Is this fixed yet? Broke our ranking system and players are about to riot. 


Sent from my iPhone

> On Aug 21, 2014, at 4:02 PM, William Pickard <[email protected]> wrote:
> 
> Ya, there's currently 3 threads on the alliedmodders forums
> complaining about the steamid change and 1 tweet saying that
> everything relying on steamids(like sourcemod) is broken.
> 
>> ---------- Forwarded message ----------
>> From: Alfred Reynolds <[email protected]>
>> To: Half-Life dedicated Win32 server mailing list 
>> <[email protected]>
>> Cc:
>> Date: Thu, 21 Aug 2014 22:44:44 +0000
>> Subject: Re: [hlds] Mandatory TF2 update released
>> 
>> This is right, and the old steam2 format is still accepted by the engine (so 
>> any existing bans you have keep applying).
>> 
>> 
>> 
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of AnAkIn
>> Sent: Thursday, August 21, 2014 3:42 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update released
>> 
>> 
>> 
>> It seems that SteamIDs are just in the Steam3 format instead of Steam2 now.
>> 
>> 
>> 
>> 2014-08-22 0:39 GMT+02:00 A Fearts <[email protected]>:
>> 
>> Yes, there is a thread here about it: 
>> https://forums.alliedmods.net/showthread.php?t=246705
>> 
>> 
>> 
>> On Thu, Aug 21, 2014 at 6:35 PM, big john <[email protected]> wrote:
>> 
>> Wait what they changed the steam id format
>> 
>> On Aug 21, 2014 6:31 PM, "A Fearts" <[email protected]> wrote:
>> 
>> Why after all these years would you change the SteamID format? Why wouldn't 
>> you at least give people a warning before you made such a drastic change?
>> 
>> 
>> 
>> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <[email protected]> 
>> wrote:
>> 
>> All 3 of my accounts/computers are all now launching in insecure mode after 
>> update. This has happened at least once a month for the past 3 or 4 months. 
>> It requires me to reinstall Steam in every instance to fix it. Why does this 
>> happen?
>> 
>> 
>> 
>> On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith <[email protected]> wrote:
>> 
>> We've released a mandatory update for TF2. The notes for the update are 
>> below. The new version number is 2369699.
>> 
>> -Eric
>> 
>> -----------------------------------------
>> 
>> - Fixed rockets colliding with other projectiles and getting stuck in the 
>> world
>> - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up 
>> Canteen
>> - Fixed the Demoman not being able to equip The Grandmaster
>> - Fixed a bug where Professional Killstreak items were being displayed as 
>> Specialized
>> - Market Listings for Specialized Killstreak kits for the following items 
>> have been removed and will need to be relisted
>>        - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, 
>> Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
>> - Fixed character audio being cut short when characters clap during the 
>> Conga taunt
>> - Unusual taunts that are tradable can now be listed on the Steam Community 
>> Market
>> - The Classic can now accept Enemies Gibbed strange parts
>> - The Manmelter can now accept Allies Extinguished strange parts
>> - Added mp_spectators_restricted server convar
>>                - Prevents players on Red/Blue from joining team Spectator if 
>> it would exceed mp_teams_unbalance_limit
>> - Updated the HTML display in the MOTD to use shared Steam browser control
>> - Updated the materials for The Dalokohs Bar
>> - Updated the equip_region for the Soldier's Stash, Exquisite Rack, The 
>> Pencil Pusher, and Antlers
>> - Updated the localization files
>> - Updated pl_cactuscanyon
>>                -Stage 1
>>                                - Reworked the geometry of the back stairwell 
>> route leading to the final cap
>>                -Stage 3
>>                                - New design of back yard underpass area
>>                                - Added new building and route near the 
>> underpass
>>                                - New geometry for Red battlements and spawn 
>> exit by the first cap
>>                                - Added new exit from Red spawn leading to 
>> the raised middle rock outcrop by the barn
>>                                - Reworked Red spawn exit by capture point 2
>>                                - Removed rocks and added a new structure by 
>> the final cart push
>>                                - Cart now takes longer to pass through the 
>> building at the end of
>>                                - Adjusted spawn times
>>                                - Adjusted Health and ammo packs
>> 
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