It has been over 1 and a half years since community servers were banned.
The community population has already become a shadow of what it used to be
and is no longer the majority of players. If a shutdown was to be effective
it should have been done right away after the change. But many people here
foolishly thought it wouldn't affect their community because they had a
good community and everyone else's community was bad.

I am not sure if you will accomplish much by shutting down servers now. The
person at Valve who hates community servers will just see a minority of
disgruntled players and laugh as the official ones become more populated.
But I guess it might not matter if your community dies in 3 or 6 months for
a chance to have something happen. I wish you luck in organizing this.

My community has already complained to Valve long before that and they did
not do anything.

On Tue, Aug 4, 2015 at 3:30 PM, Ash . <[email protected]> wrote:

> I'll be honest, after hearing these same talking points many times over I
> have only one more thing to say.
>
> Valve aren't gonna listen until players make waves. That isn't going to
> happen by us complaining. There's only one sure-fire way to get this to
> happen.
>
> Make a fuss in our own communities about it.
>
> Ask our own community members who know how much time we put in to running
> servers to support our cause. Ask them to join the FQP group. At least that
> way we can co-ordinate our efforts as admins. I know a number of you on
> this mailing list are already members.
>
> Failing that, I'm being brutal by saying this, shut down our servers. Even
> if only temporarily. When people in our communities ask why, tell them and
> ask them to personally email Valve and post on the TF2 forums on Steam.
> That will get attention.
>
> The sort of volume of attention that would generate would at least
> hopefully get a response from Valve.
>
> How many members do all of our communities actively hold?
>
> On 4 August 2015 at 22:44, Tim Anderson <[email protected]> wrote:
>
>> It amazes me that there are people like you that think like that. How bad
>> can Valve fanboys get?
>>
>> How are we supposed to police other people's servers? I have personally
>> made dozens of reports and Valve has done nothing to them for months before
>> I stopped bothered to check. What else are we supposed to do?
>>
>> It is Valve's job to keep the server list clean. And they did it the lazy
>> way by virtually banning community servers. Now they keep killing community
>> servers by only introducing official server only content.
>>
>> On Tue, Aug 4, 2015 at 2:29 PM, Lyrai <[email protected]> wrote:
>>
>>> That thought process is why we are where we are now. Valve doesn't trust
>>> community servers to police the community beyond their own nose. They tried
>>> to trust us for years and nothing happened. Terrible servers and shitty
>>> communities ran rampant, and it was the duty of the community to try and
>>> stop them, especially if the community wants to turn around and screech
>>> like a howler monkey that Valve OWES you something because we're the
>>> LIFEBLOOD and we're the reason they exist yadda yadda.
>>>
>>> Valve put the game in our hands, and no one did a damn thing about the
>>> health of the game on the whole until it affected them, personally. Only
>>> then did the persecution complex kick into high gear, and we busted out the
>>> crack theories that Valve has specific anti community people who secretly
>>> move against you instead of, you know, just fucking striking you from the
>>> server list like an actual Valve employee would do. Any one server owner is
>>> not important enough to even entertain the paranoia theories abound here.
>>>
>>> There is one group responsible for the state of the tf2 community, and
>>> its the tf2 community.
>>> On Aug 4, 2015 1:32 PM, "Tim Anderson" <[email protected]> wrote:
>>>
>>>> We are not responsible for other people's actions. Does the police jail
>>>> an entire neighborhood because they keep finding criminals there? If you
>>>> want me to be responsible for what other people do, then give me the
>>>> ability to ban servers from the master list.
>>>>
>>>> The way Valve dealt with bad servers, if that is actually the problem,
>>>> is both lazy and unfitting of a supposedly top company.
>>>>
>>>> I remember deciding between joining a battlefield or tf2 community, and
>>>> thinking that the tf2 community would last longer because battlefield
>>>> community servers were second tier servers much like tf2 servers are now. I
>>>> thought to myself, Valve would never do something like that. At least EA
>>>> didn't change such a major aspect in the middle of the game's lifetime.
>>>>
>>>> On Tue, Aug 4, 2015 at 12:22 PM, Matthias "InstantMuffin" Kollek <
>>>> [email protected]> wrote:
>>>>
>>>>> You can blame your fellow server-ops for that.
>>>>> The only thing you can blame valve for is kicking all our asses
>>>>> instead of adding a proper report and blacklist system to deal with these
>>>>> ********.
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>
>>>>
>>>> On Tue, Aug 4, 2015 at 12:22 PM, Matthias "InstantMuffin" Kollek <
>>>> [email protected]> wrote:
>>>>
>>>>> You can blame your fellow server-ops for that.
>>>>> The only thing you can blame valve for is kicking all our asses
>>>>> instead of adding a proper report and blacklist system to deal with these
>>>>> ********.
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
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>>>
>>>
>>
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>>
>>
>
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