On 6/02/2014 11:28 AM, Ross Bemrose wrote:
Actually, I'll just post the entire list of things not allowed in
QuickPlay according to the new FAQ:
* Enforcing class limits
In Australia, all of the smaller, popular independent communities run
with class limits. Typically 2 snipers, 2 spies, and sometimes 3 on
every other class.
The rationale behind these limits is generally to limit the worst case
behaviour, e.g. when newer players choose to be the 3rd, 4th, 5th and
6th sniper when their team clearly needs them to help in other ways.
Our community also limits engies to 1 on symmetric maps (KOTH & 5CP).
This was in response to players being frustrated at the turtle nature of
KOTH & 5CP games when multiple engies were allowed.
Can anyone shed light on the class restriction situation in other countries?
And also reasons why class limits would be excluded from QP?
I understand the desire to allow players freedom to choose what class
they play but at the same time this needs to be balanced with not having
entire teams rage quit because 6 of their team mates are spy.
Were there server groups selling exemptions from class restrictions as a
premium feature?
FWIW we genuinely do not accept payment (in any form), for any perks or
similar. Our donation page makes this clear, and has been this way since
day one.
http://steamcommunity.com/groups/smurfy-tf2/discussions/0/882964760796657104/#c882964760796750223
Our goal has always been to simply provide a great gameplay experience
and let players choose to stay with us if they enjoy that. Hence I
understand the other QP-disallowed modifications but the class limits
item seems out of place so I would like to understand the thinking
behind it.
Yarr! goosmurf
http://steamcommunity.com/id/goosmurf/
http://steamcommunity.com/groups/smurfy-tf2
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