I wasn't properly disposing of entities in my plugin it looks like. On 24 Feb 2016 20:04, "Andreas Grimm" <h...@saigns.de> wrote:
> These cvars may be interesting for you. Instead of letting the server > crash, > you could a force a map or game restart > > "sv_lowedict_threshold" = "8" min. 0.000000 max. 2048.000000 > - When only this many edicts are free, take the action specified by > sv_lowedict_action. > > "sv_lowedict_action" = "0" min. 0.000000 max. 5.000000 > - 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if > applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 > - spew all edicts. > > - Andreas > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: Wednesday, February 24, 2016 6:38 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Goldrush Error on 32-slot server (Engine error: > ED_Alloc: no free edicts) > > Source engine has hard limit of 2048 dynamic entities aka networked > entities > aka edicts. Having some cvar in the command line does not increase this > limit. It cannot be changed to higher. It's just plain luck that you are > not > crashing. > > We are talking about Goldrush here but Hydro and even Snowplow has more > edicts by default than goldrush does. They all crash on 32 player servers. > > -ics > > supp...@boomgaming.net kirjoitti: > > @Bartek S -Perhaps you should give the command line option I listed a > > try and see if it helps you while E. Olsen continues working on his > > solution at the same time. Two fronts is better than one. I'd be very > > curious to see if it helps you. It resolved it for me. > > > > I'm currently using that command line parameter as follows > > (-num_edicts 1024) and haven't had a crash for no free edicts in over > > a year on the servers I run under Windows 2008. Prior to that I was > > getting them every other day without restarting the servers every > > morning. > > > > Just a suggestion. If you do, please let me know if it works for you. > > > > Thanks and best of luck. I know how frustrating it is! > > > > On Wed, Feb 24, 2016 at 6:20 AM, Bartek S <bartek.sko...@gmail.com> > wrote: > >> Mind sharing the solution? Could help, I've been getting crashes on > >> 33slot (32p + sourcetv) trade maps as well. > >> > >> On 24 Feb 2016 15:18, "E. Olsen" <ceo.eol...@gmail.com> wrote: > >>> As far as I know, 2048 is the hard limit coded into the engine (when > >>> it hits 2049, the server crashes), so I'm pretty sure you can't > >>> increase that number (at least not with the engine TF2 currently runs > on). > >>> > >>> There are a couple of old Sourcemod solutions, but it seems they > >>> either no longer work, or are no longer supported for Windows servers. > >>> > >>> I am trying a custom solution now - I'll post back if it looks like > >>> it's working after a week or so. > >>> > >>> On Wed, Feb 24, 2016 at 9:07 AM, supp...@boomgaming.net > >>> <supp...