Hello all,

I've been seeing this error about once a day on a 32-slot Goldrush server,
which causes a crash. I've included the log output below which shows all
the edicts used before the crash. this is occurring on a Windows 2008R2
server. Are there any fixes beyond decreasing the slots on the server? This
appears to be the only stock payload map causing this particular crash.

Log output:

L 02/23/2016 - 12:29:47: Spewing edict counts:
L 02/23/2016 - 12:29:47: (0.05%) 1 worldspawn
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_stickbomb
L 02/23/2016 - 12:29:47: (0.05%) 1 obj_attachment_sapper
L 02/23/2016 - 12:29:47: (0.05%) 1 soundent
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_player_manager
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_objective_resource
L 02/23/2016 - 12:29:47: (0.05%) 1 monster_resource
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_mann_vs_machine_stats
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_parachute_primary
L 02/23/2016 - 12:29:47: (0.05%) 1 vote_controller
L 02/23/2016 - 12:29:47: (0.05%) 1 ai_network
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_raygun
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_invis
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_pda_spy
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_crossbow
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_particle_cannon
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_knife
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_revolver
L 02/23/2016 - 12:29:47: (0.05%) 1 env_sniperdot
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_club
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_jar
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_shotgun_primary
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_shotgun_soldier
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_sniperrifle
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_rocketlauncher_directhit
L 02/23/2016 - 12:29:47: (0.05%) 1 scene_manager
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_gamerules
L 02/23/2016 - 12:29:47: (0.05%) 1 env_shake
L 02/23/2016 - 12:29:47: (0.05%) 1 trigger_once
L 02/23/2016 - 12:29:47: (0.05%) 1 tf_projectile_energy_ball
L 02/23/2016 - 12:29:47: (0.05%) 1 func_tracktrain
L 02/23/2016 - 12:29:47: (0.05%) 1 prop_physics
L 02/23/2016 - 12:29:47: (0.05%) 1 mapobj_cart_dispenser
L 02/23/2016 - 12:29:47: (0.05%) 1 team_control_point_master
L 02/23/2016 - 12:29:47: (0.05%) 1 trigger_capture_area
L 02/23/2016 - 12:29:47: (0.05%) 1 game_round_win
L 02/23/2016 - 12:29:47: (0.05%) 1 trigger_hurt
L 02/23/2016 - 12:29:47: (0.05%) 1 team_round_timer
L 02/23/2016 - 12:29:47: (0.10%) 2 env_spark
L 02/23/2016 - 12:29:47: (0.10%) 2 tf_projectile_rocket
L 02/23/2016 - 12:29:47: (0.10%) 2 tf_projectile_healing_bolt
L 02/23/2016 - 12:29:47: (0.10%) 2 env_tonemap_controller
L 02/23/2016 - 12:29:47: (0.10%) 2 env_sun
L 02/23/2016 - 12:29:47: (0.10%) 2 tf_wearable_robot_arm
L 02/23/2016 - 12:29:47: (0.10%) 2 item_ammopack_small
L 02/23/2016 - 12:29:47: (0.10%) 2 env_fog_controller
L 02/23/2016 - 12:29:47: (0.10%) 2 tf_weapon_minigun
L 02/23/2016 - 12:29:47: (0.10%) 2 tf_weapon_lunchbox
L 02/23/2016 - 12:29:47: (0.10%) 2 tf_weapon_spellbook
L 02/23/2016 - 12:29:47: (0.10%) 2 tf_weapon_sword
L 02/23/2016 - 12:29:47: (0.10%) 2 tf_weapon_fists
L 02/23/2016 - 12:29:47: (0.10%) 2 shadow_control
L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_buff_item
L 02/23/2016 - 12:29:47: (0.15%) 3 tf_wearable_vm
L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_flamethrower
L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_sentry_revenge
L 02/23/2016 - 12:29:47: (0.15%) 3 env_soundscape
L 02/23/2016 - 12:29:47: (0.15%) 3 team_control_point_round
