>so that logins could only be created by accounts that were say more than 2
years old

So people new to steam would be not allowed to run a community server?

> and needed to of spent over a certain amount

and why if I want to run a TF2 community do I have to buy anything other
then that game?

On Sat, Oct 22, 2016 at 10:53 AM, Anthony Duncan <[email protected]>
wrote:

> I think in all honesty Valve are just draining tf2 for all of its worth
> there was never any intention of them adding anything for communities
> because of the few that did and still do break the community rules. I no
> longer find the game fun and spent what I normally like to direct to Valve
> to support their Halloween event to blizzard/overwatch this year as it was
> a
> much better update.
>
> The very fact Valve dropped everything that TF2 was to mimic Overwatch when
> they saw that it was successful should of rung a lot of alarm bells for
> those in the community. In all honesty I don't think Valve would even care
> if all community servers went down overnight the game would die and they
> would refocus their efforts on DOTA.
>
> If they had bothered to actually update the server logins so it implemented
> trust properly so that logins could only be created by accounts that were
> say more than 2 years old and needed to of spent over a certain amount
> rather than just trying to merge it into the csgo system (which still
> hasn't
> been done) then we could of seen a much better update.
>
> That's just my 2 cents.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ED-E
> Sent: 22 October 2016 09:54
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
> I don't understand why others server owners get continuously punished for
> these things from half a decade ago. You don't punish all your players if
> you have a couple of cheaters or toxic players in your server either. I
> also
> don't see how this have been improved the player experiences at all, since
> the player base of TF2 is spiralling down since 2014.
>
> I'm not sure if Valve has still a long-term plan for TF2 anymore, it seems
> like everyone is still in for the love of the game. Hat/Taunt/Map makers
> and
> Eric Smith additionally for a little cut of the profit which must be
> dwindling the last few years. It will still take a good while before TF2
> hits rock bottom though, in the community server modding scene on the other
> hand....
>
> We had one quickplay server which was minor modded (map votes, anti cheat
> software, a free contract system with real loot, killstreak sounds, ranks,
> weather system, extended bots (and no, there were not masqueraded as real
> players)) to give are a different feel to the stock experience. These were
> additionally guided by our admins/moderators, all without any ads or any
> kind of begging systems. It was usually the jumping place for players to
> get
> a look on the our more modded servers like Freak Fortress, Slender
> Fortress,
> Deathrun, Wario Ware and so on.
>
> It had all a good balance between new players from quickplay and players
> who
> stayed, but this changed during 2014 i think, where community servers were
> pushed to the edge in quickplay. The divergence between new people coming
> and staying as oppose regular people leaving become more and more a problem
> in the end of 2015 (at which it was then replaced). So since the
> playercount
> were down below 8 on our quickplay server, even the regulars moved on to
> our
> others servers or stock gamemodes from Valve.
>
> I did my servers for the love for the game, to learn something new in terms
> of running a small community and scripting in sourcemod. I sometimes got
> frustrated on how Valve were handling us, but most of the time I had to
> worry about other things in life. I decided with my team to stick around
> with our servers until next years TF2 10 year anniversary, we will see on
> how things will be for TF2 and our servers. I hope for good, but I do get
> the feeling that we have to shut them all down for good.
>
> ----- Original Message -----
> From: Phillip Vector <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Date: Fri, 21 Oct 2016 17:28:55 -0700
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
> > http://www.teamfortress.com/post.php?id=6679
> >
> > It was more than just one or two people.
> >
> > Community servers broke the rules (another example is cheating the
> > tabs fiasco). If I were Valve, I would limit the community servers as
> > well when it comes to drops and such.
> >
> > On Oct 21, 2016 14:52, "N-Gon" <[email protected]> wrote:
> >
> > > In all honesty ElitePowered were really the MAIN culprit on that one
> > >
> > > On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector
> > > <[email protected]>
> > > wrote:
> > >
> > >> Set up bots that looked like players on maps where they "killed"
> > >> more than 1 solider a second per person for days straight without
> stopping.
> > >>
> > >> There was a blog post about it I think.
> > >>
> > >> On Oct 21, 2016 14:22, "ED-E" <[email protected]> wrote:
> > >>
> > >>> The "WAR!" update? Oi, I get memories from a different TF2 time
> > >>> (where i actually played the game ^^) cause I started my servers
> > >>> in late 2011 so I don't know what happend. So how did these server
> owners cheat?
> > >>>
> > >>> ----- Original Message -----
> > >>> From: Phillip Vector <[email protected]>
> > >>> To: Half-Life dedicated Win32 server mailing list <
> > >>> [email protected]>
> > >>> Date: Fri, 21 Oct 2016 14:11:56 -0700
> > >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> > >>>
> > >>> > Because community servers used to cheat the system (like the war
> > >>> update).
> > >>> > So best not to include them.
> > >>> >
> > >>> > On Oct 21, 2016 14:05, "ED-E" <[email protected]> wrote:
> > >>> >
> > >>> > > Based on the stats of sourcemod, current sourcemod tf2 servers
> > >>> > > did
> > >>> go from
> > >>> > > ~10.000 community servers in 2013 down do ~5.000. I guess one
> > >>> > > of the reasons may be how Valve handles these kinds of things
> nowadays.
> > >>> > >
> > >>> > > Why are we actually excluded from these events in recent
> > >>> > > years? I
> > >>> never
> > >>> > > really understood that, does anyone have an idea what it might
> be?
> > >>> > >
> > >>> > > ----- Original Message -----
> > >>> > > From: Robert Paulson <[email protected]>
> > >>> > > To: Half-Life dedicated Win32 server mailing list <
> > >>> > > [email protected]>
> > >>> > > Date: Fri, 21 Oct 2016 13:49:02 -0700
> > >>> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> > >>> > >
> > >>> > > > I found it really funny that people were celebrating on the
> > >>> > > > meet
> > >>> your
> > >>> > > match
> > >>> > > > update when they segregated community servers into their own
> > >>> > > > ghetto
> > >>> > > again.
> > >>> > > >
> > >>> > > > It was the custom server tab version 2, except they were
> > >>> successful this
> > >>> > > > time because you were all being irrational Valve fanboys and
> > >>> claiming
> > >>> > > that
> > >>> > > > community servers were saved again.
> > >>> > > >
> > >>> > > > Now community servers are 100% blocked from "quickplay"
> > >>> > > > (casual
> > >>> mode),
> > >>> > > and
> > >>> > > > they chucked to the bottom of the GUI. Community servers
> > >>> > > > have
> > >>> never been
> > >>> > > > deader.
> > >>> > > >
> > >>> > > > Why would you expect Valve to give community servers
> > >>> > > > anything
> > >>> given what
> > >>> > > > they've been doing for the past 3-4 years?
> > >>> > > >
> > >>> > > > >
> > >>> > > >
> > >>> > > > _______________________________________________
> > >>> > > > To unsubscribe, edit your list preferences, or view the list
> > >>> archives,
> > >>> > > please visit:
> > >>> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>> > > >
> > >>> > > >
> > >>> > >
> > >>> > > _______________________________________________
> > >>> > > To unsubscribe, edit your list preferences, or view the list
> > >>> archives,
> > >>> > > please visit:
> > >>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>> > >
> > >>> > >
> > >>> >
> > >>> > _______________________________________________
> > >>> > To unsubscribe, edit your list preferences, or view the list
> > >>> > archives,
> > >>> please visit:
> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>> >
> > >>> >
> > >>>
> > >>> _______________________________________________
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> > >>>
> > >>>
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> > >>
> > >>
> > >
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> > >
> > >
> >
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> >
> >
>
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