Yes, the release note was incorrect. The effect is randomly rolled when the 
tool is applied to the taunt.

-Eric


From: [email protected] 
[mailto:[email protected]] On Behalf Of A Fearts
Sent: Tuesday, October 25, 2016 4:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

Hey Eric,  in the last update you stated:

"- A new tool that will Unusualify the specified taunt with the Unusual effect 
listed in the tool's description"
However, the Unusualifier still doesn't show the effect on the tool. Is this 
done on purpose and the effect is random or is set what effect it will be and 
it's a glitch that the effect still isn't being shown?

On Tue, Oct 25, 2016 at 4:26 PM, Eric Smith 
<[email protected]<mailto:[email protected]>> wrote:
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3666413.

-Eric

--------------------------------------------------

- Extended Scream Fortress VIII to run through November 16th, 2016
- Fixed a problem causing some players to receive the incorrect number of 
Merasmissions
        - Players should receive one Scream Fortress VIII Merasmission per day 
of the event, for a maximum possible of seven as of today
        - Players who received too few Merasmissions will be able to quickly 
catch up to the intended amount
        - A small number of players who received too many Merasmissions will 
not receive any for the next few days
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
        - All players will have the opportunity to receive twenty-six 
Merasmissions during this year's event, regardless of number of Merasmissions 
completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed 
quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps 
(example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
        - Fixed RED players getting inside BLU's 2nd forward spawn
        - Fixed skull's teeth in hell being non-solid
        - Fixed hell's coffin tune and tiny spell song sometimes playing to the 
next round from previous round
        - Fixed some players dropping into hell's lava in rare cases
        - Fixed big pumpkin in RED 2nd base being non-solid
- Updated pd_pit_of_death_event
        - Fixed an exploit which allowed players to enter the enemy spawn
        - Fixed enemy players teleported to the Underworld spawning in one 
another
        - Fixed finale particles not being drawn from certain distances
        - Fixed certain overlays not rendering
        - Increased damage over time dealt in the Underworld
        - Added climbable props to the platforms near mid
        - Added a nobuild to the area surrounding the portal
        - Added signs in spawns to make the second door more obvious
        - Adjusted respawn times so that the losing team will respawn faster
        - Adjusted health, ammo, and spellbooks around the map
        - Changed the Underworld buff to use the Purgatory buff from Eyeaduct
        - Players killed during the finale will now turn into ghosts
        - Decreased score limit from 5 to 4 points per player

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