@boomgaming.net> wrote: > >>>> I was having this problem on some TF2 servers I run with a custom map. > >>>> After researching it, I found out there is a command line option > >>>> that will increase the number of edicts. I added the below to the > >>>> command line of each server and my problems ended. > >>>> > >>>> -num_edicts 2048 > >>>> > >>>> Perhaps give it a try? My understanding is there is no limit to the > >>>> number you can assign so if you need more, you can use a higher > >>>> number until you find the sweet spot. I was told the higher the > >>>> number you use, the more resources the server will require to run, > >>>> so don't use too much more than you really need. > >>>> > >>>> Hopefully this is still accurate information and it helps. > >>>> > >>>> Good Luck! > >>>> Mike Vail > >>>> > >>>> On Tue, Feb 23, 2016 at 12:33 PM, ics <i...@ics-base.net> wrote: > >>>>> Did this crashing started recently or has it been issue for long? > >>>>> Do you run any plugins that would create extra entities? Goldrush > >>>>> has 1437 edicts by default and generally maps should not exceed > >>>>> 1400 because having 32 players on a map with over 1400 entities > >>>>> can cause crash. > >>>>> > >>>>> You can try to strip entities off with some sourcemod plugin, like > >>>>> keyframe_ropes. Didn't know goldrush has 126 areaportals. Seems a > >>>>> lot to me. > >>>>> > >>>>> -ics > >>>>> > >>>>> E. Olsen kirjoitti: > >>>>>> Hello all, > >>>>>> > >>>>>> I've been seeing this error about once a day on a 32-slot > >>>>>> Goldrush server, which causes a crash. I've included the log > >>>>>> output below which shows all the edicts used before the crash. > >>>>>> this is occurring on a Windows 2008R2 server. > >>>>>> Are there any fixes beyond decreasing the slots on the server? > >>>>>> This appears to be the only stock payload map causing this > >>>>>> particular crash. > >>>>>> > >>>>>> Log output: > >>>>>> > >>>>>> L 02/23/2016 - 12:29:47: Spewing edict counts: > >>>>>> L 02/23/2016 - 12:29:47: (0.05%) 1worldspawn L 02/23/2016 - > >>>>>> 12:29:47: (0.05%) 1tf_weapon_stickbomb L 02/23/2016 - 12:29:47: > >>>>>> (0.05%) 1obj_attachment_sapper L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1soundent L 02/23/2016 - 12:29:47: (0.05%) 1tf_player_manager L > >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1tf_objective_resource L > >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1monster_resource L 02/23/2016 - > >>>>>> 12:29:47: (0.05%) 1tf_mann_vs_machine_stats L 02/23/2016 - > >>>>>> 12:29:47: (0.05%) 1tf_weapon_parachute_primary L 02/23/2016 - > >>>>>> 12:29:47: (0.05%) 1vote_controller L 02/23/2016 - 12:29:47: > >>>>>> (0.05%) 1ai_network L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1tf_weapon_raygun L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1tf_weapon_invis L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1tf_weapon_pda_spy L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1tf_weapon_crossbow L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1tf_weapon_particle_cannon L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1tf_weapon_knife L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1tf_weapon_revolver L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1env_sniperdot L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_club L > >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_jar L 02/23/2016 - > >>>>>> 12:29:47: (0.05%) 1tf_weapon_shotgun_primary L 02/23/2016 - > >>>>>> 12:29:47: (0.05%) 1tf_weapon_shotgun_soldier L 02/23/2016 - > >>>>>> 12:29:47: (0.05%) 1tf_weapon_sniperrifle L 02/23/2016 - 12:29:47: > >>>>>> (0.05%) 1tf_weapon_rocketlauncher_directhit > >>>>>> L 02/23/2016 - 12:29:47: (0.05%) 1scene_manager L 02/23/2016 - > >>>>>> 12:29:47: (0.05%) 1tf_gamerules L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1env_shake L 02/23/2016 - 12:29:47: (0.05%) 1trigger_once L > >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1tf_projectile_energy_ball L > >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1func_tracktrain L 02/23/2016 - > >>>>>> 12:29:47: (0.05%) 1prop_physics L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1mapobj_cart_dispenser L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1team_control_point_master L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1trigger_capture_area L 02/23/2016 - 12:29:47: (0.05%) > >>>>>> 1game_round_win L 02/23/2016 - 12:29:47: (0.05%) 1trigger_hurt L > >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1team_round_timer L 02/23/2016 - > >>>>>> 12:29:47: (0.10%) 2env_spark L 02/23/2016 - 12:29:47: (0.10%) > >>>>>> 2tf_projectile_rocket L 02/23/2016 - 12:29:47: (0.10%) > >>>>>> 2tf_projectile_healing_bolt L 02/23/2016 - 12:29:47: (0.10%) > >>>>>> 2env_tonemap_controller L 02/23/2016 - 12:29:47: (0.10%) 2env_sun > >>>>>> L 02/23/2016 - 12:29:47: (0.10%) 2tf_wearable_robot_arm L > >>>>>> 02/23/2016 - 12:29:47: (0.10%) 2item_ammopack_small L 02/23/2016 > >>>>>> - 12:29:47: (0.10%) 2env_fog_controller L 02/23/2016 - 12:29:47: > >>>>>> (0.10%) 2tf_weapon_minigun L 02/23/2016 - 12:29:47: (0.10%) > >>>>>> 2tf_weapon_lunchbox L 02/23/2016 - 12:29:47: (0.10%) > >>>>>> 2tf_weapon_spellbook L 02/23/2016 - 12:29:47: (0.10%) > >>>>>> 2tf_weapon_sword L 02/23/2016 - 12:29:47: (0.10%) > >>>>>> 2tf_weapon_fists L 02/23/2016 - 12:29:47: (0.10%) 2shadow_control > >>>>>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_buff_item L > >>>>>> 02/23/2016 - 12:29:47: (0.15%) 3tf_wearable_vm L 02/23/2016 - > >>>>>> 12:29:47: (0.15%) 3tf_weapon_flamethrower L 02/23/2016 - > >>>>>> 12:29:47: (0.15%) 3tf_weapon_sentry_revenge L 02/23/2016 - > >>>>>> 12:29:47: (0.15%) 3env_soundscape L 02/23/2016 - 12:29:47: > >>>>>> (0.15%) 3team_control_point_round L 02/23/2016 - 12:29:47: > >>>>>> (0.15%) 3tf_weapon_fireaxe L 02/23/2016 - 12:29:47: (0.15%) > >>>>>> 3tf_projectile_pipe L 02/23/2016 - 12:29:47: (0.15%) > >>>>>> 3team_train_watcher L 02/23/2016 - 12:29:47: (0.15%) > >>>>>> 3obj_sentrygun L 02/23/2016 - 12:29:47: (0.15%) > >>>>>> 3tf_weapon_shotgun_building_rescue > >>>>>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_flaregun L 02/23/2016 > >>>>>> - 12:29:47: (0.15%) 3info_particle_system L 02/23/2016 - > >>>>>> 12:29:47: (0.15%) 3tf_weapon_laser_pointer L 02/23/2016 - > >>>>>> 12:29:47: (0.20%) 4item_healthkit_full L 02/23/2016 - 12:29:47: > >>>>>> (0.20%) 4func_illusionary L 02/23/2016 - 12:29:47: (0.20%) > >>>>>> 4obj_dispenser L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_pistol > >>>>>> L 02/23/2016 - 12:29:47: (0.20%) 4dispenser_touch_trigger L > >>>>>> 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_wrench L 02/23/2016 - > >>>>>> 12:29:47: (0.20%) 4tf_weapon_bottle L 02/23/2016 - 12:29:47: > >>>>>> (0.20%) 4tf_weapon_syringegun_medic L 02/23/2016 - 12:29:47: > >>>>>> (0.20%) 4tf_team L 02/23/2016 - 12:29:47: (0.20%) > >>>>>> 4tf_weapon_robot_arm L 02/23/2016 - 12:29:47: (0.24%) > >>>>>> 5tf_weapon_medigun