I wasn't properly disposing of entities in my plugin it looks like.
On 24 Feb 2016 20:04, "Andreas Grimm" <h...@saigns.de> wrote:

> These cvars may be interesting for you. Instead of letting the server
> crash,
> you could a force a map or game restart
>
> "sv_lowedict_threshold" = "8" min. 0.000000 max. 2048.000000
>  - When only this many edicts are free, take the action specified by
> sv_lowedict_action.
>
> "sv_lowedict_action" = "0" min. 0.000000 max. 5.000000
>  - 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if
> applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5
> - spew all edicts.
>
>  - Andreas
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Wednesday, February 24, 2016 6:38 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Goldrush Error on 32-slot server (Engine error:
> ED_Alloc: no free edicts)
>
> Source engine has hard limit of 2048 dynamic entities aka networked
> entities
> aka edicts. Having some cvar in the command line does not increase this
> limit. It cannot be changed to higher. It's just plain luck that you are
> not
> crashing.
>
> We are talking about Goldrush here but Hydro and even Snowplow has more
> edicts by default than goldrush does. They all crash on 32 player servers.
>
> -ics
>
> supp...@boomgaming.net kirjoitti:
> > @Bartek S -Perhaps you should give the command line option I listed a
> > try and see if it helps you while E. Olsen continues working on his
> > solution at the same time. Two fronts is better than one. I'd be very
> > curious to see if it helps you. It resolved it for me.
> >
> > I'm currently using that command line parameter as follows
> > (-num_edicts 1024) and haven't had a crash for no free edicts in over
> > a year on the servers I run under Windows 2008. Prior to that I was
> > getting them every other day without restarting the servers every
> > morning.
> >
> > Just a suggestion. If you do, please let me know if it works for you.
> >
> > Thanks and best of luck. I know how frustrating it is!
> >
> > On Wed, Feb 24, 2016 at 6:20 AM, Bartek S <bartek.sko...@gmail.com>
> wrote:
> >> Mind sharing the solution? Could help, I've been getting crashes on
> >> 33slot (32p + sourcetv) trade maps as well.
> >>
> >> On 24 Feb 2016 15:18, "E. Olsen" <ceo.eol...@gmail.com> wrote:
> >>> As far as I know, 2048 is the hard limit coded into the engine (when
> >>> it hits 2049, the server crashes), so I'm pretty sure you can't
> >>> increase that number (at least not with the engine TF2 currently runs
> on).
> >>>
> >>> There are a couple of old Sourcemod solutions, but it seems they
> >>> either no longer work, or are no longer supported for Windows servers.
> >>>
> >>> I am trying a custom solution now - I'll post back if it looks like
> >>> it's working after a week or so.
> >>>
> >>> On Wed, Feb 24, 2016 at 9:07 AM, supp...@boomgaming.net
> >>> <supp...@boomgaming.net> wrote:
> >>>> I was having this problem on some TF2 servers I run with a custom map.
> >>>> After researching it, I found out there is a command line option
> >>>> that will increase the number of edicts. I added the below to the
> >>>> command line of each server and my problems ended.
> >>>>
> >>>>   -num_edicts 2048
> >>>>
> >>>> Perhaps give it a try? My understanding is there is no limit to the
> >>>> number you can assign so if you need more, you can use a higher
> >>>> number until you find the sweet spot. I was told the higher the
> >>>> number you use, the more resources the server will require to run,
> >>>> so don't use too much more than you really need.
> >>>>
> >>>> Hopefully this is still accurate information and it helps.
> >>>>
> >>>> Good Luck!
> >>>> Mike Vail
> >>>>
> >>>> On Tue, Feb 23, 2016 at 12:33 PM, ics <i...@ics-base.net> wrote:
> >>>>> Did this crashing started recently or has it been issue for long?
> >>>>> Do you run any plugins that would create extra entities? Goldrush
> >>>>> has 1437 edicts by default and generally maps should not exceed
> >>>>> 1400 because having 32 players on a map with over 1400 entities
> >>>>> can cause crash.
