I'm just an average player and even I know about snd_restart.
http://wiki.teamfortress.com/wiki/List_of_useful_console_commands

On 2/21/14, Austin Freeman <[email protected]> wrote:
> Have you tried doing snd_restart?
>
>
> On Fri, Feb 21, 2014 at 5:37 AM, Kirill Fokin
> <[email protected]>wrote:
>
>> Game: Half-Life 2: Deathmatch
>> Game client: Source Engine 24 (build 1913431)
>> Information about bug on
>> github.com<https://github.com/ValveSoftware/Source-1-Games/issues/1257>
>> Bug occurs on: Linux/Windows servers
>> My Operation System: Windows 7
>>
>> Sound loop 1
>> This is when, after getting killed by an explosion, the high pitched
>> whine
>> that one hears does not go away, one cannot hear any sounds except for
>> that
>> "deaf" whine. Solutions to this problem include rejoining the server and
>> alt-tabbing to windows, and then back into the game. This is seemingly
>> random.
>>
>> Sound loop 2
>> Occasionally after firing the RPG, the "firing" sound will loop and
>> continue to play until you rejoin the server or the map changes. This is
>> seemingly random.
>>
>> Sound loop 3
>> This is when, after getting killed by an explosion, the silence effect
>> that is experienced, where noise is almost silent, does not go away.
>> Solutions to this problem include rejoining the server and alt-tabbing to
>> windows, and then back into the game. This is seemingly random.
>>
>> Sound loop 4
>> This one occurs after a barrel has been set on fire. Occasionally the
>> burning sound will be present, similar to the other sound bug's, this can
>> only be solved by rejoining the server.
>>
>> _______________________________________________
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>>
>>
>
>
> --
> HOW DO YOU EXPECT TO OUTRUN ME
>

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