Whoops, I did mean 4558 (I reversed the 8s and 5s). That was created earlier today from this commit: https://github.com/alliedmodders/sourcemod/commit/7df10696134b552783658dc73615421bea970bce#diff-d41d8cd98f00b204e9800998ecf8427e

On 8/22/2014 12:42 AM, Dill Bates wrote:
I'm not seeing anything like that... The latest stable branch I see is 
1.6.2-git4558, and that's from May 26th 2014.


Sent from my iPhone

On Aug 21, 2014, at 8:54 PM, Ross Bemrose <[email protected]> wrote:

Installing SourceMod 1.6.2-git4885 should fix the problem.

On 8/21/2014 11:52 PM, Dill Bates wrote:
Is this fixed yet? Broke our ranking system and players are about to riot.


Sent from my iPhone

On Aug 21, 2014, at 4:02 PM, William Pickard <[email protected]> wrote:

Ya, there's currently 3 threads on the alliedmodders forums
complaining about the steamid change and 1 tweet saying that
everything relying on steamids(like sourcemod) is broken.

---------- Forwarded message ----------
From: Alfred Reynolds <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Cc:
Date: Thu, 21 Aug 2014 22:44:44 +0000
Subject: Re: [hlds] Mandatory TF2 update released

This is right, and the old steam2 format is still accepted by the engine (so 
any existing bans you have keep applying).



From: [email protected] 
[mailto:[email protected]] On Behalf Of AnAkIn
Sent: Thursday, August 21, 2014 3:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released



It seems that SteamIDs are just in the Steam3 format instead of Steam2 now.



2014-08-22 0:39 GMT+02:00 A Fearts <[email protected]>:

Yes, there is a thread here about it: 
https://forums.alliedmods.net/showthread.php?t=246705



On Thu, Aug 21, 2014 at 6:35 PM, big john <[email protected]> wrote:

Wait what they changed the steam id format

On Aug 21, 2014 6:31 PM, "A Fearts" <[email protected]> wrote:

Why after all these years would you change the SteamID format? Why wouldn't you 
at least give people a warning before you made such a drastic change?



On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <[email protected]> 
wrote:

All 3 of my accounts/computers are all now launching in insecure mode after 
update. This has happened at least once a month for the past 3 or 4 months. It 
requires me to reinstall Steam in every instance to fix it. Why does this 
happen?



On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith <[email protected]> wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2369699.

-Eric

-----------------------------------------

- Fixed rockets colliding with other projectiles and getting stuck in the world
- Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up 
Canteen
- Fixed the Demoman not being able to equip The Grandmaster
- Fixed a bug where Professional Killstreak items were being displayed as 
Specialized
- Market Listings for Specialized Killstreak kits for the following items have 
been removed and will need to be relisted
        - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back 
Scatter, Kritzkrieg, Ambassador, Frontier Justice
- Fixed character audio being cut short when characters clap during the Conga 
taunt
- Unusual taunts that are tradable can now be listed on the Steam Community 
Market
- The Classic can now accept Enemies Gibbed strange parts
- The Manmelter can now accept Allies Extinguished strange parts
- Added mp_spectators_restricted server convar
                - Prevents players on Red/Blue from joining team Spectator if 
it would exceed mp_teams_unbalance_limit
- Updated the HTML display in the MOTD to use shared Steam browser control
- Updated the materials for The Dalokohs Bar
- Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil 
Pusher, and Antlers
- Updated the localization files
- Updated pl_cactuscanyon
                -Stage 1
                                - Reworked the geometry of the back stairwell 
route leading to the final cap
                -Stage 3
                                - New design of back yard underpass area
                                - Added new building and route near the 
underpass
                                - New geometry for Red battlements and spawn 
exit by the first cap
                                - Added new exit from Red spawn leading to the 
raised middle rock outcrop by the barn
                                - Reworked Red spawn exit by capture point 2
                                - Removed rocks and added a new structure by 
the final cart push
                                - Cart now takes longer to pass through the 
building at the end of
                                - Adjusted spawn times
                                - Adjusted Health and ammo packs

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