It's a valid tactic. There should be visible indicator or barrier,
enough far from the enemy spawn area, so the enemy would know where not
to go to. However, as TF2 maps are designed, it wouldn't propably work
in the game.
Still, while talking with Andreas over Steam, i can see why his servers
should have that implemented, as community servers. If it's a problem on
his servers, it's something he can do. But it doesn't mean we all should
do that or get punished for doing that.
Quickplay rules just got more complicated because they don't explicitly
say what is forbidden and what is not.
-ics
Albert Davis kirjoitti:
If someone comes into spawn and keeps killing people, I find that
highly annoying and consider it camping. Yes, they should be punished.
On Sat, Feb 8, 2014 at 3:42 AM, ics <[email protected]
<mailto:[email protected]>> wrote:
Spawn protection .. if the other team is playing so bad or someone
manages to sneak to enemy spawn and squash them, do you think they
should be punished for being clever or give overpowers to the
defending team? No.
-ics
Andreas Grimm kirjoitti:
Something like
https://forums.alliedmods.net/showthread.php?p=1977137
vs.
"Giving gameplay advantage to players"
What do you think? Still allowed to use spawn protection systems?
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