It's worth noting that some players with decent rigs have discovered that they get a better framerate with default settings as opposed to using a framerate config.

http://www.teamfortress.tv/30651/boost-fps-with-this-one-simple-trick

On 1/9/2016 6:53 PM, Rowedahelicon wrote:
It used to be very large, but after they kept messing with the game's
optimization / balance it kept pushing players away. The fact that
Valve's quickplay servers are so awful (No moderation, communication,
hacker play-ground and a low skill ceiling) has stopped a lot of new
players from coming in, they simply don't learn the full extent of the
game or get so frustrated they leave before they get a good chance.

Valve has made little to no effort in actually teaching anyone how to
play TF2, at least pre-quickplay you could eventually find a friendly
community to learn with, but that's not the same anymore. Oh also taunts!

I also want a TF2 on Source 2, I feel if they want TF2 to live that is
the only logical next step. I understand that a game of this size has
the problems it does because the code is so messy and buggy that it has
to be hard to work with. They can't do any updates anymore without
breaking something else in the process. But if you want a competitive
scene to happen, you need to make the game run decently.

Lately (as of the tough break update) the biggest complaint I hear on my
servers are complaints of FPS problems, stuttering, and other
optimization issues. It's one thing if your computer is a decade old but
a lot of these people and myself have very powerful rigs.

On Sat, Jan 9, 2016 at 6:33 PM, ED-E <ed-e_fo...@wobre.com
<mailto:ed-e_fo...@wobre.com>> wrote:

    Isn't the TF2 competive scene relativly small? Are there really a
    lot of people prefer playing and training competivie for TF2 as
    opposed to other games like CS:Go for example? Propably a lot of
    competitive players will wait and jump onto Overwatch as opposed
    back into TF2. I still think the competitive thing should put into a
    Source 2 Re-Release of TF2 as opposed a single line mentioned in an
    update below some new weapons skins and hats.

    Even though I heard there are no plans for it, I still like to see a
    TF2 reloaded with the Source 2 engine. Especially since next year
    its TF2 10 year anniversary. Revisiting and modernising some of the
    gamemodes, let the community remake some of the popular maps, it
    wouldn't hurt if cp_warpath gets a comesback too ;) I also would
    love to see a "100 vs 10 Mann vs. Machine" mode for a TF: Source 2.
    But I guess next year even Valve will propably forget about it or
    everyone gets a free secret saxton or something.

    ----- Original Message -----
    From: Rowedahelicon <theoneando...@rowedahelicon.com
    <mailto:theoneando...@rowedahelicon.com>>
    To: Half-Life dedicated Win32 server mailing list
    <hlds@list.valvesoftware.com <mailto:hlds@list.valvesoftware.com>>
    Date: Sat, 9 Jan 2016 17:44:04 -0500
    Subject: Re: [hlds] Mandatory Team Fortress 2 update released