L 02/23/2016 - 12:29:47: (0.24%) > >>>>>> 5ambient_generic L 02/23/2016 - 12:29:47: (0.24%) > >>>>>> 5func_respawnroom L 02/23/2016 - 12:29:47: (0.24%) > >>>>>> 5tf_weapon_bonesaw L 02/23/2016 - 12:29:47: (0.24%) > >>>>>> 5tf_weapon_rocketlauncher L 02/23/2016 - 12:29:47: (0.29%) > >>>>>> 6tf_weapon_grenadelauncher L 02/23/2016 - 12:29:47: (0.29%) > >>>>>> 6func_regenerate L 02/23/2016 - 12:29:47: (0.34%) > >>>>>> 7team_control_point L 02/23/2016 - 12:29:47: (0.34%) > >>>>>> 7tf_weapon_pipebomblauncher L 02/23/2016 - 12:29:47: (0.34%) > >>>>>> 7tf_weapon_pda_engineer_destroy L 02/23/2016 - 12:29:47: (0.34%) > >>>>>> 7info_observer_point L 02/23/2016 - 12:29:47: (0.34%) > >>>>>> 7tf_weapon_pda_engineer_build L 02/23/2016 - 12:29:47: (0.34%) > >>>>>> 7tf_weapon_shovel L 02/23/2016 - 12:29:47: (0.39%) > >>>>>> 8tf_weapon_builder L 02/23/2016 - 12:29:47: (0.44%) 9vgui_screen > >>>>>> L 02/23/2016 - 12:29:47: (0.44%) 9obj_teleporter L 02/23/2016 - > >>>>>> 12:29:47: (0.44%) 9path_corner L 02/23/2016 - 12:29:47: (0.54%) > >>>>>> 11func_respawnroomvisualizer L 02/23/2016 - 12:29:47: (0.54%) > >>>>>> 11trigger_multiple L 02/23/2016 - 12:29:47: (0.59%) > >>>>>> 12item_healthkit_small L 02/23/2016 - 12:29:47: (0.59%) > >>>>>> 12tf_dropped_weapon L 02/23/2016 - 12:29:47: (0.59%) > >>>>>> 12item_ammopack_medium L 02/23/2016 - 12:29:47: (0.59%) > >>>>>> 12tf_powerup_bottle L 02/23/2016 - 12:29:47: (0.68%) > >>>>>> 14tf_ammo_pack L 02/23/2016 - 12:29:47: (0.73%) > >>>>>> 15item_healthkit_medium L 02/23/2016 - 12:29:47: (0.73%) > >>>>>> 15item_ammopack_full L 02/23/2016 - 12:29:47: (1.22%) > >>>>>> 25func_nobuild L 02/23/2016 - 12:29:47: (1.27%) > >>>>>> 26tf_projectile_pipe_remote L 02/23/2016 - 12:29:47: (1.51%) > >>>>>> 31move_rope L 02/23/2016 - 12:29:47: (1.51%) 31tf_flame L > >>>>>> 02/23/2016 - 12:29:47: (1.56%) 32player L 02/23/2016 - 12:29:47: > >>>>>> (1.56%) 32tf_ragdoll L 02/23/2016 - 12:29:47: (1.76%) > >>>>>> 36func_occluder L 02/23/2016 - 12:29:47: (2.00%) 41func_door L > >>>>>> 02/23/2016 - 12:29:47: (2.05%) 42func_brush L 02/23/2016 - > >>>>>> 12:29:47: (2.98%) 61env_soundscape_proxy L 02/23/2016 - 12:29:47: > >>>>>> (3.03%) 62env_sprite L 02/23/2016 - 12:29:47: (3.12%) > >>>>>> 64tf_viewmodel L 02/23/2016 - 12:29:47: (3.22%) 66keyframe_rope L > >>>>>> 02/23/2016 - 12:29:47: (3.47%) 71func_lod L 02/23/2016 - > >>>>>> 12:29:47: (3.71%) 76info_player_teamspawn L 02/23/2016 - > >>>>>> 12:29:47: (4.00%) 82 L 02/23/2016 - 12:29:47: (4.10%) 84beam L > >>>>>> 02/23/2016 - 12:29:47: (4.10%) 84spotlight_end L 02/23/2016 - > >>>>>> 12:29:47: (4.10%) 84point_spotlight L 02/23/2016 - 12:29:47: > >>>>>> (4.20%) 86instanced_scripted_scene L 02/23/2016 - 12:29:47: > >>>>>> (4.64%) 95tf_wearable L 02/23/2016 - 12:29:47: (6.15%) > >>>>>> 126func_areaportal L 02/23/2016 - 12:29:47: (7.86%) > >>>>>> 161prop_dynamic L 02/23/2016 - 12:29:47: (8.49%) 174path_track L > >>>>>> 02/23/2016 - 12:29:47: Total edicts: 2049 L 02/23/2016 - > >>>>>> 12:29:47: Engine error: ED_Alloc: no free edicts > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, please visit: > >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, please visit: > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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