While that may be a cause, it was not the cause in my case. The chances
of 64 players all having too much CPU usage at the same exact time?
Personally I have a 4.5Ghz Core i5 and I have had this issue before
while in my server(s).
On 9/14/2014 9:23 PM, Bruno Garcia wrote:
I will paste the reply I made in a csgo thread about this subject.
"There used to be a situation where clients would get disconnected
because they took too long to re-authenticate while connected in the
server.
This was not a server issue, _it was a client issue taking up too much
cpu and not being able to respond in time to the auth ticket request._
It is known for bugs to be recurrent.
Just so you know, *probably* not a server issue"
On Sun, Sep 14, 2014 at 1:33 PM, Weasels Lair <[email protected]
<mailto:[email protected]>> wrote:
I notice that http://steamstat.us shows " United States: 60 of 62
Servers Online". So maybe one of those 2 servers that are
off-line happen to be the ones that my server and/or my players
were authenticated against? Not sure that's how Steam Auth
protocols work - so just guessing at that. I guess Active
Directory it ain't.
On Sun, Sep 14, 2014 at 9:27 AM, Weasels Lair
<[email protected] <mailto:[email protected]>> wrote:
What was weird, is I had two different servers that had active
players on them (one TF2 and one CS:S on the same server) and
they both experienced it at the same time. I logged onto the
host and everything seemed cool. The host was accessible,
running fine, but players couldn't connect/play - kept getting
that Steam message on the server.
I suppose it could have been some temporarily communication
issue between my server/host and Steam, but I didn't see
anything that would tell me that specifically.
I had a player say when they got dropped from my TF2 server -
they tried other TF2 servers (not-mine) and could not get into
them either.
On Sun, Sep 14, 2014 at 9:20 AM, Kevin C
<[email protected] <mailto:[email protected]>> wrote:
I have had this happen at random times over the past few
years on CS:S.
On 9/14/2014 12:18 PM, 1frankster . wrote:
I had same thing happen on a payload server after map
change two days after
last update. I had 95% player count drop for same
reason and clients also
crashed. I figured a fluk but guess not.
_______________________________________________
To unsubscribe, edit your list preferences, or view
the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the
list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds