Game: Half-Life 2: Deathmatch Game client: Source Engine 24 (build 1913431) Information about bug on github.com Bug occurs on: Linux/Windows servers My Operation System: Windows 7
Sound loop 1 This is when, after getting killed by an explosion, the high pitched whine that one hears does not go away, one cannot hear any sounds except for that "deaf" whine. Solutions to this problem include rejoining the server and alt-tabbing to windows, and then back into the game. This is seemingly random. Sound loop 2 Occasionally after firing the RPG, the "firing" sound will loop and continue to play until you rejoin the server or the map changes. This is seemingly random. Sound loop 3 This is when, after getting killed by an explosion, the silence effect that is experienced, where noise is almost silent, does not go away. Solutions to this problem include rejoining the server and alt-tabbing to windows, and then back into the game. This is seemingly random. Sound loop 4 This one occurs after a barrel has been set on fire. Occasionally the burning sound will be present, similar to the other sound bug’s, this can only be solved by rejoining the server.
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