It doesn't have staying power? How so?

On Fri, Feb 6, 2015 at 6:01 PM, [email protected] <[email protected]
> wrote:

> A large part of the fact community is waning comes from the natural life
> cycle of a game. TF2 has been around for almost 7 years now, and truth be
> told, it doesn't have the staying power that games like CS do. That is not
> to say Valve's mishandling of quickplay doesn't contribute to it, though.
>
> On 6 February 2015 at 23:10, E. Olsen <[email protected]> wrote:
>
>> I agree that going out of our way to abuse quickplay & break the rules is
>> pretty shortsighted and ill-conceived.
>>
>> Having said that, there are always people that say "it was not about ads"
>> or "they made the change because of THIS", but the truth is no one really
>> knows, because the TF2 team never TOLD US why they thought the drastic
>> change was necessarily. The most I heard from Fletcher Dunn at the time was
>> that it was "getting bad for the players". Of course, he said that in the
>> same sentence that he told us that the change was a temporary solution (I'm
>> paraphrasing here, as I don't have the direct quote saved).
>>
>> I have my theories, and I'm sure they conflict with those that love the
>> idea of pinion ads plastered all over their servers, but that's neither
>> here nor there.
>>
>> I like the idea of Valve charging for a server hosting license, I've
>> never thought of that before, but it would probably be a great way to keep
>> the more nefarious folks from throwing up those terrible anonymous "TF2
>> ad-farms" (the ones that used fake clients/bots to trick quickplay, etc.)
>> that plagued quickplay prior to the change.
>>
>> Even if they only charged $5 per year per server, it would probably do
>> the trick (the same way charging for TF2 kept more hackers out, etc.)
>>
>> The thing that gets rattles me most about quickplay is that TF2 was
>> flourishing before it came along, with the "good" community servers rising
>> to the top (traffic-wise) while the "premium" and low-quality servers
>> languished. It wasn't until the "easy" quickplay traffic came along that we
>> had the 100+ server "ad-farms" and "premium" operators launching server
>> after server in order to cash in on the easy traffic.
>>
>> I think they need to really step back and ask themselves if quickplay has
>> actually improved the game. There is a "culture" that TF2 brought with it
>> in its first few years of operation that the "random games with random
>> strangers" that quickplay encourages is destroying. The days of server
>> "regulars" are on the wane, and all the high-quality teamwork & camaraderie
>> that it created is going with it.
>>
>> New players never get to see how great TF2 can really be, and that's the
>> biggest casualty of the quickplay system. I wish there were some member of
>> the TF2 team that still understood that and would advocate for it, but the
>> lack of any kind of communication from the TF2 team outside of update
>> announcements make me doubt it.
>>
>> On Fri, Feb 6, 2015 at 4:47 PM, Robert Paulson <[email protected]>
>> wrote:
>>
>>> Abusing quickplay is the dumbest idea I ever heard. The entire point of
>>> these complaints is that almost no one is using community quickplay because
>>> the UI is so bad and skewed in favor of official servers.
>>>
>>> Since everyone else is putting forth their own solutions and theories, I
>>> will repeat mine. Default to community servers after 1 hour of gameplay.
>>> After 1 hour new players should know how vanilla TF2 is and be able to find
>>> a proper community server.
>>>
>>> This is not about the complete distrust in community servers for all
>>> players because they would not have bothered to add a community servers
>>> option. \
>>>
>>> This is not about ads because they were already completely blocked from
>>> people joining through quickplay long before the official servers change.
>>>
>>> Short of removing community servers completely or charging for a hosting
>>> license, someone will always have something to complain about. Everything
>>> is a trade-off and having community servers is better than idiot-proofing
>>> the game for the whiners who can't even figure out how to use the server
>>> browser.
>>>
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>>>
>>
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>>
>
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