While that may be a cause, it was not the cause in my case. The chances of 64 players all having too much CPU usage at the same exact time? Personally I have a 4.5Ghz Core i5 and I have had this issue before while in my server(s).

On 9/14/2014 9:23 PM, Bruno Garcia wrote:
I will paste the reply I made in a csgo thread about this subject.

"There used to be a situation where clients would get disconnected because they took too long to re-authenticate while connected in the server. This was not a server issue, _it was a client issue taking up too much cpu and not being able to respond in time to the auth ticket request._
It is known for bugs to be recurrent.

Just so you know, *probably* not a server issue"

On Sun, Sep 14, 2014 at 1:33 PM, Weasels Lair <[email protected] <mailto:[email protected]>> wrote:

    I notice that http://steamstat.us shows " United States: 60 of 62
    Servers Online".  So maybe one of those 2 servers that are
    off-line happen to be the ones that my server and/or my players
    were authenticated against?  Not sure that's how Steam Auth
    protocols work - so just guessing at that.  I guess Active
    Directory it ain't.

    On Sun, Sep 14, 2014 at 9:27 AM, Weasels Lair
    <[email protected] <mailto:[email protected]>> wrote:

        What was weird, is I had two different servers that had active
        players on them (one TF2 and one CS:S on the same server) and
        they both experienced it at the same time.  I logged onto the
        host and everything seemed cool.  The host was accessible,
        running fine, but players couldn't connect/play - kept getting
        that Steam message on the server.

        I suppose it could have been some temporarily communication
        issue between my server/host and Steam, but I didn't see
        anything that would tell me that specifically.

        I had a player say when they got dropped from my TF2 server -
        they tried other TF2 servers (not-mine) and could not get into
        them either.

        On Sun, Sep 14, 2014 at 9:20 AM, Kevin C
        <[email protected] <mailto:[email protected]>> wrote:

            I have had this happen at random times over the past few
            years on CS:S.



            On 9/14/2014 12:18 PM, 1frankster . wrote:

                I had same thing happen on a payload server after map
                change two days after
                last update. I had 95% player count drop for same
                reason and clients also
                crashed. I figured a fluk but guess not.
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