Nobody's saying it justifies anything. Just pointing out that, while the game has a lot of players for a 7 years old one, the trend only goes downward from here.
Call of Duty is not a good example, since it does get an update every year, except you pay the full price for it. On 7 February 2015 at 05:22, Robert Paulson <[email protected]> wrote: > Up until (guess when?) last year, TF2 had more players than CS:GO, and it > was already 2 years old. > > The usual cycle of dying in a few years like Call of Duty does not and > should not apply to a game that is both free and heavily updated. A more > apt comparison would be with a game like League of Legends which shows no > signs of decline. > > The game is dying naturally is not a valid argument for screwing over > community servers either. > > On Fri, Feb 6, 2015 at 8:08 PM, [email protected] < > [email protected]> wrote: > >> Not as much as games like CS do, I mean. What has kept it alive thus far >> was mostly the steady stream of major updates, drawing new players and >> pulling the old ones back in. Lately, it seems to be slowing down. >> >> On 7 February 2015 at 04:56, Albert Davis <[email protected]> wrote: >> >>> It doesn't have staying power? How so? >>> >>> On Fri, Feb 6, 2015 at 6:01 PM, [email protected] < >>> [email protected]> wrote: >>> >>>> A large part of the fact community is waning comes from the natural >>>> life cycle of a game. TF2 has been around for almost 7 years now, and truth >>>> be told, it doesn't have the staying power that games like CS do. That is >>>> not to say Valve's mishandling of quickplay doesn't contribute to it, >>>> though. >>>> >>>> On 6 February 2015 at 23:10, E. Olsen <[email protected]> wrote: >>>> >>>>> I agree that going out of our way to abuse quickplay & break the rules >>>>> is pretty shortsighted and ill-conceived. >>>>> >>>>> Having said that, there are always people that say "it was not about >>>>> ads" or "they made the change because of THIS", but the truth is no one >>>>> really knows, because the TF2 team never TOLD US why they thought the >>>>> drastic change was necessarily. The most I heard from Fletcher Dunn at the >>>>> time was that it was "getting bad for the players". Of course, he said >>>>> that >>>>> in the same sentence that he told us that the change was a temporary >>>>> solution (I'm paraphrasing here, as I don't have the direct quote saved). >>>>> >>>>> I have my theories, and I'm sure they conflict with those that love >>>>> the idea of pinion ads plastered all over their servers, but that's >>>>> neither >>>>> here nor there. >>>>> >>>>> I like the idea of Valve charging for a server hosting license, I've >>>>> never thought of that before, but it would probably be a great way to keep >>>>> the more nefarious folks from throwing up those terrible anonymous "TF2 >>>>> ad-farms" (the ones that used fake clients/bots to trick quickplay, etc.) >>>>> that plagued quickplay prior to the change. >>>>> >>>>> Even if they only charged $5 per year per server, it would probably do >>>>> the trick (the same way charging for TF2 kept more hackers out, etc.) >>>>> >>>>> The thing that gets rattles me most about quickplay is that TF2 was >>>>> flourishing before it came along, with the "good" community servers rising >>>>> to the top (traffic-wise) while the "premium" and low-quality servers >>>>> languished. It wasn't until the "easy" quickplay traffic came along that >>>>> we >>>>> had the 100+ server "ad-farms" and "premium" operators launching server >>>>> after server in order to cash in on the easy traffic. >>>>> >>>>> I think they need to really step back and ask themselves if quickplay >>>>> has actually improved the game. There is a "culture" that TF2 brought with >>>>> it in its first few years of operation that the "random games with random >>>>> strangers" that quickplay encourages is destroying. The days of server >>>>> "regulars" are on the wane, and all the high-quality teamwork & >>>>> camaraderie >>>>> that it created is going with it. >>>>> >>>>> New players never get to see how great TF2 can really be, and that's >>>>> the biggest casualty of the quickplay system. I wish there were some >>>>> member >>>>> of the TF2 team that still understood that and would advocate for it, but >>>>> the lack of any kind of communication from the TF2 team outside of update >>>>> announcements make me doubt it. >>>>> >>>>> On Fri, Feb 6, 2015 at 4:47 PM, Robert Paulson <[email protected]> >>>>> wrote: >>>>> >>>>>> Abusing quickplay is the dumbest idea I ever heard. The entire point >>>>>> of these complaints is that almost no one is using community quickplay >>>>>> because the UI is so bad and skewed in favor of official servers. >>>>>> >>>>>> Since everyone else is putting forth their own solutions and >>>>>> theories, I will repeat mine. Default to community servers after 1 hour >>>>>> of >>>>>> gameplay. After 1 hour new players should know how vanilla TF2 is and be >>>>>> able to find a proper community server. >>>>>> >>>>>> This is not about the complete distrust in community servers for all >>>>>> players because they would not have bothered to add a community servers >>>>>> option. \ >>>>>> >>>>>> This is not about ads because they were already completely blocked >>>>>> from people joining through quickplay long before the official servers >>>>>> change. >>>>>> >>>>>> Short of removing community servers completely or charging for a >>>>>> hosting license, someone will always have something to complain about. >>>>>> Everything is a trade-off and having community servers is better than >>>>>> idiot-proofing the game for the whiners who can't even figure out how to >>>>>> use the server browser. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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