Please stop spamming the SERVER mailing list. This has nothing to do here.

2014-02-22 4:50 GMT+01:00 Jordan Olling <[email protected]>:

> I'm just an average player and even I know about snd_restart.
> http://wiki.teamfortress.com/wiki/List_of_useful_console_commands
>
> On 2/21/14, Austin Freeman <[email protected]> wrote:
> > Have you tried doing snd_restart?
> >
> >
> > On Fri, Feb 21, 2014 at 5:37 AM, Kirill Fokin
> > <[email protected]>wrote:
> >
> >> Game: Half-Life 2: Deathmatch
> >> Game client: Source Engine 24 (build 1913431)
> >> Information about bug on
> >> github.com<https://github.com/ValveSoftware/Source-1-Games/issues/1257>
> >> Bug occurs on: Linux/Windows servers
> >> My Operation System: Windows 7
> >>
> >> Sound loop 1
> >> This is when, after getting killed by an explosion, the high pitched
> >> whine
> >> that one hears does not go away, one cannot hear any sounds except for
> >> that
> >> "deaf" whine. Solutions to this problem include rejoining the server and
> >> alt-tabbing to windows, and then back into the game. This is seemingly
> >> random.
> >>
> >> Sound loop 2
> >> Occasionally after firing the RPG, the "firing" sound will loop and
> >> continue to play until you rejoin the server or the map changes. This is
> >> seemingly random.
> >>
> >> Sound loop 3
> >> This is when, after getting killed by an explosion, the silence effect
> >> that is experienced, where noise is almost silent, does not go away.
> >> Solutions to this problem include rejoining the server and alt-tabbing
> to
> >> windows, and then back into the game. This is seemingly random.
> >>
> >> Sound loop 4
> >> This one occurs after a barrel has been set on fire. Occasionally the
> >> burning sound will be present, similar to the other sound bug's, this
> can
> >> only be solved by rejoining the server.
> >>
> >> _______________________________________________
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> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >
> >
> > --
> > HOW DO YOU EXPECT TO OUTRUN ME
> >
>
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