It's not just Valve games.

They've also not disclosed any of these issues nor fixes to at least
some developers of third-party Source games, leaving those completely
vulnerable as well.

-- 
Nicholas Hastings
Developer

GameConnect
http://www.gameconnect.net/ <http://www.interwavestudios.com>

> Refeek Yeglek <mailto:iamgoofb...@gmail.com>
> Thursday, September 3, 2015 9:43 PM
> I shouldn't have to install 3rd party software to secure my servers
> from problems with valve's code.
>
>
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> Kyle Sanderson <mailto:kyle.l...@gmail.com>
> Thursday, September 3, 2015 7:32 PM
> No, just TF has these Remote Code Execution patches. CS:S and friends are
> still completely vulnerable for the public issues. Don't kid yourself,
> there's definitely other vulnerable code paths. Personally, I'm disgusted
> as this has been public knowledge for a year now, the exploits being back
> from Quake... Sync the games that are still being sold for money.
>
> Valve doesn't care about your workstation, your server, anything that runs
> their completely vulnerable code. Don't play on servers that aren't yours;
> use SourceMod to secure your servers.
>
> Kyle.
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> Refeek Yeglek <mailto:iamgoofb...@gmail.com>
> Thursday, September 3, 2015 4:37 PM
> Yeah. The big games have it fixed, sourcemods are at risk here.
>
>
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> E. Olsen <mailto:ceo.eol...@gmail.com>
> Thursday, September 3, 2015 4:34 PM
> So, to confirm - Team Fortress 2 has already had this exploit fixed,
> correct?
>
>
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> Nathaniel Theis <mailto:ntth...@gmail.com>
> Thursday, September 3, 2015 4:32 PM
> Actually, it looks like that only affects very old versions, (pre-2009
> / aluigi) which have much worse exploits anyways. Sorry for the confusion.
>
>
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