I believe I'm seeing this happen on my Windows 2008 TF2 servers also, but
not as many players lose connection at once. For the first time in over 6
months I started seeing ghost clients appearing in my servers. The problem
began two updates ago. This was the same time the Client crashes being
reported here began for people. I suspect that when some of the clients
crash or lose their connection, their player slot on the server they were
on is left tied up until they return unless the server's restarted. So this
issue has not only caused problems for clients, but also for servers by way
of filling a server's player slots with ghost players. Very annoying
considering I thought this was finally fixed but now it's rearing its ugly
head once again after an update.

On Sun, Sep 14, 2014 at 7:21 PM, Kevin C <[email protected]> wrote:

>  While that may be a cause, it was not the cause in my case. The chances
> of 64 players all having too much CPU usage at the same exact time?
> Personally I have a 4.5Ghz Core i5 and I have had this issue before while
> in my server(s).
>
> On 9/14/2014 9:23 PM, Bruno Garcia wrote:
>
> I will paste the reply I made in a csgo thread about this subject.
>
> "There used to be a situation where clients would get disconnected because
> they took too long to re-authenticate while connected in the server.
> This was not a server issue, *it was a client issue taking up too much
> cpu and not being able to respond in time to the auth ticket request.*
>  It is known for bugs to be recurrent.
>
> Just so you know, *probably* not a server issue"
>
> On Sun, Sep 14, 2014 at 1:33 PM, Weasels Lair <[email protected]>
> wrote:
>
>> I notice that  http://steamstat.us shows " United States: 60 of 62
>> Servers Online".  So maybe one of those 2 servers that are off-line happen
>> to be the ones that my server and/or my players were authenticated against?
>>  Not sure that's how Steam Auth protocols work - so just guessing at that.
>>  I guess Active Directory it ain't.
>>
>> On Sun, Sep 14, 2014 at 9:27 AM, Weasels Lair <[email protected]>
>> wrote:
>>
>>> What was weird, is I had two different servers that had active players
>>> on them (one TF2 and one CS:S on the same server) and they both experienced
>>> it at the same time.  I logged onto the host and everything seemed cool.
>>>  The host was accessible, running fine, but players couldn't connect/play -
>>> kept getting that Steam message on the server.
>>>
>>>  I suppose it could have been some temporarily communication issue
>>> between my server/host and Steam, but I didn't see anything that would tell
>>> me that specifically.
>>>
>>>  I had a player say when they got dropped from my TF2 server - they
>>> tried other TF2 servers (not-mine) and could not get into them either.
>>>
>>> On Sun, Sep 14, 2014 at 9:20 AM, Kevin C <[email protected]> wrote:
>>>
>>>> I have had this happen at random times over the past few years on CS:S.
>>>>
>>>>
>>>>
>>>> On 9/14/2014 12:18 PM, 1frankster . wrote:
>>>>
>>>>> I had same thing happen on a payload server after map change two days
>>>>> after
>>>>> last update. I had 95% player count drop for same reason and clients
>>>>> also
>>>>> crashed. I figured a fluk but guess not.
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>>>
>>
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