Just really a question, I myself am not vac banned, But it was in case I have 
my server up and for some reason I was banned.

> On May 13, 2016, at 2:03 PM, Chase McIntyre <[email protected]> wrote:
> 
> How does this worry you? What exactly is your argument?
> 
>> On Fri, May 13, 2016 at 4:00 PM, A Fearts <[email protected]> wrote:
>> Makes me very worried. If you saw how they were handling bans on "bad" 
>> accounts in CS:GO you would be worried too.
>> 
>>> On Fri, May 13, 2016 at 3:53 PM, 1nsane <[email protected]> wrote:
>>> This sounds promising :)
>>> 
>>>> On May 13, 2016 3:51 PM, "John Schoenick" <[email protected]> wrote:
>>>> Hey everyone,
>>>> 
>>>> I wanted to give a heads-up about some upcoming changes to the way server 
>>>> accounts work in TF.
>>>> 
>>>> In an future update, we are going to be introducing features that will 
>>>> only be available to game servers that have a registered game server 
>>>> SteamID, via the Game Server Login Token (GSLT) system.  This system has 
>>>> existed for some time, but is currently only used in TF for persistent 
>>>> favouriting in the server browser.  It has also gained some more 
>>>> restrictions recently that you should be aware of.
>>>> 
>>>> - Game server accounts are tied to an owning Steam user account
>>>> - This Steam account must not be currently community banned or locked.
>>>> - This Steam account must not be limited.
>>>> - This Steam account must have a qualifying registered phone.
>>>> - Game servers that violate the community guidelines for the game they are 
>>>> hosting may have their access suspended or revoked.
>>>> - Game server account suspensions or bans also apply to *all* other game 
>>>> servers tied to said Steam user
>>>> 
>>>> More info and management tools are here: 
>>>> https://steamcommunity.com/dev/managegameservers
>>>> 
>>>> For TF specifically, being free-to-play, access to some upcoming features 
>>>> may eventually depend on the qualifications the owning Steam user account. 
>>>>  So, while creating dedicated individual user accounts to own individual 
>>>> game servers is possible, it may lead to an increased burden in the 
>>>> future.  We recommend game server accounts be registered to the Steam 
>>>> account of the acting server owner -- GSPs should require clients to 
>>>> provide their own tokens.
>>>> 
>>>> This change will allow us to have a greater level of confidence in game 
>>>> servers, by making it easier to revoke access for bad actors and better 
>>>> tying game servers to their owners.  The increased persistence gives us 
>>>> many more opportunities to assign trust to community servers, and to 
>>>> provide them access to features that would otherwise be too open for 
>>>> abuse.  It also provides a much better mechanism for dealing with abuse 
>>>> than the current IP-ban system that is both less effective and more 
>>>> painful for server providers that share IPs between clients.
>>>> 
>>>> We will have more information once we are ready to begin rolling out these 
>>>> features, but I wanted to send this heads up such that current admins and 
>>>> server providers can look into integrating this support into their setups.
>>>> 
>>>> Let me know if you have any questions or concerns and I will try to 
>>>> address them,
>>>> - Neph
>>>> 
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