>
> Trying to run donation-driven servers is getting harder and harder every
> day, and unless you have a very large community(~400 concurrent players at
> all times or more) - you're simply not going to afford the hardware you
> need to run said servers.
> **
>
>
Perhaps if you try to throw up dozens of servers without a supporting
community behind it, but if you grow your community "organically" (i.e.
starting with a single server and expanding as your community grows), then
the costs involved are minimal. A couple dozen like-minded folks are all it
takes to get the first server off the ground.

On Sun, Jul 5, 2015 at 12:40 PM, Just a random guy <[email protected]>
wrote:

> I'd like to step in and make a a point, even though none of you know me,
> nor have I participated in this discussion.
> My servers(currently six 32-slotters with all custom gamemodes/maps) run
> MOTDgd advertisements, and my entire playerbase is happy and contempt with
> them, except the three occasional non-regulars that come on once a week and
> *bitch * about the ads. And it's not even the annoyance of the ads, their
> toasters simply cannot run anything past a staic page in the MOTD.
> My point is - your ads have to be unobtrusive(or, at least, not annoying) 
> and you still *have* to provide a high quality gameplay/experience
> to anyone that joins.
> Trying to run donation-driven servers is getting harder and harder every
> day, and unless you have a very large community(~400 concurrent players at
> all times or more) - you're simply not going to afford the hardware you
> need to run said servers.
> **
>
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