The rules are so generic that can be interpreted in a million different
ways... some clarification about this would be gladly apreciated.


2014-02-08 17:08 GMT+01:00 Andreas Grimm <[email protected]>:

> 32 players + instant respawn creates the need for a spawn protection
> system.
> othwise a server could result in a choas ...with respawntimes it's ok.
>
> The bigger question is more, if its allowed to add something to the game
> which has an effect for all(!) players. is it still "giving an advantage"
> when each players enjoys a spawn protection?
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ics
> Sent: Saturday, February 08, 2014 4:43 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 - Spawnprotection vs "Giving gameplay advantage to
> players"
>
> It's a valid tactic. There should be visible indicator or barrier,
> enough far from the enemy spawn area, so the enemy would know where not
> to go to. However, as TF2 maps are designed, it wouldn't propably work
> in the game.
>
> Still, while talking with Andreas over Steam, i can see why his servers
> should have that implemented, as community servers. If it's a problem on
> his servers, it's something he can do. But it doesn't mean we all should
> do that or get punished for doing that.
>
> Quickplay rules just got more complicated because they don't explicitly
> say what is forbidden and what is not.
>
> -ics
>
> Albert Davis kirjoitti:
> > If someone comes into spawn and keeps killing people, I find that
> > highly annoying and consider it camping. Yes, they should be punished.
> >
> >
> >
> > On Sat, Feb 8, 2014 at 3:42 AM, ics <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> >     Spawn protection .. if the other team is playing so bad or someone
> >     manages to sneak to enemy spawn and squash them, do you think they
> >     should be punished for being clever or give overpowers to the
> >     defending team? No.
> >
> >     -ics
> >
> >     Andreas Grimm kirjoitti:
> >
> >
> >         Something like
> >         https://forums.alliedmods.net/showthread.php?p=1977137
> >
> >         vs.
> >
> >         "Giving gameplay advantage to players"
> >
> >         What do you think? Still allowed to use spawn protection systems?
> >
> >
> >
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> >
> >
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