The rules are so generic that can be interpreted in a million different ways... some clarification about this would be gladly apreciated.
2014-02-08 17:08 GMT+01:00 Andreas Grimm <[email protected]>: > 32 players + instant respawn creates the need for a spawn protection > system. > othwise a server could result in a choas ...with respawntimes it's ok. > > The bigger question is more, if its allowed to add something to the game > which has an effect for all(!) players. is it still "giving an advantage" > when each players enjoys a spawn protection? > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ics > Sent: Saturday, February 08, 2014 4:43 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 - Spawnprotection vs "Giving gameplay advantage to > players" > > It's a valid tactic. There should be visible indicator or barrier, > enough far from the enemy spawn area, so the enemy would know where not > to go to. However, as TF2 maps are designed, it wouldn't propably work > in the game. > > Still, while talking with Andreas over Steam, i can see why his servers > should have that implemented, as community servers. If it's a problem on > his servers, it's something he can do. But it doesn't mean we all should > do that or get punished for doing that. > > Quickplay rules just got more complicated because they don't explicitly > say what is forbidden and what is not. > > -ics > > Albert Davis kirjoitti: > > If someone comes into spawn and keeps killing people, I find that > > highly annoying and consider it camping. Yes, they should be punished. > > > > > > > > On Sat, Feb 8, 2014 at 3:42 AM, ics <[email protected] > > <mailto:[email protected]>> wrote: > > > > Spawn protection .. if the other team is playing so bad or someone > > manages to sneak to enemy spawn and squash them, do you think they > > should be punished for being clever or give overpowers to the > > defending team? No. > > > > -ics > > > > Andreas Grimm kirjoitti: > > > > > > Something like > > https://forums.alliedmods.net/showthread.php?p=1977137 > > > > vs. > > > > "Giving gameplay advantage to players" > > > > What do you think? Still allowed to use spawn protection systems? > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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