We're working on a mandatory update for Team Fortress 2. The notes for the
update are below. We should have the update ready soon.
-Eric
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- Players will now be randomly selected to participate in a survey at the end
of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and
reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions
when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the
server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing
teammates
- Fixed a case where players could use the Halloween teleport spell to get
outside the map
- Updated the localization files
- Community requests
- Fixed Merasmus not being stunned by bomb-head players on community
Halloween maps
- Added the ability for community Halloween maps to call a truce during
a Monoculus or Merasmus fight
- Can be set via the game rules entity using the
SetMapForcedTruceDuringBossFight input
- Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and
RD robots
- Mann vs. Machine update
- Fixed the Sentry Buster sound being orphaned if the Sentry Buster
detonates while invulnerable
- Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
- Changes based on community feedback
- Updated pl_millstone_event
- Updated bot navigation file, bots now use all routes, won't get stuck
so easily and are smarter
- Fixed woodpile spot where HHH could get stuck
- Improved clipping on wood piles
- Fixed missing rooftop texture
- Fixed a few props flashing at certain angles
- Fixed a spot in the last area where you could place stickies
underground
- Fixed Monoculus not getting stunned when hit by players exiting
purgatory
- Updated cp_sunshine
- Blockbulleted spiral staircase on the back of second
- Added medium ammo to mid near choke
- Removed clipping over wooden arch going into second from valley
- Reduced the size of the wooden arch
- Blockbulleted a few undersides of staircases on last that could catch
projectiles
- Removed a ladder on last
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