Thanks man, that makes sense, i have seen they removed it from the store too. Communication with the customers leaves a lot to be desired by Valve though.
I wanted to surprise my staff of my community with items (worth ~2 keys each) last year, special name/description tagged and in the end gift wrapped. I pushed it from christmas to new year (for other reasons though) and now i'm still having them in my inventory, in hopes this would be fixed soon. Well I guess once this works again, I'll go with "Hey guys, random surprise for no reason other than you are awesome!" :) ----- Original Message ----- From: uasmatrix <uasmat...@aim.com> To: hlds@list.valvesoftware.com Date: Sat, 9 Jan 2016 10:20:05 -0500 Subject: Re: [hlds] Mandatory Team Fortress 2 update released > Supposedly it's not really broken, but Valve disabled it for the time being > due to the fact that people could bypass their Escrow / confirmation bullshit > with it. > > Basically if someone had their account taken, then the hijacker could gift > away the person's items to some alt, and there would be no issue with having > to confirm anything since it's a gift. > Plus, since you can remove gift text now, it wouldn't even devalue anything > in the eyes of the hijacker or anyone else. > > I don't know how true that is, but there was some discussion about it here: > > http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/ > > > In that thread there's a link to some Reddit post where some guy apparently > had the above happen to him. > > > > > > > > -----Original Message----- > From: ED-E <ed-e_fo...@wobre.com> > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Sent: Fri, Jan 8, 2016 1:26 pm > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > Gift Wraps are broken since "Tough Break" update. > > You cannot wrap items anymore (this is tested by multiple people), you > hear the sound, your see the counter going down, but that's about it. > I tried to inform last year via TF Team contact from the website, > support ticket and in the TF2 forum (where already were couple of > threads), but after seeing this patch it seems to be ignored, thus I > give this here a try. So please fix. > > Am 07.01.2016 um 23:40 schrieb Eric Smith: > > We've released a mandatory update for TF2. The update notes are below. The > > new version is 3214643. > > > > -Eric > > > > ------------------------------- > > > > - Fixed some random client crashes related to memory exhaustion for Mac > > clients > > - Significantly reduced memory usage on Mac and Linux clients > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals > > - Added the ability to restore festivized weapons via the context menu > > - Fixed an issue causing maps with packed assets to occasionally have pink > > textures when played on servers using sv_pure > > - Fixed the Australium Minigun and Scattergun materials > > - Fixed objective names in deathnotice HUD using white text when the local > > player was involved > > - Fixed the Quick-Fix Medi Gun not healing the Medic after switching away > > from the Medi Gun and back while the charge is draining > > - Updated the model/materials for The Bolted Birdcage, The Scrumpy > > Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The > > Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style) > > - Updated The Frenchman's Formals so it can also be equipped by the Scout > > and added a new paint style > > - Updated the backpack image for the Taunt: Soldier's Requiem > > - Updated the Man Melter so extinguishing a teammate will return 20 health > > to the Pyro > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction > > when used to extinguish a burning teammate. > > - Updated the server log entry for kick votes to include the ID of the vote > > initiator > > - Updated cp_vanguard to fix an exploit related to spawn room doors > > - Updated pl_snowycoast > > - Fixed several unintended perches > > - Fixed being able to damage through the setup gates > > - Added some fences & cover inside BLU's first spawn to reduce spam > > angles > > - Added an extra resupply in BLU's first spawn and RED's last spawn > > - Moved medium health kit at 1st point back towards BLU's side of choke > > - Changed collision on large railings to allow projectiles > > - Added some cover to the sentry platform inside last > > - Adjusted lighting/detailing at stair to 2nd point low flank to make > > it more obvious > > - Quonset hut sniper deck raised > > - Spawn locations in RED's first moved further from the door > > - Added windows to main entrance of RED's first spawn > > - Adjusted the narrow fence near RED spawn > > - Prevented building teleporters at the edge of spawn doors > > - Fixed an exploit related to BLU's 2nd forward spawn's entrances > > - Added some logic to prevent players getting stuck when RED's first > > spawn closes > > - Changed how RED spawn moves players to their last spawn when 2nd is > > capped (no longer slays & respawns) > > - Replaced dump truck in kennels with crates > > - Door near RED's first spawn now opens as the cart approaches 2nd > > instead of after capture > > - Switched main exit and window on RED's last spawn > > - Adjusted placement of health and ammo near RED's last spawn > > - Fixed various floating props > > - Fixed some texture alignment issues in the tunnels > > - Fixed spot on last ramp that would keep the cart from rolling back > > - Fixed some smoothing/geometry problems on crates at last > > - Reduced size of kill zone on falling crates during finale > > - Added map menu photos > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds