Thanks man, that makes sense, i have seen they removed it from the store too. 
Communication with the customers leaves a lot to be desired by Valve though. 

I wanted to surprise my staff of my community with items (worth ~2 keys each) 
last year, special name/description tagged and in the end gift wrapped. I 
pushed it from christmas to new year (for other reasons though) and now i'm 
still having them in my inventory, in hopes this would be fixed soon. Well I 
guess once this works again, I'll go with "Hey guys, random surprise for no 
reason other than you are awesome!" :)

----- Original Message -----
From: uasmatrix <uasmat...@aim.com>
To: hlds@list.valvesoftware.com
Date: Sat, 9 Jan 2016 10:20:05 -0500
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> Supposedly it's not really broken, but Valve disabled it for the time being 
> due to the fact that people could bypass their Escrow / confirmation bullshit 
> with it. 
> 
> Basically if someone had their account taken, then the hijacker could gift 
> away the person's items to some alt, and there would be no issue with having 
> to confirm anything since it's a gift.
> Plus, since you can remove gift text now, it wouldn't even devalue anything 
> in the eyes of the hijacker or anyone else.
> 
> I don't know how true that is, but there was some discussion about it here:
> 
> http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/
> 
> 
> In that thread there's a link to some Reddit post where some guy apparently 
> had the above happen to him.
> 
>  
> 
>  
> 
>  
> 
> -----Original Message-----
> From: ED-E <ed-e_fo...@wobre.com>
> To: Half-Life dedicated Win32 server mailing list 
> <hlds@list.valvesoftware.com>
> Sent: Fri, Jan 8, 2016 1:26 pm
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> 
> Gift Wraps are broken since "Tough Break" update.
> 
> You cannot wrap items anymore (this is tested by multiple people), you 
> hear the sound, your see the counter going down, but that's about it.
> I tried to inform last year via TF Team contact from the website, 
> support ticket and in the TF2 forum (where already were couple of 
> threads), but after seeing this patch it seems to be ignored, thus I 
> give this here a try. So please fix.
> 
> Am 07.01.2016 um 23:40 schrieb Eric Smith:
> > We've released a mandatory update for TF2. The update notes are below. The 
> > new version is 3214643.
> >
> > -Eric
> >
> > -------------------------------
> >
> > - Fixed some random client crashes related to memory exhaustion for Mac 
> > clients
> > - Significantly reduced memory usage on Mac and Linux clients
> > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
> > - Added the ability to restore festivized weapons via the context menu
> > - Fixed an issue causing maps with packed assets to occasionally have pink 
> > textures when played on servers using sv_pure
> > - Fixed the Australium Minigun and Scattergun materials
> > - Fixed objective names in deathnotice HUD using white text when the local 
> > player was involved
> > - Fixed the Quick-Fix Medi Gun not healing the Medic after switching away 
> > from the Medi Gun and back while the charge is draining
> > - Updated the model/materials for The Bolted Birdcage, The Scrumpy 
> > Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The 
> > Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
> > - Updated The Frenchman's Formals so it can also be equipped by the Scout 
> > and added a new paint style
> > - Updated the backpack image for the Taunt: Soldier's Requiem
> > - Updated the Man Melter so extinguishing a teammate will return 20 health 
> > to the Pyro
> > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction 
> > when used to extinguish a burning teammate.
> > - Updated the server log entry for kick votes to include the ID of the vote 
> > initiator
> > - Updated cp_vanguard to fix an exploit related to spawn room doors
> > - Updated pl_snowycoast
> >     - Fixed several unintended perches
> >     - Fixed being able to damage through the setup gates
> >     - Added some fences & cover inside BLU's first spawn to reduce spam 
> > angles
> >     - Added an extra resupply in BLU's first spawn and RED's last spawn
> >     - Moved medium health kit at 1st point back towards BLU's side of choke
> >     - Changed collision on large railings to allow projectiles
> >     - Added some cover to the sentry platform inside last
> >     - Adjusted lighting/detailing at stair to 2nd point low flank to make 
> > it more obvious
> >     - Quonset hut sniper deck raised
> >     - Spawn locations in RED's first moved further from the door
> >     - Added windows to main entrance of RED's first spawn
> >     - Adjusted the narrow fence near RED spawn
> >     - Prevented building teleporters at the edge of spawn doors
> >     - Fixed an exploit related to BLU's 2nd forward spawn's entrances
> >     - Added some logic to prevent players getting stuck when RED's first 
> > spawn closes
> >     - Changed how RED spawn moves players to their last spawn when 2nd is 
> > capped (no longer slays & respawns)
> >     - Replaced dump truck in kennels with crates
> >     - Door near RED's first spawn now opens as the cart approaches 2nd 
> > instead of after capture
> >     - Switched main exit and window on RED's last spawn
> >     - Adjusted placement of health and ammo near RED's last spawn
> >     - Fixed various floating props
> >     - Fixed some texture alignment issues in the tunnels
> >     - Fixed spot on last ramp that would keep the cart from rolling back
> >     - Fixed some smoothing/geometry problems on crates at last
> >     - Reduced size of kill zone on falling crates during finale
> >     - Added map menu photos
> >
> >
> >
> > _______________________________________________
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> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> 
> 
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