Thank you for fixing the Eureka exploit!
I already have a bunch of players hyped up and delighted that you guys are
listening.

And thank you so much for these fixes to Casual mode as this is really the
main thing I play these days.

-Miggy

On Tue, Sep 27, 2016 at 7:40 PM, Eric Smith <[email protected]> wrote:

> We're working on a mandatory update for Team Fortress 2. The notes for the
> update are below. We should have the update ready soon.
>
> -Eric
>
> --------------------------------------------------
>
> Matchmaking
> - Players can now form rematches at the end of a Casual match
>         - At the end of a Casual match, players will have 30 seconds to
> opt-in to a rematch
>         - If at least 6 players from BLU and 6 players from RED have
> chosen to rematch, then a rematch will begin
>         - A rematch will use the same teams, map and server
> - Players can now re-queue into Casual Matchmaking during the end of a
> match
>         - Players who decline a rematch or simply don't vote in the
> rematch voting period will automatically be re-queued
> - Updated the way XP is earned in Casual matches
>         - Players will now be awarded more XP based on their team's
> performance at the end of a match
>         - XP is no longer lost for leaving a Casual match early
>         - A breakdown of XP sources is now shown when your XP bar fills up
> - Casual matches now more strongly prefer to distribute players to teams
> based on experience, in order to better avoid creating one-sided matches
> - Casual matches are now more likely to start with fewer than 24 players
> in lower population game-modes or regions, wherein the wait time for a full
> match would become excessive
>         - The current minimum allowable match size in such situations is
> twelve players
>         - The matchmaker will still attempt to place late-joiners into
> these matches as they become available
> - Competitive matches no longer terminate when any player abandons the
> match
>         - Bots will now fill in for players who have abandoned, or
> temporarily disconnected from, Competitive matches
>         - Matches that finish at an advantage or disadvantage (e.g. 6v5 or
> 5v6, not counting any bots) will now result in smaller or larger skill
> rating adjustments for advantaged wins or disadvantaged losses, respectively
>         - Competitive matches that lose more than one player per team will
> keep the current behavior of ending the match
>         - Players who abandon Competitive matches still receive a large
> skill rating penalty and Competitive matchmaking cooldown, regardless of
> whether a bot was allowed to take their place
> - Greatly improved the reliability of client ping estimates when placing
> users into matchmaking servers
>         - The game client now periodically checks in with the matchmaking
> server network to estimate ping to each region, and feeds the information
> back to the matchmaking system
>         - This should greatly reduce cases of players being placed in
> regions to which they have poor ping, even when said regions are
> geographically nearby
> - The scoreboard now shows the connection status for missing and
> connecting players
>
> General
> - Added tournament medals for ozfortress Season 16 and Season 17
> - Fixed an exploit related to the Eureka Effect and carrying buildings
> - Fixed Live Streams menu not displaying the list of streams
> - Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame
> effect during Halloween and Full Moon events
> - Updated the localization files
>
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