     > I guess Source 2 is a good point, see where it goes and what-not.
    As for
     > TF2, I feel TF2 is still somewhat profitable but it can be a lot more
     > profitable if they treated it better than it is. I'm sure
    competitive mode
     > will give a little bit of life back into it but I have a list of
    concerns
     > that I know will fall on deaf ears anyway.
     >
     > On Sat, Jan 9, 2016 at 5:41 PM, ED-E <ed-e_fo...@wobre.com
    <mailto:ed-e_fo...@wobre.com>> wrote:
     >
     > > I guess we all can agree on that Valve doesn't need the games
    to stay
     > > afloat, even the ones they still support.
     > >
     > > I hate how community servers get treaded in TF2, but I still
    admire that
     > > someone at Valve (Eric or whoever is in charge) still raises
    the hand to do
     > > something with it after all the years. I don't know how
    profitable TF2
     > > still is comperable to CS:GO or Dota2 though, but again, I
    doubt it's
     > > business critical to Valve.
     > >
     > > ----- Original Message -----
     > > From: Rowedahelicon <theoneando...@rowedahelicon.com
    <mailto:theoneando...@rowedahelicon.com>>
     > > To: Half-Life dedicated Win32 server mailing list <
     > > hlds@list.valvesoftware.com <mailto:hlds@list.valvesoftware.com>>
     > > Date: Sat, 9 Jan 2016 17:33:47 -0500
     > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
     > >
     > > > My question is when is it time to declare Valve one of
    "Those" companies?
     > > > With Marc leaving after all this time it basically says they
    Half Life is
     > > > either written or just never going to progress anymore. Valve
    doesn't
     > > have
     > > > the drive or energy to make games anymore, they only profit
    from the few
     > > > they've made and spend the rest of their time making business
    decisions.
     > > >
     > > > I mean, there is the upcoming Vive of course but will that
    really be
     > > > anything redeeming? How have those Steam machines and Steam
    OS been
     > > doing?
     > > >
     > > > On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair
    <wea...@weaselslair.com <mailto:wea...@weaselslair.com>>
     > > wrote:
     > > >
     > > > > Looks like nobody may be working on HL franchise any more
    (with Marc
     > > > > Laidlaw leaving).  Just hope the multiplayer stuff stays
    working for a
     > > few
     > > > > more years.
     > > > >
     > > > > On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon <
     > > > > theoneando...@rowedahelicon.com
    <mailto:theoneando...@rowedahelicon.com>> wrote:
     > > > >
     > > > >> When this works he says~
     > > > >>
     > > > >> Still, it would have been nice to get a nice little
    message telling
     > > > >> everyone, they'll tell us that the hats have stopped dropping
     > > eventually,
     > > > >> right?
     > > > >>
     > > > >> On Sat, Jan 9, 2016 at 11:47 AM, ED-E
    <ed-e_fo...@wobre.com <mailto:ed-e_fo...@wobre.com>> wrote:
     > > > >>
     > > > >>> Thanks man, that makes sense, i have seen they removed it
    from the
     > > store
     > > > >>> too. Communication with the customers leaves a lot to be
    desired by
     > > Valve
     > > > >>> though.
     > > > >>>
     > > > >>> I wanted to surprise my staff of my community with items
    (worth ~2
     > > keys
     > > > >>> each) last year, special name/description tagged and in
    the end gift
     > > > >>> wrapped. I pushed it from christmas to new year (for
    other reasons
     > > though)
     > > > >>> and now i'm still having them in my inventory, in hopes
    this would
     > > be fixed
     > > > >>> soon. Well I guess once this works again, I'll go with
    "Hey guys,
     > > random
     > > > >>> surprise for no reason other than you are awesome!" :)
     > > > >>>
     > > > >>> ----- Original Message -----
     > > > >>> From: uasmatrix <uasmat...@aim.com
    <mailto:uasmat...@aim.com>>
     > > > >>> To: hlds@list.valvesoftware.com
    <mailto:hlds@list.valvesoftware.com>
     > > > >>> Date: Sat, 9 Jan 2016 10:20:05 -0500
     > > > >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
     > > > >>>
     > > > >>> > Supposedly it's not really broken, but Valve disabled
    it for the
     > > time
     > > > >>> being due to the fact that people could bypass their Escrow /
     > > confirmation
     > > > >>> bullshit with it.
     > > > >>> >
     > > > >>> > Basically if someone had their account taken, then the
    hijacker
     > > could
     > > > >>> gift away the person's items to some alt, and there would
    be no
     > > issue with
     > > > >>> having to confirm anything since it's a gift.
     > > > >>> > Plus, since you can remove gift text now, it wouldn't
    even devalue
     > > > >>> anything in the eyes of the hijacker or anyone else.
     > > > >>> >
     > > > >>> > I don't know how true that is, but there was some
    discussion about
     > > it
     > > > >>> here:
     > > > >>> >
     > > > >>> >
     > > > >>>
     > >
    
