Up until (guess when?) last year, TF2 had more players than CS:GO, and it was already 2 years old.
The usual cycle of dying in a few years like Call of Duty does not and should not apply to a game that is both free and heavily updated. A more apt comparison would be with a game like League of Legends which shows no signs of decline. The game is dying naturally is not a valid argument for screwing over community servers either. On Fri, Feb 6, 2015 at 8:08 PM, [email protected] <[email protected] > wrote: > Not as much as games like CS do, I mean. What has kept it alive thus far > was mostly the steady stream of major updates, drawing new players and > pulling the old ones back in. Lately, it seems to be slowing down. > > On 7 February 2015 at 04:56, Albert Davis <[email protected]> wrote: > >> It doesn't have staying power? How so? >> >> On Fri, Feb 6, 2015 at 6:01 PM, [email protected] < >> [email protected]> wrote: >> >>> A large part of the fact community is waning comes from the natural life >>> cycle of a game. TF2 has been around for almost 7 years now, and truth be >>> told, it doesn't have the staying power that games like CS do. That is not >>> to say Valve's mishandling of quickplay doesn't contribute to it, though. >>> >>> On 6 February 2015 at 23:10, E. Olsen <[email protected]> wrote: >>> >>>> I agree that going out of our way to abuse quickplay & break the rules >>>> is pretty shortsighted and ill-conceived. >>>> >>>> Having said that, there are always people that say "it was not about >>>> ads" or "they made the change because of THIS", but the truth is no one >>>> really knows, because the TF2 team never TOLD US why they thought the >>>> drastic change was necessarily. The most I heard from Fletcher Dunn at the >>>> time was that it was "getting bad for the players". Of course, he said that >>>> in the same sentence that he told us that the change was a temporary >>>> solution (I'm paraphrasing here, as I don't have the direct quote saved). >>>> >>>> I have my theories, and I'm sure they conflict with those that love the >>>> idea of pinion ads plastered all over their servers, but that's neither >>>> here nor there. >>>> >>>> I like the idea of Valve charging for a server hosting license, I've >>>> never thought of that before, but it would probably be a great way to keep >>>> the more nefarious folks from throwing up those terrible anonymous "TF2 >>>> ad-farms" (the ones that used fake clients/bots to trick quickplay, etc.) >>>> that plagued quickplay prior to the change. >>>> >>>> Even if they only charged $5 per year per server, it would probably do >>>> the trick (the same way charging for TF2 kept more hackers out, etc.) >>>> >>>> The thing that gets rattles me most about quickplay is that TF2 was >>>> flourishing before it came along, with the "good" community servers rising >>>> to the top (traffic-wise) while the "premium" and low-quality servers >>>> languished. It wasn't until the "easy" quickplay traffic came along that we >>>> had the 100+ server "ad-farms" and "premium" operators launching server >>>> after server in order to cash in on the easy traffic. >>>> >>>> I think they need to really step back and ask themselves if quickplay >>>> has actually improved the game. There is a "culture" that TF2 brought with >>>> it in its first few years of operation that the "random games with random >>>> strangers" that quickplay encourages is destroying. The days of server >>>> "regulars" are on the wane, and all the high-quality teamwork & camaraderie >>>> that it created is going with it. >>>> >>>> New players never get to see how great TF2 can really be, and that's >>>> the biggest casualty of the quickplay system. I wish there were some member >>>> of the TF2 team that still understood that and would advocate for it, but >>>> the lack of any kind of communication from the TF2 team outside of update >>>> announcements make me doubt it. >>>> >>>> On Fri, Feb 6, 2015 at 4:47 PM, Robert Paulson <[email protected]> >>>> wrote: >>>> >>>>> Abusing quickplay is the dumbest idea I ever heard. The entire point >>>>> of these complaints is that almost no one is using community quickplay >>>>> because the UI is so bad and skewed in favor of official servers. >>>>> >>>>> Since everyone else is putting forth their own solutions and theories, >>>>> I will repeat mine. Default to community servers after 1 hour of gameplay. >>>>> After 1 hour new players should know how vanilla TF2 is and be able to >>>>> find >>>>> a proper community server. >>>>> >>>>> This is not about the complete distrust in community servers for all >>>>> players because they would not have bothered to add a community servers >>>>> option. \ >>>>> >>>>> This is not about ads because they were already completely blocked >>>>> from people joining through quickplay long before the official servers >>>>> change. >>>>> >>>>> Short of removing community servers completely or charging for a >>>>> hosting license, someone will always have something to complain about. >>>>> Everything is a trade-off and having community servers is better than >>>>> idiot-proofing the game for the whiners who can't even figure out how to >>>>> use the server browser. >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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