> >>>>>
> >>>>> You can try to strip entities off with some sourcemod plugin, like
> >>>>> keyframe_ropes. Didn't know goldrush has 126 areaportals. Seems a
> >>>>> lot to me.
> >>>>>
> >>>>> -ics
> >>>>>
> >>>>> E. Olsen kirjoitti:
> >>>>>> Hello all,
> >>>>>>
> >>>>>> I've been seeing this error about once a day on a 32-slot
> >>>>>> Goldrush server, which causes a crash. I've included the log
> >>>>>> output below which shows all the edicts used before the crash.
> >>>>>> this is occurring on a Windows 2008R2 server.
> >>>>>> Are there any fixes beyond decreasing the slots on the server?
> >>>>>> This appears to be the only stock payload map causing this
> >>>>>> particular crash.
> >>>>>>
> >>>>>> Log output:
> >>>>>>
> >>>>>> L 02/23/2016 - 12:29:47: Spewing edict counts:
> >>>>>> L 02/23/2016 - 12:29:47: (0.05%) 1worldspawn L 02/23/2016 -
> >>>>>> 12:29:47: (0.05%) 1tf_weapon_stickbomb L 02/23/2016 - 12:29:47:
> >>>>>> (0.05%) 1obj_attachment_sapper L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1soundent L 02/23/2016 - 12:29:47: (0.05%) 1tf_player_manager L
> >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1tf_objective_resource L
> >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1monster_resource L 02/23/2016 -
> >>>>>> 12:29:47: (0.05%) 1tf_mann_vs_machine_stats L 02/23/2016 -
> >>>>>> 12:29:47: (0.05%) 1tf_weapon_parachute_primary L 02/23/2016 -
> >>>>>> 12:29:47: (0.05%) 1vote_controller L 02/23/2016 - 12:29:47:
> >>>>>> (0.05%) 1ai_network L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1tf_weapon_raygun L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1tf_weapon_invis L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1tf_weapon_pda_spy L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1tf_weapon_crossbow L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1tf_weapon_particle_cannon L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1tf_weapon_knife L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1tf_weapon_revolver L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1env_sniperdot L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_club L
> >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_jar L 02/23/2016 -
> >>>>>> 12:29:47: (0.05%) 1tf_weapon_shotgun_primary L 02/23/2016 -
> >>>>>> 12:29:47: (0.05%) 1tf_weapon_shotgun_soldier L 02/23/2016 -
> >>>>>> 12:29:47: (0.05%) 1tf_weapon_sniperrifle L 02/23/2016 - 12:29:47:
> >>>>>> (0.05%) 1tf_weapon_rocketlauncher_directhit
> >>>>>> L 02/23/2016 - 12:29:47: (0.05%) 1scene_manager L 02/23/2016 -
> >>>>>> 12:29:47: (0.05%) 1tf_gamerules L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1env_shake L 02/23/2016 - 12:29:47: (0.05%) 1trigger_once L
> >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1tf_projectile_energy_ball L
> >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1func_tracktrain L 02/23/2016 -
