Hello all, I've been seeing this error about once a day on a 32-slot Goldrush server, which causes a crash. I've included the log output below which shows all the edicts used before the crash. this is occurring on a Windows 2008R2 server. Are there any fixes beyond decreasing the slots on the server? This appears to be the only stock payload map causing this particular crash.
Log output: L 02/23/2016 - 12:29:47: Spewing edict counts: L 02/23/2016 - 12:29:47: (0.05%) 1 worldspawn L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_stickbomb L 02/23/2016 - 12:29:47: (0.05%) 1 obj_attachment_sapper L 02/23/2016 - 12:29:47: (0.05%) 1 soundent L 02/23/2016 - 12:29:47: (0.05%) 1 tf_player_manager L 02/23/2016 - 12:29:47: (0.05%) 1 tf_objective_resource L 02/23/2016 - 12:29:47: (0.05%) 1 monster_resource L 02/23/2016 - 12:29:47: (0.05%) 1 tf_mann_vs_machine_stats L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_parachute_primary L 02/23/2016 - 12:29:47: (0.05%) 1 vote_controller L 02/23/2016 - 12:29:47: (0.05%) 1 ai_network L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_raygun L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_invis L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_pda_spy L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_crossbow L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_particle_cannon L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_knife L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_revolver L 02/23/2016 - 12:29:47: (0.05%) 1 env_sniperdot L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_club L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_jar L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_shotgun_primary L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_shotgun_soldier L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_sniperrifle L 02/23/2016 - 12:29:47: (0.05%) 1 tf_weapon_rocketlauncher_directhit L 02/23/2016 - 12:29:47: (0.05%) 1 scene_manager L 02/23/2016 - 12:29:47: (0.05%) 1 tf_gamerules L 02/23/2016 - 12:29:47: (0.05%) 1 env_shake L 02/23/2016 - 12:29:47: (0.05%) 1 trigger_once L 02/23/2016 - 12:29:47: (0.05%) 1 tf_projectile_energy_ball L 02/23/2016 - 12:29:47: (0.05%) 1 func_tracktrain L 02/23/2016 - 12:29:47: (0.05%) 1 prop_physics L 02/23/2016 - 12:29:47: (0.05%) 1 mapobj_cart_dispenser L 02/23/2016 - 12:29:47: (0.05%) 1 team_control_point_master L 02/23/2016 - 12:29:47: (0.05%) 1 trigger_capture_area L 02/23/2016 - 12:29:47: (0.05%) 1 game_round_win L 02/23/2016 - 12:29:47: (0.05%) 1 trigger_hurt L 02/23/2016 - 12:29:47: (0.05%) 1 team_round_timer L 02/23/2016 - 12:29:47: (0.10%) 2 env_spark L 02/23/2016 - 12:29:47: (0.10%) 2 tf_projectile_rocket L 02/23/2016 - 12:29:47: (0.10%) 2 tf_projectile_healing_bolt L 02/23/2016 - 12:29:47: (0.10%) 2 env_tonemap_controller L 02/23/2016 - 12:29:47: (0.10%) 2 env_sun L 02/23/2016 - 12:29:47: (0.10%) 2 tf_wearable_robot_arm L 02/23/2016 - 12:29:47: (0.10%) 2 item_ammopack_small L 02/23/2016 - 12:29:47: (0.10%) 2 env_fog_controller L 02/23/2016 - 12:29:47: (0.10%) 2 tf_weapon_minigun L 02/23/2016 - 12:29:47: (0.10%) 2 tf_weapon_lunchbox L 02/23/2016 - 12:29:47: (0.10%) 2 tf_weapon_spellbook L 02/23/2016 - 12:29:47: (0.10%) 2 tf_weapon_sword L 02/23/2016 - 12:29:47: (0.10%) 2 tf_weapon_fists L 02/23/2016 - 12:29:47: (0.10%) 2 shadow_control L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_buff_item L 02/23/2016 - 12:29:47: (0.15%) 3 tf_wearable_vm L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_flamethrower L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_sentry_revenge L 02/23/2016 - 12:29:47: (0.15%) 3 env_soundscape L 02/23/2016 - 12:29:47: (0.15%) 3 team_control_point_round L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_fireaxe