http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/
     > > > >>> >
     > > > >>> >
     > > > >>> > In that thread there's a link to some Reddit post where
    some guy
     > > > >>> apparently had the above happen to him.
     > > > >>> >
     > > > >>> >
     > > > >>> >
     > > > >>> >
     > > > >>> >
     > > > >>> >
     > > > >>> >
     > > > >>> > -----Original Message-----
     > > > >>> > From: ED-E <ed-e_fo...@wobre.com
    <mailto:ed-e_fo...@wobre.com>>
     > > > >>> > To: Half-Life dedicated Win32 server mailing list <
     > > > >>> hlds@list.valvesoftware.com
    <mailto:hlds@list.valvesoftware.com>>
     > > > >>> > Sent: Fri, Jan 8, 2016 1:26 pm
     > > > >>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update
    released
     > > > >>> >
     > > > >>> > Gift Wraps are broken since "Tough Break" update.
     > > > >>> >
     > > > >>> > You cannot wrap items anymore (this is tested by
    multiple people),
     > > you
     > > > >>> > hear the sound, your see the counter going down, but
    that's about
     > > it.
     > > > >>> > I tried to inform last year via TF Team contact from
    the website,
     > > > >>> > support ticket and in the TF2 forum (where already were
    couple of
     > > > >>> > threads), but after seeing this patch it seems to be
    ignored, thus
     > > I
     > > > >>> > give this here a try. So please fix.
     > > > >>> >
     > > > >>> > Am 07.01.2016 um 23:40 schrieb Eric Smith:
     > > > >>> > > We've released a mandatory update for TF2. The update
    notes are
     > > > >>> below. The new version is 3214643.
     > > > >>> > >
     > > > >>> > > -Eric
     > > > >>> > >
     > > > >>> > > -------------------------------
     > > > >>> > >
     > > > >>> > > - Fixed some random client crashes related to memory
    exhaustion
     > > for
     > > > >>> Mac clients
     > > > >>> > > - Significantly reduced memory usage on Mac and Linux
    clients
     > > > >>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3
     > > tournament
     > > > >>> medals
     > > > >>> > > - Added the ability to restore festivized weapons via
    the context
     > > > >>> menu
     > > > >>> > > - Fixed an issue causing maps with packed assets to
    occasionally
     > > > >>> have pink textures when played on servers using sv_pure
     > > > >>> > > - Fixed the Australium Minigun and Scattergun materials
     > > > >>> > > - Fixed objective names in deathnotice HUD using
    white text when
     > > the
     > > > >>> local player was involved
     > > > >>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic
    after
     > > switching
     > > > >>> away from the Medi Gun and back while the charge is draining
     > > > >>> > > - Updated the model/materials for The Bolted
    Birdcage, The
     > > Scrumpy
     > > > >>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With
    No Name,
     > > The
     > > > >>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new
    paint style)
     > > > >>> > > - Updated The Frenchman's Formals so it can also be
    equipped by
     > > the
     > > > >>> Scout and added a new paint style
     > > > >>> > > - Updated the backpack image for the Taunt: Soldier's
    Requiem
     > > > >>> > > - Updated the Man Melter so extinguishing a teammate
    will return
     > > 20
     > > > >>> health to the Pyro
     > > > >>> > > - Updated Mad Milk and Mutated Milk so both grant a
    20% cooldown
     > > > >>> reduction when used to extinguish a burning teammate.
     > > > >>> > > - Updated the server log entry for kick votes to
    include the ID
     > > of
     > > > >>> the vote initiator
     > > > >>> > > - Updated cp_vanguard to fix an exploit related to
    spawn room
     > > doors
     > > > >>> > > - Updated pl_snowycoast
     > > > >>> > >     - Fixed several unintended perches
     > > > >>> > >     - Fixed being able to damage through the setup gates
     > > > >>> > >     - Added some fences & cover inside BLU's first
    spawn to
     > > reduce
     > > > >>> spam angles
     > > > >>> > >     - Added an extra resupply in BLU's first spawn
    and RED's last
     > > > >>> spawn
     > > > >>> > >     - Moved medium health kit at 1st point back
    towards BLU's
     > > side
     > > > >>> of choke
     > > > >>> > >     - Changed collision on large railings to allow
    projectiles
     > > > >>> > >     - Added some cover to the sentry platform inside last
     > > > >>> > >     - Adjusted lighting/detailing at stair to 2nd
    point low
     > > flank to
     > > > >>> make it more obvious
     > > > >>> > >     - Quonset hut sniper deck raised
     > > > >>> > >     - Spawn locations in RED's first moved further
