My concern shares similar ones here, all of my servers are specifically set
to not appear on quickplay but we occasionally get a player in from
quickplay. I use custom mods, modes, maps, etc. I don't want to be punished
due to any bugs on Valve's end.

I also am worried about any potential risk this causes to the modding scene
TF2 has. A lot of mods rely on fiddle faddling with items for example, in
CS:GO this became an offense and if it happens in TF2 you're basically
going to kill the scene entirely.

Will there be any sort of dialog between communities owners and yourselves?
Will we have a chance to discuss these changes and future changes more in
depth or will this basically be a hey we're gonna do this and you better
like it because it's the rules now?

Not to sound petty, but this is a scary warning coming after over a year of
silence towards any sort of communication with server owners, way too much
sneaky stuff has gone on that I'm sure puts a lot of people on edge.

On Fri, May 13, 2016 at 5:20 PM, Alexander Corn <mc...@doctormckay.com>
wrote:

> How about econ items that can't exist anyway? For example attaching Flying
> Bits to weapons.
>
> On Fri, May 13, 2016 at 5:13 PM, John Schoenick <jo...@valvesoftware.com>
> wrote:
>
>> While spoofing ownership of econ items remains against community rules,
>> TF has a client-side system to mitigate this and it is not currently a
>> widespread issue.  We are not currently planning on adding any new
>> restrictions on custom gamemodes etc..
>>
>>
>> *From:* A Fearts
>> *Sent:* Friday, May 13, 2016 1:12PM
>> *To:* Half-life Dedicated Win32 Server Mailing List
>> *Subject:* Re: [hlds] TF2 - Upcoming game server account requirements
>>
>> Maybe it isn't a worry for you if you are running completely vanilla
>> quick play servers. However, for someone like myself who runs custom game
>> modes it's very troubling. For example if they start banning TF2Items based
>> plugins or custom player skins. If you saw what happened in CS:GO with the
>> mass bans there then you would be concerned also.
>>
>> On Fri, May 13, 2016 at 4:03 PM, Chase McIntyre <chasenmcint...@gmail.com
>> > wrote:
>>
>>> How does this worry you? What exactly is your argument?
>>>
>>> On Fri, May 13, 2016 at 4:00 PM, A Fearts < <joewatshis...@gmail.com>
>>> joewatshis...@gmail.com> wrote:
>>>
>>>> Makes me very worried. If you saw how they were handling bans on "bad"
>>>> accounts in CS:GO you would be worried too.
>>>>
>>>> On Fri, May 13, 2016 at 3:53 PM, 1nsane < <1nsane...@gmail.com>
>>>> 1nsane...@gmail.com> wrote:
>>>>
>>>>> This sounds promising :)
>>>>> On May 13, 2016 3:51 PM, "John Schoenick" < <jo...@valvesoftware.com>
>>>>> jo...@valvesoftware.com> wrote:
>>>>>
>>>>>> Hey everyone,
>>>>>>
>>>>>> I wanted to give a heads-up about some upcoming changes to the way
>>>>>> server accounts work in TF.
>>>>>>
>>>>>> In an future update, we are going to be introducing features that
>>>>>> will only be available to game servers that have a registered game server
>>>>>> SteamID, via the Game Server Login Token (GSLT) system.  This system has
>>>>>> existed for some time, but is currently only used in TF for persistent
>>>>>> favouriting in the server browser.  It has also gained some more
>>>>>> restrictions recently that you should be aware of.
>>>>>>
>>>>>> - Game server accounts are tied to an owning Steam user account
>>>>>> - This Steam account must not be currently community banned or locked.
>>>>>> - This Steam account must not be limited
>>>>>> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
>>>>>> - This Steam account must have a qualifying registered phone
>>>>>> <https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>
>>>>>> .
>>>>>> - Game servers that violate the community guidelines for the game
>>>>>> they are hosting may have their access suspended or revoked.
>>>>>> - Game server account suspensions or bans also apply to *all* other
>>>>>> game servers tied to said Steam user
>>>>>>
>>>>>> More info and management tools are here:
>>>>>> <https://steamcommunity.com/dev/managegameservers>
>>>>>> https://steamcommunity.com/dev/managegameservers
>>>>>>
>>>>>> For TF specifically, being free-to-play, access to some upcoming
>>>>>> features may eventually depend on the qualifications the owning Steam 
>>>>>> user
>>>>>> account.  So, while creating dedicated individual user accounts to own
>>>>>> individual game servers is possible, it may lead to an increased burden 
>>>>>> in
>>>>>> the future.  We recommend game server accounts be registered to the Steam
>>>>>> account of the acting server owner -- GSPs should require clients to
>>>>>> provide their own tokens.
>>>>>>
>>>>>> This change will allow us to have a greater level of confidence in
>>>>>> game servers, by making it easier to revoke access for bad actors and
>>>>>> better tying game servers to their owners.  The increased persistence 
>>>>>> gives
>>>>>> us many more opportunities to assign trust to community servers, and to
>>>>>> provide them access to features that would otherwise be too open for
>>>>>> abuse.  It also provides a much better mechanism for dealing with abuse
>>>>>> than the current IP-ban system that is both less effective and more 
>>>>>> painful
>>>>>> for server providers that share IPs between clients.
>>>>>>
>>>>>> We will have more information once we are ready to begin rolling out
>>>>>> these features, but I wanted to send this heads up such that current 
>>>>>> admins
>>>>>> and server providers can look into integrating this support into their
>>>>>> setups.
>>>>>>
>>>>>> Let me know if you have any questions or concerns and I will try to
>>>>>> address them,
>>>>>> - Neph
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
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>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
>>
>> _______________________________________________
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>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> _______________________________________________
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>> please visit:
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>>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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