Looks like nobody may be working on HL franchise any more (with Marc Laidlaw leaving). Just hope the multiplayer stuff stays working for a few more years.
On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > When this works he says~ > > Still, it would have been nice to get a nice little message telling > everyone, they'll tell us that the hats have stopped dropping eventually, > right? > > On Sat, Jan 9, 2016 at 11:47 AM, ED-E <ed-e_fo...@wobre.com> wrote: > >> Thanks man, that makes sense, i have seen they removed it from the store >> too. Communication with the customers leaves a lot to be desired by Valve >> though. >> >> I wanted to surprise my staff of my community with items (worth ~2 keys >> each) last year, special name/description tagged and in the end gift >> wrapped. I pushed it from christmas to new year (for other reasons though) >> and now i'm still having them in my inventory, in hopes this would be fixed >> soon. Well I guess once this works again, I'll go with "Hey guys, random >> surprise for no reason other than you are awesome!" :) >> >> ----- Original Message ----- >> From: uasmatrix <uasmat...@aim.com> >> To: hlds@list.valvesoftware.com >> Date: Sat, 9 Jan 2016 10:20:05 -0500 >> Subject: Re: [hlds] Mandatory Team Fortress 2 update released >> >> > Supposedly it's not really broken, but Valve disabled it for the time >> being due to the fact that people could bypass their Escrow / confirmation >> bullshit with it. >> > >> > Basically if someone had their account taken, then the hijacker could >> gift away the person's items to some alt, and there would be no issue with >> having to confirm anything since it's a gift. >> > Plus, since you can remove gift text now, it wouldn't even devalue >> anything in the eyes of the hijacker or anyone else. >> > >> > I don't know how true that is, but there was some discussion about it >> here: >> > >> > >> http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/ >> > >> > >> > In that thread there's a link to some Reddit post where some guy >> apparently had the above happen to him. >> > >> > >> > >> > >> > >> > >> > >> > -----Original Message----- >> > From: ED-E <ed-e_fo...@wobre.com> >> > To: Half-Life dedicated Win32 server mailing list < >> hlds@list.valvesoftware.com> >> > Sent: Fri, Jan 8, 2016 1:26 pm >> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released >> > >> > Gift Wraps are broken since "Tough Break" update. >> > >> > You cannot wrap items anymore (this is tested by multiple people), you >> > hear the sound, your see the counter going down, but that's about it. >> > I tried to inform last year via TF Team contact from the website, >> > support ticket and in the TF2 forum (where already were couple of >> > threads), but after seeing this patch it seems to be ignored, thus I >> > give this here a try. So please fix. >> > >> > Am 07.01.2016 um 23:40 schrieb Eric Smith: >> > > We've released a mandatory update for TF2. The update notes are >> below. The new version is 3214643. >> > > >> > > -Eric >> > > >> > > ------------------------------- >> > > >> > > - Fixed some random client crashes related to memory exhaustion for >> Mac clients >> > > - Significantly reduced memory usage on Mac and Linux clients >> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament >> medals >> > > - Added the ability to restore festivized weapons via the context menu >> > > - Fixed an issue causing maps with packed assets to occasionally have >> pink textures when played on servers using sv_pure >> > > - Fixed the Australium Minigun and Scattergun materials >> > > - Fixed objective names in deathnotice HUD using white text when the >> local player was involved >> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after switching >> away from the Medi Gun and back while the charge is draining >> > > - Updated the model/materials for The Bolted Birdcage, The Scrumpy >> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The >> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style) >> > > - Updated The Frenchman's Formals so it can also be equipped by the >> Scout and added a new paint style >> > > - Updated the backpack image for the Taunt: Soldier's Requiem >> > > - Updated the Man Melter so extinguishing a teammate will return 20 >> health to the Pyro >> > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown >> reduction when used to extinguish a burning teammate. >> > > - Updated the server log entry for kick votes to include the ID of >> the vote initiator >> > > - Updated cp_vanguard to fix an exploit related to spawn room doors >> > > - Updated pl_snowycoast >> > > - Fixed several unintended perches >> > > - Fixed being able to damage through the setup gates >> > > - Added some fences & cover inside BLU's first spawn to reduce >> spam angles >> > > - Added an extra resupply in BLU's first spawn and RED's last >> spawn >> > > - Moved medium health kit at 1st point back towards BLU's side of >> choke >> > > - Changed collision on large railings to allow projectiles >> > > - Added some cover to the sentry platform inside last >> > > - Adjusted lighting/detailing at stair to 2nd point low flank to >> make it more obvious >> > > - Quonset hut sniper deck raised >> > > - Spawn locations in RED's first moved further from the door >> > > - Added windows to main entrance of RED's first spawn >> > > - Adjusted the narrow fence near RED spawn >> > > - Prevented building teleporters at the edge of spawn doors >> > > - Fixed an exploit related to BLU's 2nd forward spawn's entrances >> > > - Added some logic to prevent players getting stuck when RED's >> first spawn closes >> > > - Changed how RED spawn moves players to their last spawn when >> 2nd is capped (no longer slays & respawns) >> > > - Replaced dump truck in kennels with crates >> > > - Door near RED's first spawn now opens as the cart approaches >> 2nd instead of after capture >> > > - Switched main exit and window on RED's last spawn >> > > - Adjusted placement of health and ammo near RED's last spawn >> > > - Fixed various floating props >> > > - Fixed some texture alignment issues in the tunnels >> > > - Fixed spot on last ramp that would keep the cart from rolling >> back >> > > - Fixed some smoothing/geometry problems on crates at last >> > > - Reduced size of kill zone on falling crates during finale >> > > - Added map menu photos >> > > >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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