L 02/23/2016 - 12:29:47: (0.15%) 3 tf_projectile_pipe L 02/23/2016 - 12:29:47: (0.15%) 3 team_train_watcher L 02/23/2016 - 12:29:47: (0.15%) 3 obj_sentrygun L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_shotgun_building_rescue L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_flaregun L 02/23/2016 - 12:29:47: (0.15%) 3 info_particle_system L 02/23/2016 - 12:29:47: (0.15%) 3 tf_weapon_laser_pointer L 02/23/2016 - 12:29:47: (0.20%) 4 item_healthkit_full L 02/23/2016 - 12:29:47: (0.20%) 4 func_illusionary L 02/23/2016 - 12:29:47: (0.20%) 4 obj_dispenser L 02/23/2016 - 12:29:47: (0.20%) 4 tf_weapon_pistol L 02/23/2016 - 12:29:47: (0.20%) 4 dispenser_touch_trigger L 02/23/2016 - 12:29:47: (0.20%) 4 tf_weapon_wrench L 02/23/2016 - 12:29:47: (0.20%) 4 tf_weapon_bottle L 02/23/2016 - 12:29:47: (0.20%) 4 tf_weapon_syringegun_medic L 02/23/2016 - 12:29:47: (0.20%) 4 tf_team L 02/23/2016 - 12:29:47: (0.20%) 4 tf_weapon_robot_arm L 02/23/2016 - 12:29:47: (0.24%) 5 tf_weapon_medigun L 02/23/2016 - 12:29:47: (0.24%) 5 ambient_generic L 02/23/2016 - 12:29:47: (0.24%) 5 func_respawnroom L 02/23/2016 - 12:29:47: (0.24%) 5 tf_weapon_bonesaw L 02/23/2016 - 12:29:47: (0.24%) 5 tf_weapon_rocketlauncher L 02/23/2016 - 12:29:47: (0.29%) 6 tf_weapon_grenadelauncher L 02/23/2016 - 12:29:47: (0.29%) 6 func_regenerate L 02/23/2016 - 12:29:47: (0.34%) 7 team_control_point L 02/23/2016 - 12:29:47: (0.34%) 7 tf_weapon_pipebomblauncher L 02/23/2016 - 12:29:47: (0.34%) 7 tf_weapon_pda_engineer_destroy L 02/23/2016 - 12:29:47: (0.34%) 7 info_observer_point L 02/23/2016 - 12:29:47: (0.34%) 7 tf_weapon_pda_engineer_build L 02/23/2016 - 12:29:47: (0.34%) 7 tf_weapon_shovel L 02/23/2016 - 12:29:47: (0.39%) 8 tf_weapon_builder L 02/23/2016 - 12:29:47: (0.44%) 9 vgui_screen L 02/23/2016 - 12:29:47: (0.44%) 9 obj_teleporter L 02/23/2016 - 12:29:47: (0.44%) 9 path_corner L 02/23/2016 - 12:29:47: (0.54%) 11 func_respawnroomvisualizer L 02/23/2016 - 12:29:47: (0.54%) 11 trigger_multiple L 02/23/2016 - 12:29:47: (0.59%) 12 item_healthkit_small L 02/23/2016 - 12:29:47: (0.59%) 12 tf_dropped_weapon L 02/23/2016 - 12:29:47: (0.59%) 12 item_ammopack_medium L 02/23/2016 - 12:29:47: (0.59%) 12 tf_powerup_bottle L 02/23/2016 - 12:29:47: (0.68%) 14 tf_ammo_pack L 02/23/2016 - 12:29:47: (0.73%) 15 item_healthkit_medium L 02/23/2016 - 12:29:47: (0.73%) 15 item_ammopack_full L 02/23/2016 - 12:29:47: (1.22%) 25 func_nobuild L 02/23/2016 - 12:29:47: (1.27%) 26 tf_projectile_pipe_remote L 02/23/2016 - 12:29:47: (1.51%) 31 move_rope L 02/23/2016 - 12:29:47: (1.51%) 31 tf_flame L 02/23/2016 - 12:29:47: (1.56%) 32 player L 02/23/2016 - 12:29:47: (1.56%) 32 tf_ragdoll L 02/23/2016 - 12:29:47: (1.76%) 36 func_occluder L 02/23/2016 - 12:29:47: (2.00%) 41 func_door L 02/23/2016 - 12:29:47: (2.05%) 42 func_brush L 02/23/2016 - 12:29:47: (2.98%) 61 env_soundscape_proxy L 02/23/2016 - 12:29:47: (3.03%) 62 env_sprite L 02/23/2016 - 12:29:47: (3.12%) 64 tf_viewmodel L 02/23/2016 - 12:29:47: (3.22%) 66 keyframe_rope L 02/23/2016 - 12:29:47: (3.47%) 71 func_lod L 02/23/2016 - 12:29:47: (3.71%) 76 info_player_teamspawn L 02/23/2016 - 12:29:47: (4.00%) 82 L 02/23/2016 - 12:29:47: (4.10%) 84 beam L 02/23/2016 - 12:29:47: (4.10%) 84 spotlight_end L 02/23/2016 - 12:29:47: (4.10%) 84 point_spotlight L 02/23/2016 - 12:29:47: (4.20%) 86 instanced_scripted_scene L 02/23/2016 - 12:29:47: (4.64%) 95 tf_wearable L 02/23/2016 - 12:29:47: (6.15%) 126 func_areaportal L 02/23/2016 - 12:29:47: (7.86%) 161 prop_dynamic L 02/23/2016 - 12:29:47: (8.49%) 174 path_track L 02/23/2016 - 12:29:47: Total edicts: 2049 L 02/23/2016 - 12:29:47: Engine error: ED_Alloc: no free edicts
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