Every account I launch comes up in insecure mode. Reinstalling Steam
doesn't even fix it this time. Game unable to be launched in any way.
Validated files, even re-installed TF2.


On Thu, Aug 21, 2014 at 6:50 PM, A Fearts <[email protected]> wrote:

> Well at least that wasn't messed with. But please couldn't you have at
> least given us some warning before making just a major change. Do you care
> that little about the people who help drive your community that you
> wouldn't at least give a heads up?
>
>
> On Thu, Aug 21, 2014 at 6:44 PM, Alfred Reynolds <[email protected]
> > wrote:
>
>>  This is right, and the old steam2 format is still accepted by the
>> engine (so any existing bans you have keep applying).
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *AnAkIn
>> *Sent:* Thursday, August 21, 2014 3:42 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>>
>>
>> It seems that SteamIDs are just in the Steam3 format instead of Steam2
>> now.
>>
>>
>>
>> 2014-08-22 0:39 GMT+02:00 A Fearts <[email protected]>:
>>
>> Yes, there is a thread here about it:
>> https://forums.alliedmods.net/showthread.php?t=246705
>>
>>
>>
>> On Thu, Aug 21, 2014 at 6:35 PM, big john <[email protected]> wrote:
>>
>> Wait what they changed the steam id format
>>
>> On Aug 21, 2014 6:31 PM, "A Fearts" <[email protected]> wrote:
>>
>> Why after all these years would you change the SteamID format? Why
>> wouldn't you at least give people a warning before you made such a drastic
>> change?
>>
>>
>>
>> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <
>> [email protected]> wrote:
>>
>> All 3 of my accounts/computers are all now launching in insecure mode
>> after update. This has happened at least once a month for the past 3 or 4
>> months. It requires me to reinstall Steam in every instance to fix it. Why
>> does this happen?
>>
>>
>>
>> On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith <[email protected]>
>> wrote:
>>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version number is 2369699.
>>
>> -Eric
>>
>> -----------------------------------------
>>
>> - Fixed rockets colliding with other projectiles and getting stuck in the
>> world
>> - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power
>> Up Canteen
>> - Fixed the Demoman not being able to equip The Grandmaster
>> - Fixed a bug where Professional Killstreak items were being displayed as
>> Specialized
>> - Market Listings for Specialized Killstreak kits for the following items
>> have been removed and will need to be relisted
>>         - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner,
>> Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
>> - Fixed character audio being cut short when characters clap during the
>> Conga taunt
>> - Unusual taunts that are tradable can now be listed on the Steam
>> Community Market
>> - The Classic can now accept Enemies Gibbed strange parts
>> - The Manmelter can now accept Allies Extinguished strange parts
>> - Added mp_spectators_restricted server convar
>>                 - Prevents players on Red/Blue from joining team
>> Spectator if it would exceed mp_teams_unbalance_limit
>> - Updated the HTML display in the MOTD to use shared Steam browser control
>> - Updated the materials for The Dalokohs Bar
>> - Updated the equip_region for the Soldier's Stash, Exquisite Rack, The
>> Pencil Pusher, and Antlers
>> - Updated the localization files
>> - Updated pl_cactuscanyon
>>                 -Stage 1
>>                                 - Reworked the geometry of the back
>> stairwell route leading to the final cap
>>                 -Stage 3
>>                                 - New design of back yard underpass area
>>                                 - Added new building and route near the
>> underpass
>>                                 - New geometry for Red battlements and
>> spawn exit by the first cap
>>                                 - Added new exit from Red spawn leading
>> to the raised middle rock outcrop by the barn
>>                                 - Reworked Red spawn exit by capture
>> point 2
>>                                 - Removed rocks and added a new structure
>> by the final cart push
>>                                 - Cart now takes longer to pass through
>> the building at the end of
>>                                 - Adjusted spawn times
>>                                 - Adjusted Health and ammo packs
>>
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