It all comes down to player choice. The current implementation of Quickplay
effectively removes almost all (new) player choice due to the "default
effect <http://en.wikipedia.org/wiki/Default_effect_%28psychology%29>".
Players don;t need to be "protected" by Valve from "bad" servers, they
simply need to be given effective tools to keep themselves from ever being
connected to a server that gives them a negative experience, plain and
simple (which is what a TRUE client blaicklisting system - that works with
the browser AND quickplay would do).

The thing is, diversity is ALWAYS good for the game. I totally get that
there are "purists" out there that think vanilla TF2 is the only way to
play, and that's fine - but it's limited thinking to suggest that people
shoudl have to "Opt-In" to all the diversity that TF2 has to offer. You
would never go to a restaurant that only had one thing on the menu, and
only be shown the rest of what they had to off if you asked for it.

New players should be shown the ropes for a few hours in vanilla Valve TF2,
and then "unlock" the button that allows them to connect to community
servers -  ALL community servers. Quickplay should be turned into the
"stumble upon" of the TF2 browser, with OPTIONS to OPT OUT of the types of
game modes/setting/maps the players don't want to be taken to (and yes,
that can include "Valve servers only").

If it's really true that Valve's server provide a superior game
environment, then let's put that to a test. If players want Valve only, let
them OPT IN to valve only.

Anything less, and all Valve is doing is standing by as all variety,
diversity, and inventiveness is bled from their own game.



On Tue, Mar 3, 2015 at 6:04 PM, Ahmed Kandeel <[email protected]>
wrote:

> @Robert
>
> That's why my post to reddit and this group has attempted to highlight the
> benefits to the player of community servers (and by extension the
> disadvantages of QP).
>
> If new players (and I agree with you) don't know the benefits, we have to
> try and provide the information they need!
>
> With regards to numbers, previous campaigns such as the L4D2 one succeeded
> to an extent with around 10K members. It all depends on coverage. That
> boycott got covered by Kotaku.
>
> On 3 March 2015 at 21:44, ics <[email protected]> wrote:
>
>> Just a fyi, that employee no longer works at Valve either.
>>
>> -ics
>>
>> Saint K. kirjoitti:
>>
>>>
>>> That’s where VALVe went wrong. His response says it all. Once upon a
>>> time VALVe’s customers were important to them. Now they’re just a
>>> complaining bunch of necessary annoyance in order to earn money.
>>>
>>> *From:*[email protected] [mailto:hlds-bounces@list.
>>> valvesoftware.com] *On Behalf Of *Robert Paulson
>>> *Sent:* Tuesday, March 03, 2015 9:46 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] [TF2] Community Issues/Suggestions
>>>
>>> I thought this post by a Valve employee might be relevant to the
>>> discussion.
>>>
>>> http://forums.steampowered.com/forums/showpost.php?p=
>>> 22337462&postcount=10
>>>
>>> Unfortunately I don't think we're ever going to get the sheer numbers
>>> needed to force Valve's hand because the average player doesn't understand
>>> the problem. Most players remaining joined after the change, and they have
>>> no concept of how things could be better. Most of the veterans that quit
>>> assumed that their favorites servers naturally died instead of being killed
>>> by Valve. As you can see, that reddit post only has around 40 votes total.
>>>
>>> I tried to warn everyone that the continued removal of server owner
>>> rights would lead to problems for everyone, but many people here thought
>>> that it wouldn't affect them as much as the "bad" servers, and all the
>>> players from the "bad" server would end up on their servers. Every removal
>>> was praised not only by trolls that didn't even play the game anymore for
>>> years, but also quite a few community owners.
>>>
>>> It is probably only up to Valve (or Eric, since I heard he was the only
>>> one working on TF2 now) to realize they made a mistake by looking at how
>>> the player counts are faring and seeing the drop in retention rates.
>>>
>>> On Tue, Mar 3, 2015 at 6:04 AM, Rowedahelicon <
>>> [email protected] <mailto:[email protected]>>
>>> wrote:
>>>
>>>     http://www.reddit.com/r/tf2/comments/2xkyad/fix_quickplay_
>>> now_an_appeal/cp2wdir I've
>>>     posted my take on the whole situation here, after seeing some
>>>     comments in the thread I am very worried this will turn into a
>>>     giant argument of what should be done instead, and ultimately will
>>>     have the issue collapse on itself.
>>>
>>>
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>>>
>>>
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>>
>>
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>
>
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