Perhaps it's not the CPU that's having the issue, rather a thread that's
taking too long to finish a task and "do" something related to
authentication, while other thread is trying to re-authenticate the user.
Sort of a race condition... It is also very, very hard to predict what's
happening without having access to code, and other tools.

I don't want to seem like a know-it-all without actually having the facts
straight from what's happening, I'm just saying my experience was that one,
and It was explained to me by a valve employee at the time.
I also know that a large amount of players at the time in Counter-Strike:
Source had this issue, and when the employee and I started to debug this
issue, and it was fixed for me, it was also fixed for lots of users.

Hope some dev understands.

>
On Sun, Sep 14, 2014 at 11:21 PM, Kevin C <[email protected]> wrote:

>  While that may be a cause, it was not the cause in my case. The chances
> of 64 players all having too much CPU usage at the same exact time?
> Personally I have a 4.5Ghz Core i5 and I have had this issue before while
> in my server(s).
>
>
> On 9/14/2014 9:23 PM, Bruno Garcia wrote:
>
> I will paste the reply I made in a csgo thread about this subject.
>
> "There used to be a situation where clients would get disconnected because
> they took too long to re-authenticate while connected in the server.
> This was not a server issue, *it was a client issue taking up too much
> cpu and not being able to respond in time to the auth ticket request.*
>  It is known for bugs to be recurrent.
>
> Just so you know, *probably* not a server issue"
>
> On Sun, Sep 14, 2014 at 1:33 PM, Weasels Lair <[email protected]>
> wrote:
>
>> I notice that  http://steamstat.us shows " United States: 60 of 62
>> Servers Online".  So maybe one of those 2 servers that are off-line happen
>> to be the ones that my server and/or my players were authenticated against?
>>  Not sure that's how Steam Auth protocols work - so just guessing at that.
>>  I guess Active Directory it ain't.
>>
>> On Sun, Sep 14, 2014 at 9:27 AM, Weasels Lair <[email protected]>
>> wrote:
>>
>>> What was weird, is I had two different servers that had active players
>>> on them (one TF2 and one CS:S on the same server) and they both experienced
>>> it at the same time.  I logged onto the host and everything seemed cool.
>>>  The host was accessible, running fine, but players couldn't connect/play -
>>> kept getting that Steam message on the server.
>>>
>>>  I suppose it could have been some temporarily communication issue
>>> between my server/host and Steam, but I didn't see anything that would tell
>>> me that specifically.
>>>
>>>  I had a player say when they got dropped from my TF2 server - they
>>> tried other TF2 servers (not-mine) and could not get into them either.
>>>
>>> On Sun, Sep 14, 2014 at 9:20 AM, Kevin C <[email protected]> wrote:
>>>
>>>> I have had this happen at random times over the past few years on CS:S.
>>>>
>>>>
>>>>
>>>> On 9/14/2014 12:18 PM, 1frankster . wrote:
>>>>
>>>>> I had same thing happen on a payload server after map change two days
>>>>> after
>>>>> last update. I had 95% player count drop for same reason and clients
>>>>> also
>>>>> crashed. I figured a fluk but guess not.
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>>>
>>
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>
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