@Jimmy Thanks! This is really comprehensive, much appreciated!

On Thu, Dec 10, 2015 at 7:35 PM, Jimmy Dorry <[email protected]> wrote:

> @rowed You may want to checkout the forum guide, as I recall there being a
> few quirks and annoying gotcha's in setting it up.
> http://forums.tripwireinteractive.com/showthread.php?t=105484
>
> @john Regardless of whether tripwire can find the resources to support
> dedicated servers on linux natively, I would have thought the least you can
> do to encourage community members to donate resources to your for-profit
> en-devour is make the process as easy as possible. The lowest hanging fruit
> in this case would be putting together a consolidated guide for setting up
> dedicated servers on the major operating systems (for linux, how to get it
> working using wine), and *linking to it in future emails* when you put
> out a call for resources. Most of the content is out there, whether it be
> reddit or your forums... but is not consolidated. (I imagine the wiki would
> be the best place to put it all
> http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29
> )
>
> I also imagine giving a little bit more notice to would-be server
> operators, would also encourage higher participation too!
>
> I like your studio and the game produced. Good luck :)
>
> On Fri, 11 Dec 2015 at 08:40 Rowedahelicon <
> [email protected]> wrote:
>
>> @Emil , Thanks! I'll give it a shot tonight anyway just for shiggles.
>>
>> On Thu, Dec 10, 2015 at 5:35 PM, Emil Larsson <[email protected]> wrote:
>>
>>> The overhead dosen't seem too bad, as far I can tell the performance is
>>> near native. It's quirky in some ways though, but performance wise it's
>>> alright. We run several KF2 and TF2 servers on the same server and they
>>> don't seem to negatively affect each other too.
>>>
>>> On Thu, Dec 10, 2015 at 11:29 PM, Rowedahelicon <
>>> [email protected]> wrote:
>>>
>>>> @Emil , how bad is the overhead? I wouldn't mind running /A/ server via
>>>> Wine but I'm not exactly ready to host a small farm right away.
>>>>
>>>> @John , fair enough. Do you have an estimate as to how much as been
>>>> done if anything at all? Perhaps anything a modder could work with to try
>>>> and finish putting together?
>>>>
>>>> On Thu, Dec 10, 2015 at 5:21 PM, John Gibson <
>>>> [email protected]> wrote:
>>>>
>>>>> You find me a developer that can do Linux work on video games, that
>>>>> hasn't been snaggled up by a big publisher to work on SteamOS ports, and
>>>>> I'll be happy to :)
>>>>>
>>>>> John Gibson
>>>>> President
>>>>> Tripwire Interactive
>>>>> www.tripwireinteractive.com
>>>>>
>>>>> On Thu, Dec 10, 2015 at 5:15 PM, Rowedahelicon <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> 1. Thank you kindly for letting us advertise ourselves the way you've
>>>>>> set that up, as a community owner I really want to utilize that function
>>>>>> and look forward to doing so.
>>>>>> 2. However, I'm stuck waiting on Linux support as well. I'm sure
>>>>>> you've heard it a billion times given it is one of the highest requested
>>>>>> things right now, but if you manage to get it working relatively soon I
>>>>>> will put a shout out to you on said MOTD. <3
>>>>>>
>>>>>> On Thu, Dec 10, 2015 at 12:10 PM, John Gibson <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Everyone,
>>>>>>>
>>>>>>> Today, starting in an hour (1pm EST), we're going to be launching a
>>>>>>> free weekend for Killing Floor 2 in support of our recently released
>>>>>>> "Return of the Patriarch" content pack. I'm here to request the help of 
>>>>>>> the
>>>>>>> server hosting community to meet the peak demand we're likely to see 
>>>>>>> from
>>>>>>> the free weekend. Right now we have about half of the servers we think
>>>>>>> we'll need to meet the demand. So anyone that could pop up some servers 
>>>>>>> for
>>>>>>> the weekend would be greatly appreciated. The servers for KF2 are 6 
>>>>>>> players
>>>>>>> and are really light on CPU and bandwidth usage, so they can run on a
>>>>>>> really wide range of hardware.
>>>>>>>
>>>>>>> Also, one thing worth mentioning is a new bit of functionality we
>>>>>>> recently added to our servers which will help you be able to advertise 
>>>>>>> your
>>>>>>> gaming community or GSP is a server welcome screen. This displays when
>>>>>>> players connect to a server, and has a customizable message of the day 
>>>>>>> text
>>>>>>> message, a banner image, and a website link. So now if you put up 
>>>>>>> servers
>>>>>>> for a free weekend (or any time for that matter) you can basically put 
>>>>>>> an
>>>>>>> ad in that all players that connect to that server can see, and a web 
>>>>>>> link
>>>>>>> that you can put in that they can click on that will take them directly 
>>>>>>> to
>>>>>>> where you want them to go to find out more about your gaming community 
>>>>>>> or
>>>>>>> GSP. Here is info on how to set it up:
>>>>>>>
>>>>>>> 1) Make sure the game server isn't running
>>>>>>> 2) Edit PCServer-KFGame.ini:
>>>>>>>
>>>>>>> Find this part and edit it, here is the default one
>>>>>>> Code:
>>>>>>>
>>>>>>> BannerLink=http://art.tripwirecdn.com/TestItemIcons/MOTDServer.png
>>>>>>> ServerMOTD=Welcome to our server. \n \n Have fun and good luck!
>>>>>>> WebsiteLink=http://killingfloor2.com/
>>>>>>>
>>>>>>> 3) BannerLink should be a PNG (save it > 8bit) image
>>>>>>> 4) ServerMOTD is the message display under the BannerLink image. You
>>>>>>> can usesome "*\n*" to create a new line like in the default
>>>>>>> message, I personally add two lines before my MOTD message to add space
>>>>>>> between image and text
>>>>>>> 5) WebsiteLink is the url of your website (if you edit this from the
>>>>>>> webadmin, it resets to a blank value after saving)
>>>>>>> 6) Save, start the server, enjoy you welcome screen. If it does not
>>>>>>> show up ingame, you're doing it wrong.
>>>>>>>
>>>>>>> Thanks everyone!
>>>>>>>
>>>>>>> P.S. We know more of you would put up servers if we had linux
>>>>>>> servers. It's on the list of things we want to do.
>>>>>>>
>>>>>>> John Gibson
>>>>>>> President
>>>>>>> Tripwire Interactive
>>>>>>> www.tripwireinteractive.com
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> *Matthew (Rowedahelicon) Robinson*
>>>>>> Web Designer / Artist / Writer
>>>>>> Website - http://www.rowedahelicon.com/
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> *Matthew (Rowedahelicon) Robinson*
>>>> Web Designer / Artist / Writer
>>>> Website - http://www.rowedahelicon.com/
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
> _______________________________________________
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> please visit:
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>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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