Pretty much the same for my MvM setup. If there's been no activity for 10
minutes, and there was activity prior to that, then it will automatically
restart the srcds process.


On 31 January 2014 17:15, Peter Jerde <peter-h...@jerde.net> wrote:

> On my servers we keep our round/time limits such that there's a map change
> at least every 90 minutes, and we run a plugin that will automatically quit
> the server if it's been empty for 30 minutes (they auto restart when quit).
>
> We've been doing it this way for years now, and thus it's never been a
> problem.
>
>  - Peter
>
> On Jan 31, 2014, at 11:12, Mike Vail <supp...@boomgaming.net> wrote:
>
> > Hey Guys,
> >
> > I have run a Windows 2008 Dedicated server box and I've noticed for
> quite some time that the TF2 servers gradually climb in system memory usage
> from their starting point of around 340 MB to nearly 1 GB of RAM at times.
> Certain servers are worse than others, but all of them leak. A stock TF2
> MvM server will climb to over 550 MB of usage in a 24 hour period. Our
> trade servers will climb to nearly 900 MB in  week or so. Other than
> restarting the servers every night, is there another way to stop this? Are
> you guys seeing it too?
> >
> > Our CSS Server never uses more than what it does at startup (about 140
> MB) so it appears to be specific to TF2.
> >
> > Thanks for any feedback you can offer.
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