> >>>>>> 12:29:47: (0.05%) 1prop_physics L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1mapobj_cart_dispenser L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1team_control_point_master L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1trigger_capture_area L 02/23/2016 - 12:29:47: (0.05%)
> >>>>>> 1game_round_win L 02/23/2016 - 12:29:47: (0.05%) 1trigger_hurt L
> >>>>>> 02/23/2016 - 12:29:47: (0.05%) 1team_round_timer L 02/23/2016 -
> >>>>>> 12:29:47: (0.10%) 2env_spark L 02/23/2016 - 12:29:47: (0.10%)
> >>>>>> 2tf_projectile_rocket L 02/23/2016 - 12:29:47: (0.10%)
> >>>>>> 2tf_projectile_healing_bolt L 02/23/2016 - 12:29:47: (0.10%)
> >>>>>> 2env_tonemap_controller L 02/23/2016 - 12:29:47: (0.10%) 2env_sun
> >>>>>> L 02/23/2016 - 12:29:47: (0.10%) 2tf_wearable_robot_arm L
> >>>>>> 02/23/2016 - 12:29:47: (0.10%) 2item_ammopack_small L 02/23/2016
> >>>>>> - 12:29:47: (0.10%) 2env_fog_controller L 02/23/2016 - 12:29:47:
> >>>>>> (0.10%) 2tf_weapon_minigun L 02/23/2016 - 12:29:47: (0.10%)
> >>>>>> 2tf_weapon_lunchbox L 02/23/2016 - 12:29:47: (0.10%)
> >>>>>> 2tf_weapon_spellbook L 02/23/2016 - 12:29:47: (0.10%)
> >>>>>> 2tf_weapon_sword L 02/23/2016 - 12:29:47: (0.10%)
> >>>>>> 2tf_weapon_fists L 02/23/2016 - 12:29:47: (0.10%) 2shadow_control
> >>>>>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_buff_item L
> >>>>>> 02/23/2016 - 12:29:47: (0.15%) 3tf_wearable_vm L 02/23/2016 -
> >>>>>> 12:29:47: (0.15%) 3tf_weapon_flamethrower L 02/23/2016 -
> >>>>>> 12:29:47: (0.15%) 3tf_weapon_sentry_revenge L 02/23/2016 -
> >>>>>> 12:29:47: (0.15%) 3env_soundscape L 02/23/2016 - 12:29:47:
> >>>>>> (0.15%) 3team_control_point_round L 02/23/2016 - 12:29:47:
> >>>>>> (0.15%) 3tf_weapon_fireaxe L 02/23/2016 - 12:29:47: (0.15%)
> >>>>>> 3tf_projectile_pipe L 02/23/2016 - 12:29:47: (0.15%)
> >>>>>> 3team_train_watcher L 02/23/2016 - 12:29:47: (0.15%)
> >>>>>> 3obj_sentrygun L 02/23/2016 - 12:29:47: (0.15%)
> >>>>>> 3tf_weapon_shotgun_building_rescue
> >>>>>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_flaregun L 02/23/2016
> >>>>>> - 12:29:47: (0.15%) 3info_particle_system L 02/23/2016 -
> >>>>>> 12:29:47: (0.15%) 3tf_weapon_laser_pointer L 02/23/2016 -
> >>>>>> 12:29:47: (0.20%) 4item_healthkit_full L 02/23/2016 - 12:29:47:
> >>>>>> (0.20%) 4func_illusionary L 02/23/2016 - 12:29:47: (0.20%)
> >>>>>> 4obj_dispenser L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_pistol
> >>>>>> L 02/23/2016 - 12:29:47: (0.20%) 4dispenser_touch_trigger L
> >>>>>> 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_wrench L 02/23/2016 -
> >>>>>> 12:29:47: (0.20%) 4tf_weapon_bottle L 02/23/2016 - 12:29:47:
> >>>>>> (0.20%) 4tf_weapon_syringegun_medic L 02/23/2016 - 12:29:47:
> >>>>>> (0.20%) 4tf_team L 02/23/2016 - 12:29:47: (0.20%)
> >>>>>> 4tf_weapon_robot_arm L 02/23/2016 - 12:29:47: (0.24%)
> >>>>>> 5tf_weapon_medigun L 02/23/2016 - 12:29:47: (0.24%)
> >>>>>> 5ambient_generic L 02/23/2016 - 12:29:47: (0.24%)
> >>>>>> 5func_respawnroom L 02/23/2016 - 12:29:47: (0.24%)
> >>>>>> 5tf_weapon_bonesaw L 02/23/2016 - 12:29:47: (0.24%)
> >>>>>> 5tf_weapon_rocketlauncher L 02/23/2016 - 12:29:47: (0.29%)
