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true. > > - WORKSHOP: > > - We're launching the private beta for workshop maps. If you're a map > maker, mail [email protected] with the subject "Map Workshop > Beta" and your steam id in the content, with a link to maps shipped ( or > maps in progress ) suitable for the Workshop. > > > > - Please use the CSGO SDK list for discussions about Deathmatch and > Workshop. > > > > Thanks. > > > > > > > > From: Ido Magal > Sent: Wednesday, January 23, 2013 10:48 AM > To: [email protected] > Subject: CSGO update > > > > We hope to have a patch ready within the next few hours. > > > > Thanks. > > _______________________________________________ > > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