    from the door
     > > > >>> > >     - Added windows to main entrance of RED's first spawn
     > > > >>> > >     - Adjusted the narrow fence near RED spawn
     > > > >>> > >     - Prevented building teleporters at the edge of
    spawn doors
     > > > >>> > >     - Fixed an exploit related to BLU's 2nd forward
    spawn's
     > > entrances
     > > > >>> > >     - Added some logic to prevent players getting
    stuck when
     > > RED's
     > > > >>> first spawn closes
     > > > >>> > >     - Changed how RED spawn moves players to their
    last spawn
     > > when
     > > > >>> 2nd is capped (no longer slays & respawns)
     > > > >>> > >     - Replaced dump truck in kennels with crates
     > > > >>> > >     - Door near RED's first spawn now opens as the cart
     > > approaches
     > > > >>> 2nd instead of after capture
     > > > >>> > >     - Switched main exit and window on RED's last spawn
     > > > >>> > >     - Adjusted placement of health and ammo near
    RED's last spawn
     > > > >>> > >     - Fixed various floating props
     > > > >>> > >     - Fixed some texture alignment issues in the tunnels
     > > > >>> > >     - Fixed spot on last ramp that would keep the
    cart from
     > > rolling
     > > > >>> back
     > > > >>> > >     - Fixed some smoothing/geometry problems on
    crates at last
     > > > >>> > >     - Reduced size of kill zone on falling crates
    during finale
     > > > >>> > >     - Added map menu photos
     > > > >>> > >
     > > > >>> > >
     > > > >>> > >
     > > > >>> > > _______________________________________________
     > > > >>> > > To unsubscribe, edit your list preferences, or view
    the list
     > > > >>> archives, please visit:
     > > > >>> > >
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
     > > > >>> > >
     > > > >>> >
     > > > >>> >
     > > > >>> > _______________________________________________
     > > > >>> > To unsubscribe, edit your list preferences, or view the
    list
     > > archives,
     > > > >>> please visit:
     > > > >>> >
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
     > > > >>> >
     > > > >>> >
     > > > >>> > _______________________________________________
     > > > >>> > To unsubscribe, edit your list preferences, or view the
    list
     > > archives,
     > > > >>> please visit:
     > > > >>> >
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
     > > > >>> >
     > > > >>> >
     > > > >>>
     > > > >>> _______________________________________________
     > > > >>> To unsubscribe, edit your list preferences, or view the list
     > > archives,
     > > > >>> please visit:
     > > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
     > > > >>>
     > > > >>
     > > > >>
     > > > >>
     > > > >> --
     > > > >> *Matthew (Rowedahelicon) Robinson*
     > > > >> Web Designer / Artist / Writer
     > > > >> Website - http://www.rowedahelicon.com/
     > > > >>
     > > > >> _______________________________________________
     > > > >> To unsubscribe, edit your list preferences, or view the
    list archives,
     > > > >> please visit:
     > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
     > > > >>
     > > > >>
     > > > >
     > > > > _______________________________________________
     > > > > To unsubscribe, edit your list preferences, or view the
    list archives,
     > > > > please visit:
     > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
     > > > >
     > > > >
     > > >
     > > >
     > > > --
     > > > *Matthew (Rowedahelicon) Robinson*
     > > > Web Designer / Artist / Writer
     > > > Website - http://www.rowedahelicon.com/
     > > >
     > > > _______________________________________________
     > > > To unsubscribe, edit your list preferences, or view the list
    archives,
     > > please visit:
     > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
     > > >
     > > >
     > >
     > > _______________________________________________
     > > To unsubscribe, edit your list preferences, or view the list
    archives,
     > > please visit:
     > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
     > >
     >
     >
     >
     > --
     > *Matthew (Rowedahelicon) Robinson*
     > Web Designer / Artist / Writer
     > Website - http://www.rowedahelicon.com/
     >
     > _______________________________________________
     > To unsubscribe, edit your list preferences, or view the list
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     >
     >

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--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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