If you use sv_shutdown as the restart command it'll only restart the
server when it's empty or after a few hourse (5 or 6). Usually a
server empties out before the timeout is reached.

On Sun, Feb 2, 2014 at 9:45 PM, Mike Vail <[email protected]> wrote:
> Thanks to the guys who responded to this. I was hoping to avoid the nightly
> restarts because many of the servers I’m having the trouble with remain full
> 24/7 and I hate kicking the players off with a restart. I guess that’s the
> only thing I can do right now for these. I’ll look into an auto-restart
> script for the others like my MvMs so they restart when they empty.
>
>
>
> Thanks again and have a good weekend….
>
> Mike
>
>
>
> From: Ryan Stecker [mailto:[email protected]]
> Sent: Friday, January 31, 2014 1:18 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Service Memory Leaks on Windows 2008
>
>
>
> Running on windows here, our instances start at around 400MB and will just
> climb and climb to upwards of 2GB. We do nightly restarts to deal with the
> usage.
>
>
>
> On Fri, Jan 31, 2014 at 2:05 PM, ics <[email protected]> wrote:
>
> They run on Linux and on Linux, i have 0,8-1,5GB of memory use for TF2
> instance, no more. So no leaking.
>
> -ics
>
> Dominik Friedrichs kirjoitti:
>
>
>
> I can confirm that the TF2 srcds is leaking all over the place.
> A year ago it was still manageable but today theres no other solution than
> to restart at least once a day. Wonder if/how Valve deals with this on their
> stock servers.
>
>
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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