>so that logins could only be created by accounts that were say more than 2 years old
So people new to steam would be not allowed to run a community server? > and needed to of spent over a certain amount and why if I want to run a TF2 community do I have to buy anything other then that game? On Sat, Oct 22, 2016 at 10:53 AM, Anthony Duncan <[email protected]> wrote: > I think in all honesty Valve are just draining tf2 for all of its worth > there was never any intention of them adding anything for communities > because of the few that did and still do break the community rules. I no > longer find the game fun and spent what I normally like to direct to Valve > to support their Halloween event to blizzard/overwatch this year as it was > a > much better update. > > The very fact Valve dropped everything that TF2 was to mimic Overwatch when > they saw that it was successful should of rung a lot of alarm bells for > those in the community. In all honesty I don't think Valve would even care > if all community servers went down overnight the game would die and they > would refocus their efforts on DOTA. > > If they had bothered to actually update the server logins so it implemented > trust properly so that logins could only be created by accounts that were > say more than 2 years old and needed to of spent over a certain amount > rather than just trying to merge it into the csgo system (which still > hasn't > been done) then we could of seen a much better update. > > That's just my 2 cents. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ED-E > Sent: 22 October 2016 09:54 > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > I don't understand why others server owners get continuously punished for > these things from half a decade ago. You don't punish all your players if > you have a couple of cheaters or toxic players in your server either. I > also > don't see how this have been improved the player experiences at all, since > the player base of TF2 is spiralling down since 2014. > > I'm not sure if Valve has still a long-term plan for TF2 anymore, it seems > like everyone is still in for the love of the game. Hat/Taunt/Map makers > and > Eric Smith additionally for a little cut of the profit which must be > dwindling the last few years. It will still take a good while before TF2 > hits rock bottom though, in the community server modding scene on the other > hand.... > > We had one quickplay server which was minor modded (map votes, anti cheat > software, a free contract system with real loot, killstreak sounds, ranks, > weather system, extended bots (and no, there were not masqueraded as real > players)) to give are a different feel to the stock experience. These were > additionally guided by our admins/moderators, all without any ads or any > kind of begging systems. It was usually the jumping place for players to > get > a look on the our more modded servers like Freak Fortress, Slender > Fortress, > Deathrun, Wario Ware and so on. > > It had all a good balance between new players from quickplay and players > who > stayed, but this changed during 2014 i think, where community servers were > pushed to the edge in quickplay. The divergence between new people coming > and staying as oppose regular people leaving become more and more a problem > in the end of 2015 (at which it was then replaced). So since the > playercount > were down below 8 on our quickplay server, even the regulars moved on to > our > others servers or stock gamemodes from Valve. > > I did my servers for the love for the game, to learn something new in terms > of running a small community and scripting in sourcemod. I sometimes got > frustrated on how Valve were handling us, but most of the time I had to > worry about other things in life. I decided with my team to stick around > with our servers until next years TF2 10 year anniversary, we will see on > how things will be for TF2 and our servers. I hope for good, but I do get > the feeling that we have to shut them all down for good. > > ----- Original Message ----- > From: Phillip Vector <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Date: Fri, 21 Oct 2016 17:28:55 -0700 > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > http://www.teamfortress.com/post.php?id=6679 > > > > It was more than just one or two people. > > > > Community servers broke the rules (another example is cheating the > > tabs fiasco). If I were Valve, I would limit the community servers as > > well when it comes to drops and such. > > > > On Oct 21, 2016 14:52, "N-Gon" <[email protected]> wrote: > > > > > In all honesty ElitePowered were really the MAIN culprit on that one > > > > > > On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector > > > <[email protected]> > > > wrote: > > > > > >> Set up bots that looked like players on maps where they "killed" > > >> more than 1 solider a second per person for days straight without > stopping. > > >> > > >> There was a blog post about it I think. > > >> > > >> On Oct 21, 2016 14:22, "ED-E" <[email protected]> wrote: > > >> > > >>> The "WAR!" update? Oi, I get memories from a different TF2 time > > >>> (where i actually played the game ^^) cause I started my servers > > >>> in late 2011 so I don't know what happend. So how did these server > owners cheat? > > >>> > > >>> ----- Original Message ----- > > >>> From: Phillip Vector <[email protected]> > > >>> To: Half-Life dedicated Win32 server mailing list < > > >>> [email protected]> > > >>> Date: Fri, 21 Oct 2016 14:11:56 -0700 > > >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > >>> > > >>> > Because community servers used to cheat the system (like the war > > >>> update). > > >>> > So best not to include them. > > >>> > > > >>> > On Oct 21, 2016 14:05, "ED-E" <[email protected]> wrote: > > >>> > > > >>> > > Based on the stats of sourcemod, current sourcemod tf2 servers > > >>> > > did > > >>> go from > > >>> > > ~10.000 community servers in 2013 down do ~5.000. I guess one > > >>> > > of the reasons may be how Valve handles these kinds of things > nowadays. > > >>> > > > > >>> > > Why are we actually excluded from these events in recent > > >>> > > years? I > > >>> never > > >>> > > really understood that, does anyone have an idea what it might > be? > > >>> > > > > >>> > > ----- Original Message ----- > > >>> > > From: Robert Paulson <[email protected]> > > >>> > > To: Half-Life dedicated Win32 server mailing list < > > >>> > > [email protected]> > > >>> > > Date: Fri, 21 Oct 2016 13:49:02 -0700 > > >>> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > >>> > > > > >>> > > > I found it really funny that people were celebrating on the > > >>> > > > meet > > >>> your > > >>> > > match > > >>> > > > update when they segregated community servers into their own > > >>> > > > ghetto > > >>> > > again. > > >>> > > > > > >>> > > > It was the custom server tab version 2, except they were > > >>> successful this > > >>> > > > time because you were all being irrational Valve fanboys and > > >>> claiming > > >>> > > that > > >>> > > > community servers were saved again. > > >>> > > > > > >>> > > > Now community servers are 100% blocked from "quickplay" > > >>> > > > (casual > > >>> mode), > > >>> > > and > > >>> > > > they chucked to the bottom of the GUI. Community servers > > >>> > > > have > > >>> never been > > >>> > > > deader. > > >>> > > > > > >>> > > > Why would you expect Valve to give community servers > > >>> > > > anything > > >>> given what > > >>> > > > they've been doing for the past 3-4 years? > > >>> > > > > > >>> > > > > > > >>> > > > > > >>> > > > _______________________________________________ > > >>> > > > To unsubscribe, edit your list preferences, or view the list > > >>> archives, > > >>> > > please visit: > > >>> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >>> > > > > > >>> > > > > > >>> > > > > >>> > > _______________________________________________ > > >>> > > To unsubscribe, edit your list preferences, or view the list > > >>> archives, > > >>> > > please visit: > > >>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >>> > > > > >>> > > > > >>> > > > >>> > _______________________________________________ > > >>> > To unsubscribe, edit your list preferences, or view the list > > >>> > archives, > > >>> please visit: > > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >>> > > > >>> > > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >> > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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