Yikes! This change definitely should have been included in the update notes! I 
can only imagine how many Admins are scratching their heads and pulling there 
hair out with this. 

 

Limiting the map file size is going to be a huge issue for a lot of people. I 
certainly hope they make it a priority to address  it in days rather than 
weeks. It could cripple some communities who have spent a lot of time building 
their community around the special custom maps they run.

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Daniel Barreiro
Sent: Thursday, April 24, 2014 8:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates 
coming soon

 

At the moment yes.

 

Basically I had found an exploit which allowed me to send huge (4GB) files to 
the client as 150KB downloads, via a trick with FastDL.  I reported it and 
their "fix" was to make it so you can't extract files larger than 64MB. 

 

 

 

On Thu, Apr 24, 2014 at 11:04 PM, Bubka3 <[email protected]> wrote:

So pretty much any map over 64MB, compressed or not, isn't downloading anymore. 
I don't know what type of fix broke this functionality but being able to 
download a map bigger then 64MB is important imo.






 <mailto:[email protected]> Daniel Barreiro

Thursday, April 24, 2014 10:58 PM

I reported it to Eric.  It's an issue with how they fixed the decompressed file 
size check.

 

A TL;DR of the entire situation is I found an exploit that allowed you to 
zip-bomb clients over fastdl. Reported it. They fixed it by making FastDL 
listen to net_maxfilesize. Net_maxfilesize is engine-locked to 64MB, which 
means even if the map is sent over FastDL, if the uncompressed file is more 
than 64MB, it wont download it on the client.

 

I sent him an email about this issue this caused, and asked if they could 
whitelist BSP files.  The zip-bomb exploit wont work with BSPs as you can only 
send a single bsp file over FastDL per connect, and the server has to be 
running the map. That would cause the exploit to not work.





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 <mailto:[email protected]> Bubka3

Thursday, April 24, 2014 10:53 PM

Is anyone having issues with map downloads after this? It says the map is 
missing. I checked my FastDL web server logs and it returned HTTP 200 to the 
client.





 <mailto:[email protected]> Eric Smith

Thursday, April 24, 2014 7:14 PM

The updates have been released.

-Eric


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Smith
Sent: Thursday, April 24, 2014 3:59 PM
To: Half-Life dedicated Win32 server mailing list 
([email protected]); Half-Life dedicated Linux server mailing list 
([email protected]); '[email protected]' 
([email protected])
Subject: [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming soon

We're releasing mandatory updates for CS:S, DoD:S, and HL2:DM. The notes for 
the updates are below. The new version for each game will be 2198641.

The updates should be out in about 15 minutes.

-Eric

======================

- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the 
engine


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-- 

Bubka3


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