> >>>>>> 6tf_weapon_grenadelauncher L 02/23/2016 - 12:29:47: (0.29%)
> >>>>>> 6func_regenerate L 02/23/2016 - 12:29:47: (0.34%)
> >>>>>> 7team_control_point L 02/23/2016 - 12:29:47: (0.34%)
> >>>>>> 7tf_weapon_pipebomblauncher L 02/23/2016 - 12:29:47: (0.34%)
> >>>>>> 7tf_weapon_pda_engineer_destroy L 02/23/2016 - 12:29:47: (0.34%)
> >>>>>> 7info_observer_point L 02/23/2016 - 12:29:47: (0.34%)
> >>>>>> 7tf_weapon_pda_engineer_build L 02/23/2016 - 12:29:47: (0.34%)
> >>>>>> 7tf_weapon_shovel L 02/23/2016 - 12:29:47: (0.39%)
> >>>>>> 8tf_weapon_builder L 02/23/2016 - 12:29:47: (0.44%) 9vgui_screen
> >>>>>> L 02/23/2016 - 12:29:47: (0.44%) 9obj_teleporter L 02/23/2016 -
> >>>>>> 12:29:47: (0.44%) 9path_corner L 02/23/2016 - 12:29:47: (0.54%)
> >>>>>> 11func_respawnroomvisualizer L 02/23/2016 - 12:29:47: (0.54%)
> >>>>>> 11trigger_multiple L 02/23/2016 - 12:29:47: (0.59%)
> >>>>>> 12item_healthkit_small L 02/23/2016 - 12:29:47: (0.59%)
> >>>>>> 12tf_dropped_weapon L 02/23/2016 - 12:29:47: (0.59%)
> >>>>>> 12item_ammopack_medium L 02/23/2016 - 12:29:47: (0.59%)
> >>>>>> 12tf_powerup_bottle L 02/23/2016 - 12:29:47: (0.68%)
> >>>>>> 14tf_ammo_pack L 02/23/2016 - 12:29:47: (0.73%)
> >>>>>> 15item_healthkit_medium L 02/23/2016 - 12:29:47: (0.73%)
> >>>>>> 15item_ammopack_full L 02/23/2016 - 12:29:47: (1.22%)
> >>>>>> 25func_nobuild L 02/23/2016 - 12:29:47: (1.27%)
> >>>>>> 26tf_projectile_pipe_remote L 02/23/2016 - 12:29:47: (1.51%)
> >>>>>> 31move_rope L 02/23/2016 - 12:29:47: (1.51%) 31tf_flame L
> >>>>>> 02/23/2016 - 12:29:47: (1.56%) 32player L 02/23/2016 - 12:29:47:
> >>>>>> (1.56%) 32tf_ragdoll L 02/23/2016 - 12:29:47: (1.76%)
> >>>>>> 36func_occluder L 02/23/2016 - 12:29:47: (2.00%) 41func_door L
> >>>>>> 02/23/2016 - 12:29:47: (2.05%) 42func_brush L 02/23/2016 -
> >>>>>> 12:29:47: (2.98%) 61env_soundscape_proxy L 02/23/2016 - 12:29:47:
> >>>>>> (3.03%) 62env_sprite L 02/23/2016 - 12:29:47: (3.12%)
> >>>>>> 64tf_viewmodel L 02/23/2016 - 12:29:47: (3.22%) 66keyframe_rope L
> >>>>>> 02/23/2016 - 12:29:47: (3.47%) 71func_lod L 02/23/2016 -
> >>>>>> 12:29:47: (3.71%) 76info_player_teamspawn L 02/23/2016 -
> >>>>>> 12:29:47: (4.00%) 82 L 02/23/2016 - 12:29:47: (4.10%) 84beam L
> >>>>>> 02/23/2016 - 12:29:47: (4.10%) 84spotlight_end L 02/23/2016 -
> >>>>>> 12:29:47: (4.10%) 84point_spotlight L 02/23/2016 - 12:29:47:
> >>>>>> (4.20%) 86instanced_scripted_scene L 02/23/2016 - 12:29:47:
> >>>>>> (4.64%) 95tf_wearable L 02/23/2016 - 12:29:47: (6.15%)
> >>>>>> 126func_areaportal L 02/23/2016 - 12:29:47: (7.86%)
> >>>>>> 161prop_dynamic L 02/23/2016 - 12:29:47: (8.49%) 174path_track L
> >>>>>> 02/23/2016 - 12:29:47: Total edicts: 2049 L 02/23/2016 -
> >>>>>> 12:29:47: Engine error: ED_Alloc: no free edicts
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>> archives, please visit:
> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives, please visit:
> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>> archives, please visit:
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to