That’s where VALVe went wrong. His response says it all. Once upon a time
VALVe’s customers were important to them. Now they’re just a complaining bunch
of necessary annoyance in order to earn money.
From: [email protected]
[mailto:[email protected]] On Behalf Of Robert Paulson
Sent: Tuesday, March 03, 2015 9:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Community Issues/Suggestions
I thought this post by a Valve employee might be relevant to the discussion.
http://forums.steampowered.com/forums/showpost.php?p=22337462&postcount=10
Unfortunately I don't think we're ever going to get the sheer numbers needed to
force Valve's hand because the average player doesn't understand the problem.
Most players remaining joined after the change, and they have no concept of how
things could be better. Most of the veterans that quit assumed that their
favorites servers naturally died instead of being killed by Valve. As you can
see, that reddit post only has around 40 votes total.
I tried to warn everyone that the continued removal of server owner rights
would lead to problems for everyone, but many people here thought that it
wouldn't affect them as much as the "bad" servers, and all the players from the
"bad" server would end up on their servers. Every removal was praised not only
by trolls that didn't even play the game anymore for years, but also quite a
few community owners.
It is probably only up to Valve (or Eric, since I heard he was the only one
working on TF2 now) to realize they made a mistake by looking at how the player
counts are faring and seeing the drop in retention rates.
On Tue, Mar 3, 2015 at 6:04 AM, Rowedahelicon <[email protected]>
wrote:
http://www.reddit.com/r/tf2/comments/2xkyad/fix_quickplay_now_an_appeal/cp2wdir
I've posted my take on the whole situation here, after seeing some comments in
the thread I am very worried this will turn into a giant argument of what
should be done instead, and ultimately will have the issue collapse on itself.
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