Our server had a increase of player activity, for sure. It's still way
lower than it use to be in its golden days, before Valve servers came
along, but it's certainly an increase.

Player quality decreased a lot, though. And not many of the new players do
actually come back and turn into community members, but I guess that might
actually be a result of the time which the server was completely empty.

So, an increase of movement, but far from being a decent solution to the
problem.


_pilger

On 22 July 2016 at 17:36, Bartek S <[email protected]> wrote:

> Not much has changed for me, I'm still waiting for the GLST update that
> supposedly provides something good for communities. If this enables
> tracking points for wars etc on our servers, this will likely greatly
> benefit everyone.
>
> For now I haven't noticed an increase, and there may have been a slight
> decrease come to think of it.
> As long as quickplay/casual are a thing and provide the "complete" pubbing
> experience there will not be any increase in playercounts, simply because
> community servers don't have much to offer besides custom (balanced) maps,
> mapvotes, custom gamemodes etc..
> Nowadays people play tf2 to pubstomp, so community servers cannot take
> part in that.
>
> 2016-07-22 22:31 GMT+02:00 Lucas Wagner <[email protected]>:
>
>> Are the community server operators happy with the results? Are your
>> servers filled to the brim with players? Is your enjoyment of the game
>> reaching new heights?
>>
>> Provide your honest evaluation.
>>
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