Thank you very much for the heads up Fletcher. One question (as this was super bad timining on my part) because i moved one of my most popular servers to a different host/ip. Is there any method of migrating peoples favorites over with the new sync feature?
I still have the original IP and the server is running, just with the hostname advertising the new address. Would it be possible to register that server... wait a few days for everyone's favorites to update, then move the registration over to the new server's address? On Wed, Feb 5, 2014 at 8:14 PM, thesupremecommander < [email protected]> wrote: > One of my admins brought this up, and I never thought to bring it up: is > there a particular reason for including nocrits but still completely > excluding nodmgspread? It seems odd to allow players to select one but not > the other through QuickPlay. > > > On Wed, Feb 5, 2014 at 8:01 PM, Stephen A. Yates <[email protected]>wrote: > >> <golf clap> >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Ross Bemrose >> *Sent:* Wednesday, February 5, 2014 7:29 PM >> *To:* Half-Life dedicated Linux server mailing list; Half-Life dedicated >> Win32 server mailing list ([email protected]); >> [email protected] >> *Subject:* Re: [hlds] [hlds_linux] Important changes to TF2 coming soon >> >> >> >> Actually, I'll just post the entire list of things not allowed in >> QuickPlay according to the new FAQ: >> >> · Opening a MOTD window (hidden or visible) that is not requested >> >> · Forcing clients to view the MOTD until a timer has expired >> >> · Giving or selling gameplay advantage to players >> >> · Kicking players to make room for reserved slots >> >> · Modifying stock maps, models, or materials >> >> · Running non-default game modes: prop hunt, dodgeball, etc >> >> · Enforcing class limits >> >> · Browser popups >> >> · Granting or modifying economy items, or taking actions that >> devalue players' items, or interfering with the TF2 economy >> >> >> >> >> On 2/5/2014 6:52 PM, Fletcher Dunn wrote: >> >> There are some changes coming that TF2 server operators should know about. >> >> >> >> CHANGES TO QUICKPLAY >> >> ------------------------------- >> >> >> >> The next TF2 update will make two changes to quickplay: >> >> >> >> * "Show servers" button. This runs the ordinary quickplay search, but >> instead of joining the server with the highest score, it presents the user >> with an ordered list of about 20 servers and lets them pick. This gives >> players much of the convenience of quickplay by finding servers with a good >> ping and players on them, but also an easy way to express a preference over >> the map, server community, etc. >> >> * We've added an advanced options page that allows players to opt into the >> most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and >> instant respawn. >> >> >> >> There are no more scoring penalties for maxplayers or rule changes; your >> server either matches their search criteria or it doesn't. >> >> >> >> At this time, we are keeping the default quickplay option to Valve servers. >> However, note that if a player wants to find a server with any of the >> supported modifications, then they must land on a community server, since >> Valve servers do not run with these settings. >> >> >> >> We've updated the quickplay policy to more clearly specify what sorts of >> server modifications are allowed in quickplay: >> >> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 >> >> >> >> STEAM GAMESERVER ACCOUNTS >> >> ----------------------------------------- >> >> >> >> Gameserver accounts are now a Steam feature. The feature is currently in >> beta. >> >> >> >> Using a steam gameserver account provides one important advantage right now: >> client favorite lists are keyed by the Steam account if present. This means >> that you can move your server to another IP address, and clients who have >> your server in their favorites or history will follow you to your new >> location. >> >> >> >> CREATING AN ACCOUNT: >> >> >> >> Creating an account is currently only possible via WebAPI. (Remember, this >> feature is currently in beta. We'll add a nicer interface for this soon.) >> Make a HTTPS POST request to the following URL: >> >> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/ >> >> >> >> The POST arguments should be: >> >> appid=440 (for Team Fortress) >> >> key=<your WebAPIKey> >> >> >> >> <your WebAPIKey> is the WebAPI key associated with the user account that >> will own the server accounts. See http://steamcommunity.com/dev for how to >> get one of these. (WARNING: Make sure and keep this key secret. This key >> is an authentication token in some respects and makes it possible to do >> certain actions on your behalf. Don't feed the key into anybody's nice >> convenient web page that automates this. With your WebAPI key they could >> impersonate you for some actions. If you don't want to go through the pain >> of making a WebAPI call, just wait until we have a nicer interface >> implemented.) >> >> >> >> The output of the WebAPI will be the (permanent) SteamID of your gameserver, >> and a login token. The login token is a random string of text that allows >> you to actually login to your account. >> >> >> >> You can view a list of the servers owned by a user account by making a HTTPS >> GET call to: >> >> https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=<yourkey<https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=%3cyourkey> >> >> <https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=%3cyourkey>> >> >> >> >> LOGGING IN TO YOUR ACCOUNT (TF only for now): >> >> >> >> Once you have a gameserver login token, you can specify your login >> credentials on a Source engine server by executing this console command >> sometime before it loads the first map: >> >> >> >> sv_setsteamaccount <login token> >> >> >> >> The server output should make it clear when you are using a Steam gameserver >> account and when you are logging in anonymously. (The ordinary gameserver >> login that has always been used.) >> >> >> >> Remember, for now you will need to login to both your Steam gameserver >> account and also your TF account. The two accounts are not related. The TF >> account is the one that determines quickplay eligibility, and the Steam one >> does favorites migration. Eventually we will remove the TF accounts and >> only use Steam gameserver accounts. >> >> >> >> HOW FAVORITES MIGRATION WORKS: >> >> >> >> In the next few days we will release an updated Steam Client beta that knows >> how to migrate favorites. On the client, each favorite has an IP:port and a >> gameserver account. The account might be empty --- that will of course be >> the case for all previously existing favorites. Periodically, a client will >> try to sync up the favorites list IP:port addresses and accounts. If there >> is an IP:port without an associated account, it will ask the master server >> for information about that address. If a server is running on that address >> and logged into an account, the client will record the account. Once the >> client has an account associated with the favorite, the account becomes the >> primary key and will not change. Instead, we will periodically try to >> refresh the address from the account. (Again, this is done by querying the >> master server, and it depends on your server bring logged into the account >> and running on the address.) The client always caches the last known >> IP:port of a favorite >> >> , even though the account ID is the main "key". That way, if Steam is down, >> or the gameserver is down, it will used the cached IP:port. All of the >> above applies to history as well as favorites. >> >> >> >> In the future, when a client adds a favorite or history item, the account >> will be recorded immediately. >> >> >> >> If you know you have many clients that have your server in their favorites >> or history, then you should not move your server yet. You need to give >> clients time to logon with new Steam client binaries and get their favorite >> entry linked up with your account. We'll let you know when you can try out >> migrating favorites, as well as when the feature is active in the public >> client and all users have it. >> >> >> >> QUESTIONS? >> >> >> >> Since Steam gameservers are a Steam feature, all of the above will apply to >> all Steam games. (Provided that the game exposes a method for the >> gameserver to log in to an account.) Eventually, the TF2 gameserver >> accounts will be going away and replaced with these accounts. For now, they >> are separate. >> >> >> >> Any further questions about the quickplay changes or gameserver accounts? >> Please direct them to this list so that all answers will be public. >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander> > ) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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