We are a donation driven community that’s always been able to purchase their 
own hardware for colocation.
 
Up until the time that advertisement in the MOTD and QP came around there was 
nothing seriously wrong.
 
Properly ran community servers received donations and could sustain themselves.
 
I for one never understood why the situation was handled like this. Allowing 
the advertisements and introducing QP has simply killed off a lot of community 
servers and the community building it involved.
 
Maybe I am too much stuck in the past, hosting VALVe games since 1999, but this 
is just my view on things.
 
Saint K.
 
From: [email protected] 
[mailto:[email protected]] On Behalf Of E. Olsen
Sent: Sunday, July 05, 2015 7:07 PM
To: Just a random guy; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] hlds Digest, Vol 51, Issue 47
 
Trying to run donation-driven servers is getting harder and harder every day, 
and unless you have a very large community(~400 concurrent players at all times 
or more) - you're simply not going to afford the hardware you need to run said 
servers.
 
 
Perhaps if you try to throw up dozens of servers without a supporting community 
behind it, but if you grow your community "organically" (i.e. starting with a 
single server and expanding as your community grows), then the costs involved 
are minimal. A couple dozen like-minded folks are all it takes to get the first 
server off the ground.  
 
On Sun, Jul 5, 2015 at 12:40 PM, Just a random guy <[email protected]> wrote:
I'd like to step in and make a a point, even though none of you know me, nor 
have I participated in this discussion.
My servers(currently six 32-slotters with all custom gamemodes/maps) run MOTDgd 
advertisements, and my entire playerbase is happy and contempt with them, 
except the three occasional non-regulars that come on once a week and bitch  
about the ads. And it's not even the annoyance of the ads, their toasters 
simply cannot run anything past a staic page in the MOTD.
My point is - your ads have to be unobtrusive(or, at least, not annoying) 
and you still have to provide a high quality gameplay/experience to 
anyone that joins.
Trying to run donation-driven servers is getting harder and harder every day, 
and unless you have a very large community(~400 concurrent players at all times 
or more) - you're simply not going to afford the hardware you need to run said 
servers.

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