L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_fireaxe
L 02/23/2016 - 12:29:47: (0.15%) 3 tf_projectile_pipe
L 02/23/2016 - 12:29:47: (0.15%) 3 team_train_watcher
L 02/23/2016 - 12:29:47: (0.15%) 3 obj_sentrygun
L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_shotgun_building_rescue
L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_flaregun
L 02/23/2016 - 12:29:47: (0.15%) 3 info_particle_system
L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_laser_pointer
L 02/23/2016 - 12:29:47: (0.20%) 4 item_healthkit_full
L 02/23/2016 - 12:29:47: (0.20%) 4 func_illusionary
L 02/23/2016 - 12:29:47: (0.20%) 4 obj_dispenser
L 02/23/2016 - 12:29:47: (0.20%) 4 tf_weapon_pistol
L 02/23/2016 - 12:29:47: (0.20%) 4 dispenser_touch_trigger
L 02/23/2016 - 12:29:47: (0.20%) 4 tf_weapon_wrench
L 02/23/2016 - 12:29:47: (0.20%) 4 tf_weapon_bottle
L 02/23/2016 - 12:29:47: (0.20%) 4 tf_weapon_syringegun_medic
L 02/23/2016 - 12:29:47: (0.20%) 4 tf_team
L 02/23/2016 - 12:29:47: (0.20%) 4 tf_weapon_robot_arm
L 02/23/2016 - 12:29:47: (0.24%) 5 tf_weapon_medigun
L 02/23/2016 - 12:29:47: (0.24%) 5 ambient_generic
L 02/23/2016 - 12:29:47: (0.24%) 5 func_respawnroom
L 02/23/2016 - 12:29:47: (0.24%) 5 tf_weapon_bonesaw
L 02/23/2016 - 12:29:47: (0.24%) 5 tf_weapon_rocketlauncher
L 02/23/2016 - 12:29:47: (0.29%) 6 tf_weapon_grenadelauncher
L 02/23/2016 - 12:29:47: (0.29%) 6 func_regenerate
L 02/23/2016 - 12:29:47: (0.34%) 7 team_control_point
L 02/23/2016 - 12:29:47: (0.34%) 7 tf_weapon_pipebomblauncher
L 02/23/2016 - 12:29:47: (0.34%) 7 tf_weapon_pda_engineer_destroy
L 02/23/2016 - 12:29:47: (0.34%) 7 info_observer_point
L 02/23/2016 - 12:29:47: (0.34%) 7 tf_weapon_pda_engineer_build
L 02/23/2016 - 12:29:47: (0.34%) 7 tf_weapon_shovel
L 02/23/2016 - 12:29:47: (0.39%) 8 tf_weapon_builder
L 02/23/2016 - 12:29:47: (0.44%) 9 vgui_screen
L 02/23/2016 - 12:29:47: (0.44%) 9 obj_teleporter
L 02/23/2016 - 12:29:47: (0.44%) 9 path_corner
L 02/23/2016 - 12:29:47: (0.54%) 11 func_respawnroomvisualizer
L 02/23/2016 - 12:29:47: (0.54%) 11 trigger_multiple
L 02/23/2016 - 12:29:47: (0.59%) 12 item_healthkit_small
L 02/23/2016 - 12:29:47: (0.59%) 12 tf_dropped_weapon
L 02/23/2016 - 12:29:47: (0.59%) 12 item_ammopack_medium
L 02/23/2016 - 12:29:47: (0.59%) 12 tf_powerup_bottle
L 02/23/2016 - 12:29:47: (0.68%) 14 tf_ammo_pack
L 02/23/2016 - 12:29:47: (0.73%) 15 item_healthkit_medium
L 02/23/2016 - 12:29:47: (0.73%) 15 item_ammopack_full
L 02/23/2016 - 12:29:47: (1.22%) 25 func_nobuild
L 02/23/2016 - 12:29:47: (1.27%) 26 tf_projectile_pipe_remote
L 02/23/2016 - 12:29:47: (1.51%) 31 move_rope
L 02/23/2016 - 12:29:47: (1.51%) 31 tf_flame
L 02/23/2016 - 12:29:47: (1.56%) 32 player
L 02/23/2016 - 12:29:47: (1.56%) 32 tf_ragdoll
L 02/23/2016 - 12:29:47: (1.76%) 36 func_occluder
L 02/23/2016 - 12:29:47: (2.00%) 41 func_door
L 02/23/2016 - 12:29:47: (2.05%) 42 func_brush
L 02/23/2016 - 12:29:47: (2.98%) 61 env_soundscape_proxy
L 02/23/2016 - 12:29:47: (3.03%) 62 env_sprite
L 02/23/2016 - 12:29:47: (3.12%) 64 tf_viewmodel
L 02/23/2016 - 12:29:47: (3.22%) 66 keyframe_rope
L 02/23/2016 - 12:29:47: (3.47%) 71 func_lod
L 02/23/2016 - 12:29:47: (3.71%) 76 info_player_teamspawn
L 02/23/2016 - 12:29:47: (4.00%) 82
L 02/23/2016 - 12:29:47: (4.10%) 84 beam
L 02/23/2016 - 12:29:47: (4.10%) 84 spotlight_end
L 02/23/2016 - 12:29:47: (4.10%) 84 point_spotlight
L 02/23/2016 - 12:29:47: (4.20%) 86 instanced_scripted_scene
L 02/23/2016 - 12:29:47: (4.64%) 95 tf_wearable
L 02/23/2016 - 12:29:47: (6.15%) 126 func_areaportal
L 02/23/2016 - 12:29:47: (7.86%) 161 prop_dynamic
L 02/23/2016 - 12:29:47: (8.49%) 174 path_track
L 02/23/2016 - 12:29:47: Total edicts: 2049
L 02/23/2016 - 12:29:47: Engine error: ED_Alloc: no free edicts
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