Looks like nobody may be working on HL franchise any more (with Marc
Laidlaw leaving).  Just hope the multiplayer stuff stays working for a few
more years.

On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> When this works he says~
>
> Still, it would have been nice to get a nice little message telling
> everyone, they'll tell us that the hats have stopped dropping eventually,
> right?
>
> On Sat, Jan 9, 2016 at 11:47 AM, ED-E <ed-e_fo...@wobre.com> wrote:
>
>> Thanks man, that makes sense, i have seen they removed it from the store
>> too. Communication with the customers leaves a lot to be desired by Valve
>> though.
>>
>> I wanted to surprise my staff of my community with items (worth ~2 keys
>> each) last year, special name/description tagged and in the end gift
>> wrapped. I pushed it from christmas to new year (for other reasons though)
>> and now i'm still having them in my inventory, in hopes this would be fixed
>> soon. Well I guess once this works again, I'll go with "Hey guys, random
>> surprise for no reason other than you are awesome!" :)
>>
>> ----- Original Message -----
>> From: uasmatrix <uasmat...@aim.com>
>> To: hlds@list.valvesoftware.com
>> Date: Sat, 9 Jan 2016 10:20:05 -0500
>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>
>> > Supposedly it's not really broken, but Valve disabled it for the time
>> being due to the fact that people could bypass their Escrow / confirmation
>> bullshit with it.
>> >
>> > Basically if someone had their account taken, then the hijacker could
>> gift away the person's items to some alt, and there would be no issue with
>> having to confirm anything since it's a gift.
>> > Plus, since you can remove gift text now, it wouldn't even devalue
>> anything in the eyes of the hijacker or anyone else.
>> >
>> > I don't know how true that is, but there was some discussion about it
>> here:
>> >
>> >
>> http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/
>> >
>> >
>> > In that thread there's a link to some Reddit post where some guy
>> apparently had the above happen to him.
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > -----Original Message-----
>> > From: ED-E <ed-e_fo...@wobre.com>
>> > To: Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> > Sent: Fri, Jan 8, 2016 1:26 pm
>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>> >
>> > Gift Wraps are broken since "Tough Break" update.
>> >
>> > You cannot wrap items anymore (this is tested by multiple people), you
>> > hear the sound, your see the counter going down, but that's about it.
>> > I tried to inform last year via TF Team contact from the website,
>> > support ticket and in the TF2 forum (where already were couple of
>> > threads), but after seeing this patch it seems to be ignored, thus I
>> > give this here a try. So please fix.
>> >
>> > Am 07.01.2016 um 23:40 schrieb Eric Smith:
>> > > We've released a mandatory update for TF2. The update notes are
>> below. The new version is 3214643.
>> > >
>> > > -Eric
>> > >
>> > > -------------------------------
>> > >
>> > > - Fixed some random client crashes related to memory exhaustion for
>> Mac clients
>> > > - Significantly reduced memory usage on Mac and Linux clients
>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament
>> medals
>> > > - Added the ability to restore festivized weapons via the context menu
>> > > - Fixed an issue causing maps with packed assets to occasionally have
>> pink textures when played on servers using sv_pure
>> > > - Fixed the Australium Minigun and Scattergun materials
>> > > - Fixed objective names in deathnotice HUD using white text when the
>> local player was involved
>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after switching
>> away from the Medi Gun and back while the charge is draining
>> > > - Updated the model/materials for The Bolted Birdcage, The Scrumpy
>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The
>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
>> > > - Updated The Frenchman's Formals so it can also be equipped by the
>> Scout and added a new paint style
>> > > - Updated the backpack image for the Taunt: Soldier's Requiem
>> > > - Updated the Man Melter so extinguishing a teammate will return 20
>> health to the Pyro
>> > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown
>> reduction when used to extinguish a burning teammate.
>> > > - Updated the server log entry for kick votes to include the ID of
>> the vote initiator
>> > > - Updated cp_vanguard to fix an exploit related to spawn room doors
>> > > - Updated pl_snowycoast
>> > >     - Fixed several unintended perches
>> > >     - Fixed being able to damage through the setup gates
>> > >     - Added some fences & cover inside BLU's first spawn to reduce
>> spam angles
>> > >     - Added an extra resupply in BLU's first spawn and RED's last
>> spawn
>> > >     - Moved medium health kit at 1st point back towards BLU's side of
>> choke
>> > >     - Changed collision on large railings to allow projectiles
>> > >     - Added some cover to the sentry platform inside last
>> > >     - Adjusted lighting/detailing at stair to 2nd point low flank to
>> make it more obvious
>> > >     - Quonset hut sniper deck raised
>> > >     - Spawn locations in RED's first moved further from the door
>> > >     - Added windows to main entrance of RED's first spawn
>> > >     - Adjusted the narrow fence near RED spawn
>> > >     - Prevented building teleporters at the edge of spawn doors
>> > >     - Fixed an exploit related to BLU's 2nd forward spawn's entrances
>> > >     - Added some logic to prevent players getting stuck when RED's
>> first spawn closes
>> > >     - Changed how RED spawn moves players to their last spawn when
>> 2nd is capped (no longer slays & respawns)
>> > >     - Replaced dump truck in kennels with crates
>> > >     - Door near RED's first spawn now opens as the cart approaches
>> 2nd instead of after capture
>> > >     - Switched main exit and window on RED's last spawn
>> > >     - Adjusted placement of health and ammo near RED's last spawn
>> > >     - Fixed various floating props
>> > >     - Fixed some texture alignment issues in the tunnels
>> > >     - Fixed spot on last ramp that would keep the cart from rolling
>> back
>> > >     - Fixed some smoothing/geometry problems on crates at last
>> > >     - Reduced size of kill zone on falling crates during finale
>> > >     - Added map menu photos
>> > >
>> > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> > >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to